Everything posted by Boeroer
- [CLASS BUILD] The Golden Dragon (barbarian tank)
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Novice suffering
Of course: Carnage is really nice with weapons that proc something on hit or crit. But still: the Barb is a good pick if you want to use Novice's Suffering to begin with. Until lvl 10 (without Accurate Carnage) the accuracy of a Barb is not good compared to other martial classes like Rogue, Fighter, Monk and Ranger - and therefore Novice's Suffering works quite well for him - on top come attack speed buffs like Frenzy and Bloodlust that work very well with NS - as well as the hgith MIG of Greater Frenzy (one of the few cases where I would pick Greater Frenzy). Soul Whip is an additive dmg bonus like Sneak Attack. Therefore Cipher is not an obvious pick for Novice's Suffering. I did a buildwith Novice's Suffering on ciphers and it works, but it's more like a theme-build that tries to emulate a cipher/monk multiclass.
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the creation, the fall, and the atonement
Boeroer replied to darkling.lithely's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Novice suffering
Yes, there are several builds that are good with Novice's Suffering. The weird mechanics of those "special fists" make it so: You will keep the teeny-weeny base damage of your fists (5-8 iirc). But you will gain a huge flat dmg bonus on top. This flat dmg bonus doesn't get influenced by any dmg modifications except Might. Since that flat damage bonus is quite big the impact that might has is substantial. That means that grazes, hits and crits will nearly do the same damage which makes this weapon dish out very consistent damage. Since crits will not do a lot of additional damage and grazes will not do a lot less it's possible to have good dmg output even with rel. bad accuracy. It also means that additive dmg bonuses like Sneak Attack and so on don't so that much because they only get applied to the teeny fists damage, not the flat bonus dmg. Barb is indeed a good pick because: first of all he has access to higher MIG (Frenzy/Greater Frenzy) and also because his starting base ACC and starting Carnage accuracy are both rel. bad. Carnage's ACC does scale with level but it will take you 10 levels (without Accurate Carnage) to reach the Barb's base accuracy which isn't too great to begin with. Another good pick is Priest (who would have guessed?): a Priest can reach very high MIG with Minor Avatar/Champion's Boon + Aggrandizing Radiance (stacks with everything). So besides casting his usual stuff he can also run around and punch enemies really hard. A Chanter can use Mith Fyr to gain a burning lash for his fists. Lashes are multiplicative dmg bonuses and do work with all the damage you roll (including the flat bonus) so that's good, too. They also can raise their (and others') MIG via invocation. Basically all builds that can reach high MIG but don't want to invest into accuracy and damage bonuses too much are good picks. High attack speed is good for Novice's Suffering, too (e.g. Barb's Frenzy, Ranger's Swift Aim and such). I even did a Wizard with Novice's Suffering focused on touch spells like Jolting Touch, Draining Touch and so on and it worked well enough ("I cast 'Fist'!" 😉) Unfortunately Novice's Suffering stacking with Druids' Spiritshift weapons was patched out (was too good). But Novice's Suffering can be a good backup for Druids when their Spiritshift runs out and they don't want to put effort into upgrading a normal backup weapon. Another bonus of Novice's Suffering is that it costs nothing to scale it up. This frees up resources for you part members' gear. Enchanting is expensive and needs rare resources sometimes. The cons are: no lash enchantment, no durgan steel.- [CLASS BUILD] Counselor Ploi (charming paladin supporter tank)
Yes, it is a talent which every class except Ranger can pick (because Rangers get the "original" Wounding Shot ability). Same as Veteran's Recovery, Aspirant's Mark, Apprentice's Sneak Attack, Rhymer's Summons, Enigma's Charm, Outlander's Frenzy, Acolyte's Radiance, Prestidigitator's Missiles and Gallant's Focus.- COnverting PoE build to PoE2
Duality of Mortal Presence will go up to +10 INT, not only 5. As a Nalpasca it's pretty common to be at max wounds often (if you combine drugs with Enduring Dance and Hylea's Talons for example - self damage doesn't influence Dance of Death).- The maelstom hand
