-
Posts
23131 -
Joined
-
Last visited
-
Days Won
386
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
Are undead in Lava Tubes named after... composers?
Boeroer replied to Wormerine's topic in Avowed: Stories (Spoiler Warning!)
Undead boss tag team "Droste-Hülshoff & Grützmacher" incoming!- 1 reply
-
- 1
-
-
I cannot think of any class combo with Chanter that wouldn't work well from the top of my head. Since Chanter is so versatile it should work with any class really.
- 21 replies
-
- 1
-
-
- class build
- spiritualist
-
(and 3 more)
Tagged with:
-
Wound generation comes mostly from Enduring Dance (of Death). It's a ranged build first and foremost so you will not get attacked as much as a melee monk which keeps up the Dance. And with a Nalpazca you get wounds from drugs, too of course. Stunning Surge (which makes sure you don't get hit too often) doesn't cost any wounds. With a Helwalker wound generation isn't a big problem either, you just have to watch out more: due to the increased damage taken per wound, if you get hit you gain more wounds than a vanilla Monk. But usually you want to avoid taking hits and generate wounds from Enduring Dance of Death. I played this as Helwalker first and I had no real shortage of wounds. Sometimes I had to wait a bit longer for Whispers of the Wind than with a Nalpazca. But it's not a big problem because until Whispers of the Wind you don't use them much for active abilities because Stunning Blow/Surge is so good with mortars. Yeah sorry, good point. I forgot to include the weapon set with two random scepters (I picked the scepter proficiency right at the start) for backup because I didn't use it later in the game. But it's useful in the earlier stages. I will edit that. I also retrained into the Long Pain (instead of using scepters) but then decided scepters is good enough as backup. Especially later - once you get Resonant Touch - you don't really need the crush backup anymore, because the stacks of Resonant Touch are dealing raw dmg - and they don't care if you actually dealt much damage with the mortars or blunderbusses. A raw dmg stack per graze, hit or crit is applied anyways.
- 23 replies
-
- class build
- monk
-
(and 2 more)
Tagged with:
-
Hi, as the title says: daggers attack faster than fists. I find that odd. I wanted to play a monk-ish character and use Iron Fists, but started with dual daggers until I had the right level. That turned out to be pretty fun (once you get the hang of melee combat in general) because you can stab so fast you let single enemies not much of a chance. Then I picked up Iron Fists and ran around with that... aaand I retrained right back to dual daggers because the fists felt so very sluggish in comparison. Even though that means I have to upgrade my weapons all the time - which is a pain ita imo (atm the only real gripe I have with the game). I didn't clock it but it seems swords have about the same speed as fists at the moment? With Barbaric Shout and decent Stamina I can fill the stun bar of any enemy with rapid stabs in a comp. very short timeframe. It takes longer with fists and I get interrupted more often. Fists also deal less damage because they have zero enchantments (such as +10% fire damage etc.). It also seems that Iron Fists is bugged a little bit: it doesn't seem to apply 100% of times if you retrain into it? At least when I tried it out again later I would only get measly damage per hit. And the character sheet said I have common fists. But maybe a restart or reload would fix that, didn't try. With another savegame where I retrained a high level arquebus guy into iron fists tier 3 it worked though. Anyway, what do you think: should jabs and punches with your fists be slower than stabs and slashes with a dagger?
-
Hi, I think MIG 15 will be fine. I mean maximum damage (more base dmg from the cumulated Power Levels and then more additive damage with max MIG) would also be doable I think. If you can control enemies enouch so that they don't hit you often you can do with a lot less RES. Or you could use a large shield and raise PER but lower DEX and RES at the same time. Reflex will be hiugher, Accuracy and Deflection will roughly stay the same and you can channel some more points into MIG. Weapon & Shield Style lets you apply the shield's bonus to two defenses while the acc malus only gets substracted once. You will be slower, but with higher PER you can find all secrets. Same-ish Deflection but higher Reflex might even be a motivtion to lower CON a bit more, especially if you pick up Cadhu Scalth and invest in Athletics for even higher Deflection.
- 21 replies
-
- class build
- spiritualist
-
(and 3 more)
Tagged with:
-
You're welcome.
-
-
"Character builds, Strategies [...]" Waiting to even look at unique items until I get higher quality gear sounds like a strategy to make the game easier to me. At least it's a strategy this info will lead to. In the PoE and Deadfire forums this would be the subforum where I would look for stuff like this. The report on the "loot uniques" mechanic immediately leads to behavior how to play the game in order to make the character better. Essentially it's the same as discussions about random loot tables, Strand of Favor, Attack Speed, Lash mechanic, PEN vs. AR etc. in PoE and Deadfire. In addition to that it also helps that this subforum permits spoilers. Discussing these thing in the General subforum (which is supposed to be spoiler free) is therefore not ideal for users who don't want to be spoilered. If it helps I would've no objections to rename the subforum to "Character Builds, Strategies and Mechanics - as well as a lil' bit of the Unreal Engine".
-
Yeah, that's correct. And while clearing all (timed) effects after combat is an idea I generally welcome, doing that might not be 100% practical - because of unguents (and also drugs) which you can consume out of combat and are also intended to be useable outside of combat (for helping with skill/attribute checks).
-
Hey @SChin, did a little testing, loading up a bunch of threads in multiple tabs and so on and also using the phone - and now the forums work fine again for me. The reaction thing with the posts can happen from time to time, but it only happens very rarely for me - except for the last two weeks or so where it happended more frequently. But today I didn't encouter that problem yet.
-
I did a Bow run first and am now doing a dual dagger run. And the latter is significantly more potent offensive-wise but also requires better player skills - it plays very differently. Imo a character build forum isn't just about writing about powerful builds but also about build ideas, mechanics and tricks that are enjoyabl. And there are a lot of different but fun ways to approach the combat and the game in general.
-
I had that issue, too. What I'm also experiencing are long loading times. Sometimes it's quick, but then the next page takes over 10 seconds to load. Other websites are fine so I don't think it's a problem on my side.
-
Strand of Favor etc.: The easiest solution would be to just give those items +2 INT but -4 Will and -12% AoE size instead of +10% to benefical effect duration. Same effect as before basically but no cheese. Maybe the description doesn't even need to change. It's still accurate, even if the way it's achieved is obscure. Edit: I just realized that would only work for benefical effects you apply yourself. Hm. Then maybe make the bonus a bit bigger to compansate. Same with items such as Outworn Buckler (aura) and Cabalist's Gambeson: bonus RES (aura) but -Will and -Deflection would result in the same effect but no cheese. Only "problem" would be the attribute cap of 35 then.
