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Boeroer

Members

Everything posted by Boeroer

  1. Btw: because I cannot play Avowed for long bc. motion sickness (and generally finding those types of first person games meh in the first place) I started a Shifter/Kind Wayfarer build in Deadfire just to see how it plays in the early and mid game (before all the Nature's Terror/Sacred Immolation shenanigans) - and it's surprisingly good. You get the Ring of Focused Flames so early and that boosts your FoD accuracy so much (in comparison to enemies' deflection) while you also heal at the same time (white flames). And you add either bleeding dmg (Boar) without recovery malus or have great speed (Cat) while having decent armor "for free". I would totally recommend this to new players who don't want to wait a long time until a build comes together. Maybe the mid game until Sacred Immolation is more boring, haven't reached that point yet. What I also learned is that bringing an Arcane Archer/Beckoner hireling with Essence Interrupter to Gorecci Str. and the Digsite is the best thing you can do imo (maybe besides AA/Ancient). Animal Companion + Essence Interrupter "summons" in the middle of the enemy lines (after some Imbue missile shots) + (what feels like too many) skeletons or wurms turns all those difficult encounters into cakewalks.
  2. One of the founders was named Vanessa iirc.
  3. Okay I edited the title. Hope this clears things up. 😄
  4. I guess my title accidentially turned out to be the equivalent of a klickbaity youtube thumbnail.
  5. Ah, I can see how one could interpret the title like that. No, I met my wife in my (shared) house when we were students. My flatmates and me had rented a whole house and one of them had build a fancy home cinema in the basement. We often invited friends (and friends of friends) for movie night. And one of those people was/is my wife. But yesterday I found her again - in that old magazine.
  6. My plan was to build a Ranger mostly but with the Wizard's Blackbow and Spirit of Decay and so on. Unfortunately my progression in the game is veeery slow so far. The lack of info/explanation/numbers is not helping. I would like a mod that added all that useful info (combat log etc.).
  7. PS: my wife is 40yo now and doesn't want to look like Julia Stiles anymore.
  8. Hi, check this out! We found a big box in my father-in-law's attic and in it - among other stuff - was an old German youth magazine. "Why did he keep this?" we asked ourselves - until we discovered this: 😂 Awesome
  9. I don't own a Steam Deck, but I run Avowed on a rel. old PC (2018) with Linux & Steam's Proton - so the same layer that the Steam Deck uses. It runs well on medium graphic settings (with a few above medium). My PC (32GB) has only half the RAM a current Steam Deck has (64 GB). I'd say based in my experience Avowed should run well enough on a Steam Deck. There are also plenty of sites that tested this and tweaked the settings right during early access, here's an example: https://www.forbes.com/sites/jasonevangelho/2025/02/13/avowed-runs-well-on-steam-deck-but-do-this-first/ So all in all you will be fine it seems. 👍
  10. Yes, it helps - but not enough to make it go away completely. In addition to that I also struggle with the controls - or how combat plays in general. I mean not in a way that I couldn't progress (I started on normal and I managed to win all fights so far) - more in a way that I don't find it fun to play. I never liked first-person shooters etc. in the first place because of motion sickness, but now I guess I'm also too old for that "action" and skill stuff. In Skyrim I could circumvent most of it with a bow, maxed stealth, sneak attacks and some illusion magic. But so far this doesn't seem to be an option in Avowed. When I shoot enemies with a ranged weapon they like to leave the melee distraction and come right at me - and then the dodging and running starts, which drastically worsens the motion sickness. Hmpf... Maybe getting the right abilities such as Shadowing Beyond and Steady Aim will improve things for me, we'll see.
  11. The reason is: I get motion sickness after playing like 30mins of this (and similar) games. I then have to stop, else... Farewell, Avowed - and the lunch I had.
  12. Maybe it's me not being a native speaker, but I don't understand what all that is supposed to mean.
  13. The "passive" setting should prevent party members from disengaging.
  14. I don't remember the settings but I believe there was an auto-attack option that doesn't let party members chase enemies. Sorry, it's been too long and I didn't use AI much in the first place. When I come home I'd have to load up the game first to check.
  15. @thelee behold Terrorimmolationzilla (huge gifs, will prob. load forever...): against some dummies (just to show the dmg numbers) against some tigers (just to show the healing) This is a Shifter/Kind Wayfarer with 18 CON + RES and only 12 MIG. I only used Nature's Terror + Sacred Immolation mostly as spells during this test. White Flames + Inspiring Triumph is a great combo in general imo (if you are offensively capable). The added lashes provide solid melee damage, Ring of Focused Flames raises FoD and Sacred Immolation ACC, Helm of the White Void raises Nature's Terror. Scion of Flame and Heart of the Storm add some PEN, too. Could also so Bleak Walker and go for +2 PEN for FoD with Spirit of Decay, but I think the White Flames are so much more useful. Also thought about Steel Garrote, but that only profits me and I like it that White Flames could also heal my allies while I'm shifted. Edit: I just realized that I forgot to use Cat Flurry while recording, rofl...
  16. I think I don't value the things a fighter brings to a caster that much because a lot of it is already covered by the party's Priest and they are also rel. short-lived. Armored Grace doesn't do much while shifted. The stances are somewhat comparable to the Paladin's auras but only good for the Fighter himself. Who takes Rapid Recovery? Tactical Barrage is nice though. Hm... nobody wants to touch my Nature's Terror + Sacred Immolation it seems. You don't get that from a Rogue or Fighter, just saying... Maybe I'll make a gif when I'm back home on the weekend.
  17. The modal of sabres was meant I guess. Windmill Slash. You gain +2 PEN for +50% recovery. But since Blade Cascade is active the recovery malus doesn't matter.
  18. I disagree - partly. It's indeed bad in PoE (where it only works against <=10% endurance left) and it doesn't do much in synergy with anything and just overkills. But in Deadfire you can combine it with Barbaric Smash to get a (significantly) higher chance that your Barbaric Smash does indeed kill a near death target and thus triggers the Rage refund - as well as it will then trigger Blood Thirst (and Bloodlust and other on-kill stuff such as Engoliero's Ghost Blades or whatever) in one go. That's why I gave the Barbarian/Ranger example with Survival of the Fittest in the first place. You can achieve lots of Barbaric Smash kills with awesome accuracy and very high crit chance if you hunt near-death enemies. Of course Bloody Slaughter is not universally great for all sorts of Barbarians - but it can def. be useful in Deadfire. And why is having more speed not useful? Speed bonuses have linear returns. More speed is always beneficial. I don't quite understand the part about Captain's Banquet and Rapid Shot. I also disagree that it's a problem if you cannot pick certain abilities of a class that are popular (Marksman, Driving Flight etc.). It's not proof for a bad combo if you don't take certain (otherwise nice) abilities. With that argument one could claim that a ranged Shadowdancer must be at a disadvantage because he cannot pick several of the Monk's melee abilities. Which isn't the case. Imo it's only important whether the things you can take work well together or not. And a Barbarian can profit from the Ranger's melee capabilities (which is mostly accuracy boosting and animal companion) without gimping himself. I noticed I haven't mentioned the synergy of Blood Storm+Predator's Sense or Spirit Frenzy (+Body Blows)+Takedown Combo.

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