Chilling Grave does indeed not proc SF/HBD. By the way: Grave Calling's Chilling Grave + the paralyzing effect of Grave Bound can help a lot with generating crit-chains (because Paralyze gives you +25% hit to crit) - another option for a SF/HBD setup - for example if you have a Chanter (or even Beckoner) with Ancient Brittle Bones in the party. A lot of enemies wil be paralyzed after some pulses of the Chilling Grave Chillfog once you killed one or two of the skeletons.- COnverting PoE build to PoE2
I personally would use a bit less MIG and a tad less INT and put something into DEX (best dps stat imo) and maybe also PER - just to make the early game more enjoyable where you tend to miss a lot and won't have access to Ring of Focused Flame, Enduring Dance etc. yet. But it will also work fine like you posted. My ability picks would be a bit different - but there's always retraining so I would experiment. Thunderous Blows is very good (it also works with spells etc.). Because +2 PEN is 😘 - and the added MIG is also not bad.- How bad was that ending? (Spoiler alert)
Boeroer replied to KindCollusion's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)iirc the Wael Titan can indeed march towards Ukaizo and attack Eothas, but doesn't the wheel get smashed anyway (maybe they fall onto it while struggling, don't remember to be honest)? Still cool option though.- The maelstom hand
Iirc it only lauches the burn head attack witzh Swift Flurry/HBD. If the frost head is implemented like Chilling Grave etc.: would it still proc Swift Flurry? Afaik spell-like abilites like for example Forbidden Fist will not...?- The Ultimate discussion thread Pt 2
Yes, that was the irony when I first supposed that class for an Ultimate run. 😉- COnverting PoE build to PoE2
Yes, afaik Rapid Casting also stacks with Martial Caster - and it def. stacks with Swift Strikes (which not only speeds up casting because of its action speed bonus but also because it gives you +5 DEX). Unlike PoE the returns of stacked action speed buffs are not increasing but "only" linear instead. Still good to have.- The maelstom hand
Eh, now I read it correctly. Singe weapon bonus, not the +10 fire bonus. Sorry for the confusion.- The maelstom hand
Very interesting. Does the crit conversion of One Handed Style work with the frost head? Does the frost head have a biggere chance of repeating its attack than the burn head (see enchentments)? Sun and Moon is truly a very weird implementation... I have not a very well educated idea why it procs crit chains that often - but it does for me. I toyed around a lot with different setups and it just procs more ofhten than most other stuff. Same is Stunning Surge by the way: the -10 deflection can't be the only reason - wonce I use Stunning Surge I get crit chains a lot more often than when using other abilities. This could be wrong impression or simply bad/good luck since I didn't write down the results of all the console sessions.- The Ultimate discussion thread Pt 2
Now with the Strand-of-Favor cheese I'm really musing about letting my intitially ironic idea to complete the Ultimate with a single class Mage Slayer become a reality... 😜- The Ultimate discussion thread Pt 2
I forgot that you can't pause or even slow down an ultimate run. That makes it obviously a lot harder to time the leaps properly so that you don't deplete the uses.- The maelstom hand
They are separate attack rolls, one with keyword fire, one with keyword frost - so I guess the implementation is correct? Good point about the Ring though, I forgot about that.- COnverting PoE build to PoE2
Ah, but the -5 PL applies to all rejuvenation spells that are still active immediately, including the moonwells etc. you cast before (suddenly lower duration, less and less potent ticks etc.). So better to not switch at all (unless you are using a healing that works immediately like Cleansing Wind) and enjoy +2 PL at all times. Or cast the spell and only shift when you need more oomph temporarily (because this also works in the reverse way where active spells will profit from the increased PL immediately while they still run). Ah sorry, I meant Martial Caster, not Quick Summoning, you are right.- The Ultimate discussion thread Pt 2
😉- COnverting PoE build to PoE2
