Everything posted by Boeroer
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How to stun a might immune ennemy, part II
Funny, I was toying around with Berserker/Cipher yesterday (the result was the dual Amplified Thrust discovery I wrote about) and also tried to find some use for Stasis Shell but didn't succeed. Turn out all it needed was some additional domination. 😄 My only question is: why would you want to stun a dominated enemy?
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Cut Content: Fatal Diseases and Remedies
Boeroer replied to Noqn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So - that would have been in the game if ship combat would have been scrapped soon enough.
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Hitting two enemies with Amplified Thrust (without the need for an ally)
Hey there, so if you are a Berserker/Cipher and like to do some cool stuff while confused (like casting Amplified Wave or Ectopsychic Echo on enemies) you will probably like this one: When you are confused and cast Amplified Thrust on a single enemy (you can bc. confused) it will damage and push that enemy directly. If a second enemy is around it will jump to that enemy, too (and do its thing). This is essentially a +100% multiplicative dmg boost and pretty cool because the single target dmg is quite high (for a tier-2 spell). Enjoy!
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(Class Build) The duality of Fractured Presence
By the way: why not Ring of Mule's Wit? Frees up the food part for better ones and also gives several resistances. You can't drop below 1 INT.
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(Class Build) The duality of Fractured Presence
Or better than perfect. As I reported some time ago I played an SC Psion with weapon & shield setup (and the CP) and I had zero problems with stopped focus generation (because crits seldomly happen), especially if you spam charms/domnates non-stop and then focus on taking down one single enemy - which this build obviously excels in. I think players still underestimate Soul Mind and that it keeps generating focus at all times: during recovery, during attack animation, during hard CC and so on and so forth. One can easily dismiss how good the focus generation of a Psion is (also because the PL scaling isn't obvious). Having done a playthrough with a SC Psion it is now by far my favorite Cipher subclass - because its resource genertion is so independent from actually anything (except eating crits). I reckon without CP it wouldn't be as feasible (but I didn't try). But sure - if you are alternating FF and a Cipher spell all the time (and have CP) that should be a totally legit alternative as well. Not Soulblade though imo - this build isn't about dumping focus into damage but about disabling a single enemy indefinitely. And CC spells are usually no shreds. Beguiler: not so sure - most hard-CC spells aren't deceptions and the focus gain from weapon attacks is nothing special. Maybe with Puppet Master though...? I can see Ascendant being a good pick even with the reduced Ascension time.
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(Class Build) The duality of Fractured Presence
Because the Forbidden Fist ability doesn't generate focus.
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(Class Build) The duality of Fractured Presence
Lol, nice!
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next run, potd or potd + ?
Its range is pretty bad, that's right - but with Fleet Feet or D. Alacrity you can cast it and run away (no engagement) before the meteors hit you. Also Farcasting helps a bit. Sometimes I just use Rekvu's Scorched Cloak and stand in the midst of it - especially if I use the Fractured Casque with Grimoire of Vaporous Wizardry anyways. I mean it's supposed to be a shower - so I take one.
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Old school Tabletop, BG, IWD gamer who still loves POE and Deadfire
Boeroer replied to Pseudechis's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Just assume that puns are always intended.
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next run, potd or potd + ?
I think for such complex games the occurrence of really annoying bugs was quite low (in PoE/Deadfire). In the past it was not uncommon that I bought a game and couldn't even start it. The most annoying bug I had so far with PoE was that the game crashed reliably when you climbed from the basement of Raedric's keep to the captain of the guard on the roof. That was fixed within days. After that it was only "inconveniences" that I could circumvent until patched. Granted: I don't use potions much, hehe.
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New Serafen question
Boeroer replied to Yell0w's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)@Yell0wCheck out this picture, specifically the combat log in the lower right: I did three attacks there: one standard attack and two Barbaric Blows. As you can see in the combat log: --- 1. the first attack hit the initial target for 44 dmg and the two other enemies got a hit and a graze from Carnage (I would need to hover over the hit and graze with the mouse in order to see how much damage Carnage did). 2. the second attack - Barbaric Blow - did miss. This also means that Carnage will not get triggered! If you miss your initial target there will be no Carnage. 3. the third attack - again Barbaric Blow - was a hit again for 46 dmg, which also triggered Carnage hit rolls against both bystanders, but one of them missed. Carnage makes hit rolls against alle enemies in range. Those hit rolls can miss, too. Carnage has lower accuracy than your initial attack so it's not uncommon to miss with it a lot in the early game. --- So I presume you just had bad luck with your Barbaric Blow rolls and either you missed the Blow entirely or the Carnage rolls did miss. Check the combat log to determine if Carnage rolls were made and what the outcome was. If you hit with Barbaric Blow but no Carnage rolls are made - although there are enemies in reach - then you have encountered a bug. It's unlikely though because I never heard about such a bug. But never say never... Carnage only works with melee weapons - but the quarterstaff should be fine. Carnage originates from the initial target, not your character. Hope that helps.
