Yeah I'll BOOM you big boy.
That makes me more sad than mad. My dislike of Bloodlines' combat doesn't have anything to do with Troika. It has to do with the combat in Bloodlines being terrible. Even when it was buggy, I thought ToEE combat was very fun.
I'm not equating realism with quality. You're free to do so, but most people don't make that association. I don't think any of the games we're talking about are particularly realistic. I think Fallout's combat was pretty bad in a lot of ways, anyway.
BG/IWD party AI wasn't particularly great, but you had full party control. Using full party control, the IE was responsive and the combat encounters, when designed well (over the course of seven-ish games), were pretty fun. The only combat fun I had in Bloodlines was avoiding gunplay and melee to Theft of Vitae (or whatever the BL equivalent was) everyone I came across.
You hate button mashing hack'n'slash because it's so boring, but you enjoyed JE despite the fact that it basically tries to emulate the basic combat style of of a pure action game. Bad action games are button mashing. Good action games are pretty tactical and require more quick thinking than quick button-pressing. Action games also vary a lot in their combo structures. The Ninja Gaiden series has pretty long and complex combos that use two buttons, character state, and stick input to determine what Ryu (or Rachel) does. God of War has a pretty shallow system overall. DMC3 and DMC4 actually had reasonably shallow systems, but the ability to switch styles on the fly gave them amazing depth for "pro players". But I think most people... EVEN RPG PLAYERS... could win DMC4 on Human difficulty. A character like Nero is surprisingly easy to play at that difficulty, and they introduce his mechanics quite gradually.
Of course, any/all games of any genre that attempt to have fast-paced combat should have a high framerate. Bloodlines had a good framerate, Oblivion had a good framerate. JE and ME were usually sub-25. Bad news.
I liked BIS and was some what disappointed to see that in Bloodlines.
IWD was the worst when it came to party AI for whatever reason. The other IE games I didn't have a problem. IWD I had to make them force attack the enemy before their AIs kicked in. Not to mention its path finding was bad. I don't remember IWD2 being such a problem so whatever problems there was must have been fixed.