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Alvin Nelson

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Everything posted by Alvin Nelson

  1. Ha, way to help out Rorie.
  2. funcroc told you, huh?
  3. Most animations in our game are mo-capped, yes.
  4. Tis all optimization, good sir. It'll all work out in the end.
  5. That was probably a bug with an icon.
  6. That's crazy... I'm not on there though...
  7. http://kotaku.com/5168444/alpha-protocol-f...es-on-next-gttv
  8. Out now? I didn't even know that...
  9. Fine, i'll tell you. I am Albatross.
  10. SMG is a spray of bullets, while a shotgun is just the one big shot. A spray of bullets is fun.
  11. Come on, would I resort to such underhanded tactics? And the expansion/DLC is a good question. I can see several perks to building the franchise off expansions and DLC rather than sequels. 1) More frequent releases, combined with cash flow allowing continued support for patches (and eventually modding?). 2) New gameplay features and gear could be retroactively used in the original story. 3) More justified in focusing on content creation in expansions; since sequels are usually expected to make significant refinements to the core gameplay. Then again, there are also reasons why a straight-up sequel might be better. 1) Longer dev cycle. 2) More time to refine gameplay and fix things that didn't' quite work right. 3) Obs is already pretty awesome at creating good core content, often polish is more the issue the mainstream complains about. Not that I'm claiming to answer Pop's question in any way, but it's interesting to consider given that the basic AP package seems like it will be a fairly focused bit of storytelling. I think both have their quality points. I guess the major difference is that with DLC you get the content faster.
  12. haha, trying to get some info out of us?
  13. folks, i have NO idea how he finds things. Seriously, he found the dev diary was up before i did!
  14. See Devs. See devs spy on your forum topics... Reply devs, reply!
  15. Dude, i would be SO down for an anime RPG...
  16. Sorries, we've been pretty busy round here. I've got some books that both the animators have bought on their own, and we have in our library here. The Animator's Survival Kit Action Anatomy: For Gamers, Animators, and Digital Artists Stop Staring: Facial Modeling and Animation Done Right Human Anatomy for Artists: The Elements of Form Body Language: Advanced 3D Character Rigging And let's say you have tons of money...Then these are also recommended: Rhino House The Animator's Survival Kit Animated Jason Ryan Animation I'll try to get some animators to post some more help too.

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