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next run, potd or potd + ?
Yes, I really enjoyed my last Aloth iteration with him, the Phantom and two Blackbows (+Helm of the White Void). It's so impactful and so easy to script for AI, too. I tend to forget my Aloth after he cast his initial spells and for a pure caster it's hard to set up non-annoying AI imo. But this is so easy and it just wrecks nearly all enemies. It's even effective against RES-resistant foes. Not being able to use offensive abilities ist still a great debuff.
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next run, potd or potd + ?
I actually value Meteor Storm over Minoletta's Missile Salvo. It works the same with Unstable Coil etc. but does a lot more overall dmg, has a bigger AoE and is boostable with fire PL (of which you can stack a lot). I also think Storm of Holy Fire is very good for the same reasons - and it's PL7. As soon as Xoti reaches PL 7 it's a different approach to encounters all of a sudden - at least in my case. Their biggest drawback is the fire-only dmg. But for the Priest it's PL 7 (so enough alternatives to cast) and Wizards have Grimoire - so plenty of alternatives to choose from really. The symbol spells' biggest advantage is - imo - that they are foe-only and sometimes have a nice support effect for allies at the same time. You basically cast two spells at once which is a lot better than most players think initially I guess (I mean in terms of action economy mostly). Honestly, I think that is how all PL 8/9 should feel like. There should be a price to pay for multiclassing. And I don't only mean in terms of power/impact/mechanics but also in terms of coolness and the "I want" factor. PL 8 and 9 shoukd really make you sit down and think twice whether you really want to multiclass or go for single class. Priests and Wizards and also Druids achieve that (not the spiritshift part unfortunately, that's sharts for SCs)... Monks, too I think. And that's because of their powerful but also "cool" PL 8/9 stuff. The other classes... mnyeah... Rogue maybe - but only if you really understood how Gambit and/or Vanishing Strikes work and then you'd still be hard-pressed to pick SC Rogue imo because the possibilities and the "coolness" for multiclassing are/is so vast. Barbs are also an edge case. As much as I love Driving Roar and especially the Blood Ward... it's a bit much to forego the fun of mukticlassing a Barb just because of Driving Roar - which then kind of forces you to play a Barb like a ranged caster of sorts (same is true for the exploding fire axe... wtf, hehe) . But weird and maybe also a bit offputting for the classic Barb lover who just wants to smash - but with a boom. This also has something to do with VFX and audio in my case. If it has awesome effects - like most high tier spells have - I just want to use it. WotW with Mortars for example is just so moch fun to watch. Gambit on the other hand - while really good - ist just not that spectacular. Then you cast a Missile Salvo and holy **** you unleash Hel on Eora with visuals and sound and it's awesome! 😄
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Old school Tabletop, BG, IWD gamer who still loves POE and Deadfire
Boeroer replied to Pseudechis's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I doubt that MS wants to see the use of Unity3D again - but maybe they don't care. Performance-wise it's not the best choice for such a big game with so many components/prefabs etc. Maybe one can polish this up, I'm not an expert with Unity3D, only dabbled around with it. But they should def. write down the systems/mechanics they had in Deadfire into a dev's handbook. They feel really good right now (for the biggest part) and it would be a shame if somebody thought the wheel has to be reinvented yet again. There could be more interaction between effects (like affliction/inspiration but also truly and more cleanly implemented for fire/water poison/antidote and so on) and generally a bit cleanup (see stacking of Mirrored Images + Moonwell/Refreshing Defense/Llengrath's Safeguard and so on, modals being actives etcpp). But besides that I would love to see them focus on everything else but not systems again.
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heritage hill/blood pool bonuses?
Boeroer replied to Panda Baby's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes Like using a pistol one-handed with the modal on. Only there it's a reload bonus which is better than the great sword's damage bonus. The Citzal's Great Sword has no special features other than being one-handed (and scaling).
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heritage hill/blood pool bonuses?
Boeroer replied to Panda Baby's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Great Sword proficiency and either Weapon & Shield-, Two Weapon- or One Handed Style. Like any other one-handed weapon basically. Two handed style doesn't apply. It's nice to use One Handed Style (+12 ACC and crit conversion) in combination with the great sword modal. It gets you some bonus damage without the otherwise hefty accuracy loss.
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heritage hill/blood pool bonuses?
Boeroer replied to Panda Baby's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, it's unintended behavior. It also worked with the Breastplate and the Morning Star and several other summoned weapons when you used Form of the Fearsome Brute instead of Draining Touch. But Form otFB got patched after I reported that. They also patched all sorts of summoned weapons to truly disappear after combat. They just forgot to fix Citzal's Enchanted Armory, Spiritshift Weapons (claws etc.) and Draining Touch. So nowaydays you can only "persist" a one handed Great Sword or a Spiritshift weapon (a claw, tusk, antler etc.). It's not gamebreaking but just a nice little detail. It's cool to be able to use a Great Sword one-handed or dual-wield them.