Yes, Livegiver can summon Firebrand. Only creature summoning spells are excluded (and afaik only the ones from the druid class - the Dichotomous Soul of Monk would still work). A Lifegiver has +2 PL to all Rejuvenation spells in general which is good. However the nicer bonus is his ability to gain +5 PL while shifted (but suffer -5 PL after the shift ends). If you don't shift at all because you want to use Firebrand 24/ I'd say it's a bit of a shame. On the other hand the Livegiver gets all the great healing spells as auto-picks - which will cost you no abilits points and would free up points for some other stuff. So yes: I would pick Livegiver I think. Thematically a Fury would make perfect sense. Too bad the passive(s) won't do anything for you. I just checked again in the game: no increased PEN with Firebrand. I forgot how long Firebrand lasts in Deadfire. It has a base duration of 60 seconds which scales with Power Level and INT. At level 20 with 20ish INT you will have durations of over 120 secs. Nice. Also checked whether Firebrand scroll would work while shifted: it does not. Afaik there's no way to combine Wildstrike lashes with weapons (other than the natural spiritshift weapons). So you don't need need to pick those wildstrike talents if you won't shift at all. Quick Summoning might be good though. Taste of the Hunt is actually a very good melee "spell". Especially with a Monk as second class because the increased INT of Turning Wheel will make it last a long time (doing lots of raw dmg). Would be even better with a Helwalker because of the higher MIG. Helwalker also seems to be a better combo with Lifegiver because not only is the Helwalker more in need of healing but also because the healing spells will be a lot more potent with his bonus MIG. Nalpasca is still fine of course. More constant and independent wond generation. Just beware getting hit by Arcane Dampener at all costs - it's really nasty against Nalpascas because they'll lose the benefits of the drug and suffer the crash maluses while Arcane Dampener lasts (including no healing!). You can throw in a new drug though if that happens I believe... I personally would pick Turning Wheel instead of Iron Wheel and Lightning Strikes instead of Swift Flurry (except when playing below Path of the Damned. with Ring of Focused Flame and a difficulty below PotD Swift Flurry might be good). As Kaylon said: keep some backup weapons like Morning Star and such. Enemies who are resistant to pierce an slash are common so a crushing Morning Star is a good thing. Also the modal of Morning Stars works really well in combination with Force of Anguish...- The Ultimate discussion thread Pt 2
With Smoke Veil + Lover's Embrace + Gouging Strike + Brand Enemy I could kill almost everything as an Assassin/Bleak Walker in a solo run at lvl 8 or so without sweat. You just need patience. Lots of it.- COnverting PoE build to PoE2
Maybe I'm misunderstanding - but you can't summon Firebrand while shifted. You can't summon any weapon while shifted. You can't even get Reaping Knives from a Cipher while shifted. So my understanding is that Wildstrike bonuses shouldn't affect Firebrand at all - since they are only active while shifted. Unless I'm missing something. Scroll maybe works while shifted? Didn't try that... Iirc the Fury's PEN bonus does not apply to the Firebrand Great Sword. Scion of Flame and Ring of Focused Flames (+10 ACC) do apply at all times which is great. But Scion of Flame applies +1 PEN instead of 20% dmg. This is even better than in PoE since penetration is the most important station a weapon (because underpenetration is the most severe dmg loss). So a Fury does not give you a lot of benefits if you want to focus on Firebrand. You will lose Rejuvenation spells which would be very beneficial for a Monk with the usual wound generation mechanics, especially Helwalker but also Nalpasca. Unlike PoE's Firebrand the Deadfire version has no increased base damage. But it has a burning lash instead. You could also skip Druid and go for something else (e.g. Bleak Walker, Devoted, Rogue, single class and so on) - using scrolls of Firebrand instead. In my opinion Firebrand-builds are less impactful in Deadfire than they were in PoE. Mainly because there are no items besides consumables that summon it (so you limit yourself to Druid or scroll) and because the enormous base dmg of the PoE version was reduced. It's still viable though because of Scion oF and Ring of FF imo.- The maelstom hand
