I think that RPGS moving in this direction is NOT a good thing.
The IE games tended to punish people who killed innocents, but if you were careful you could get away with it. For example in Nashkel I would always kill Noober. The trick was to kill him in one swift blow without giving him the chance to turn hostile. You could also kill innocent people in isolated areas and as long as you didnt let your reputation get too low you could get away with it.
I hate the fact that freedom is being taken away from the players and I despise how games like the NWN expansion pack, NWN2 and the KOTOR series are treating players like children by coddling them through linear plots.
<{POST_SNAPBACK}>
I know it does suck. Almost like a form of censorship."We can't allow you to role play your character as total evil, that would be immoral."