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heritage hill/blood pool bonuses?
Boeroer replied to Panda Baby's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Crusader can be very boring but even when build offensively is always sturdy. If build defensively it's really sturdy, has tons of engagement - and is really boring, too. I showed in some post in tha past that if you build a Crusader quite agressively and with a two hander you can land pretty good blows (over 170 dmg crits) and still be quite tanky. Not main tanky but off-tanky with still enough engagement if needed. A fun defense/offense hybrid could be a Crusader with Whipers of the Endless Paths/Offensive Parry - maybe Steel Garrote/Devoted? High deflection, initial parryfest and then later switch to a single target Great Sword to clear out the remainders or so. If you have an SC Wizard then you can even get a single handed Great Sword* for that Devoted which he could with a large shield for little dps drop but vastly increased defenses in a third setup. That could be used when Whispers otEP doesn't offer enough defense or when a lot of ranged enemies are around. )* Cast Citzal's Enchanted Armory, then Concelhaut's Draining Touch, then don't hit with it but kill all enemies. You will be left with a permanent, ethereal, scaling, one handed Citzal's Great Sword
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heritage hill/blood pool bonuses?
Boeroer replied to Panda Baby's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A Goldpact Herald with Sworn Enemy (+Gilded Enmity) should be fine most of times. I also really like Goldpact/Lifegiver or /Ancient(Bear) with a fat armor + large shield nowadays. At first you absorb the initial onslaught, then you shift. Once you're shifted the AR is still ridiculously high for a 0% recovery penalty armor - so you can cast fast while enjoying good AR protection. You can even add Woodskin, Form of the Delemgan or Weather the Storm and whatnot before shifting (and the specific AR bonuses stack with the universal ones), Robust and Moonwell and all the other very strong healings/buffs cn be cast while shifted, you have summons (Ancient gets the really good Sporelings - especially nice with Wild Growth) and good CC and damage options, too. Once your shift is over (pun intended) you will be a lot slower but still enjoy good AR and also the very convenient shield+modal setup. It doesn't hurt you healing and buffing abilities. Only downside is that you don't have endless resource generation like a Chanter has. 🤷♂️ That's the beauty of a Herald... Both have rel. little engagement so at the start of the game they struggle a bit to stop swarms of enemies. If you use shield+spear at least you'll have 2.
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List of abilities ans spells triggering the Least Unstable Coil
It's not a mere rain, it's a Storm of Holy Fire!
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heritage hill/blood pool bonuses?
Boeroer replied to Panda Baby's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Generally speaking still fine. The added health isn't impactful even on PotD if you have sufficient healing. And if you don't have sufficient healing then a bit more health will most of times just delay the unavoidable defeat a bit. Also you can have an Amulet of Greater Health and the Tough passive if you feel you need a bit more. Sometimes having a bigger health pool is just convenient. For example if you want to get to "bloodied" with one use of Berserker Frenzy - but you don't want to get knocked out either - you may need to raise your health a bit or whatever. But as a tank that usually isn't your thing anyways. The thing that needs more attention for tanks is the fortitude defense. High(er) CON can certainly help here - but high MIG also can (and it even boosts healing/self-healing). Also immunities and reistances can somewhat substitute a (very) good fortitude defense since fortitude is mostly used to fend of nasty afflictions. If I decide to boost my fortitude with the help of CON then I usually go all-in (stuff like Monk's Iron Wheel, max starting CON etc.) because it can be fun leaning into it and not only achieve very high fortitude and a ridiculously high health pool (gives lots of leeway with timing healing abilities) - if not I will keep it low and circumvent the minor shortcomings.
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heritage hill/blood pool bonuses?
Boeroer replied to Panda Baby's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Fun Wizard build?
You can sneak and steal the Willbreaker if you want to. Sparkcrackers for luring Ogres away is kind of mandatory for that though.- next run, potd or potd + ?
Berath Incarnate summons the Pallid Knight AND the Usher at the same time. They count as one summon. Such as a Chanter can summon three skeletons at once or a Druid can summon multiple oozes at once. Other priests' Incarnate also have multiple creatures, for example Priest of Eothas summons three Dawnstars. Wael only summons one giant eye that shoots lightnings iirc. Skaen summons one freaking Effigy and so on. I think Woedica is the only Priest subclass has no incarnate summon.- Balance Polishing Mod Release 1.0
@Panda Baby https://www.nexusmods.com/pillarsofeternity2/mods/335 on the Description page scroll a little bit down to 3). Detailed list of changes (as of v2.0.5) - Fun Wizard build?