Blade Cascade aside (it always wins): I tested most melee weapons for use with Swift Flurry/HBD and Sun and Moon is def. one of the best. I mean it highly depends on the enemy, your class(es), abilities and buffs... but still. For several reasons it procs crit-chains more reliably than Rännig's Wrath for me, despite its lower accuracy. Keep in mind that the Rapier modal doesn't stack with other active universal accuracy buffs like Enduring Dance and such. I just think that (with decent crit conversion) the repeated chance of S&M outperforms higher accuracy. Of course Rännig's Wrath is still a good pick here. I also had excellent results with the Willbreaker + Body Blows + Stunning Surge (or Spirit Frenzy) + Enervating Blows on a Monk/Berserker because of the -45 fortitude/Brute Force synergy, combined with the highly increased crit conversion. A Sage with Concelhaut's Draining Touch in the main hand with a club + Bewildering Blows in the offhand + Miasma + Merciless Gaze is also very good for producing crit chains with Swift Flurry/HBD because the DT targets Will and that defense will get reduced by 65 points which is enormous. Works even better as single weapon if somebody else wields the club of course. Since offhand crits only proc main hand attacks(!) (and those will determine whether crit chains will follow with Swift Flurry/HBD) I guess Sun and Moon in main with Scordeo's Edge in the offhand or even single handed Sun and Moon works better than two Sun and Moons. Maybe even Sun & Moon + Rännig's Wrath in the offhand is better. Looks odd though. By the way: using Sungrazer with Swift Flurry/HDB is a great way to trigger Extinction Event often since it only triggers on crit-kill. It will proc chains less often but when it does it nearly always kills with a crit which means Extinction Event will follow (which is very strong). Another nice weapon for Swift Flurry/HBD is Stalker's Patience. While the raw dmg won't stack with crit chains those will make the triggering of the recovery removal (enchantment) more likely which then results in fast rates of attack which in result leads to more crit chains. Works very well in combo with Blood Thirst. Also a Battle Axe + Bleeding Cuts in the main hand and Scordeos in the offhand will lead to excellent results. It will not chain crits as often as some other combos but Bleeding Cuts do stack with themselves. Since SF/HBD always procs main hand attacks without any animation or recovery this is a substantial dps increase. My personal favorites are Draining Touch and Willbreaker.- I believe Obsidian's greatest creations were Pillars of Eternity 1 and Tyranny
What @Gromnir said. The rather naive (and some would say potentially dishonest*) point of "no politics in games please" aside - it seems you are mixing up personal preference with objective quality (which is difficult to measure with art or entertainment stuff like games in the first place). What you are feeling is that those two games are the ones that you enjoyed most. But you are expressing that they are the greatest games Obsidian ever made (or at least I get that impression when reading your title and post). It's very hard to argue with the first statement while the second will be challenged by a lot of people. Tyranny wasn't bad, it has some really nice ideas - but it also has some serious flaws which prevents it from being one of the games I cherish. *) because you most likely wouldn't complain about that if those games touched your political views and embraced your worldview.- Was there a stated reason why Pillars directors didn't want to work on Avowed?
Josh said the he (and others on Deadfire) were pretty bummed and burned out after Deadfire sold poorly. He also said that he didn't want to do another pillars game in the forseeable future (because PoE + Deadfire was a lot of that) - but instead tackle something smaller as director. Besides that he's the studio's design director and provides feedback on all projects so I guess half of his day is filled with meetings and such anyway. Also Avowed is and was Feagus' "baby". I guess Josh isn't so much into directing contemporaty first person RPGs - although he seemed to have enjoyed Skyrim quite a bit. However - Josh is still working on the TTRPG of PoE. Every now and then he shows some of the stuff he wrote on Twitter (last entry: Paladins of the Steel Garrote). I like what he does with it! So he's not completely off the pillars hook maybe. - Novice suffering