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Everything posted by Aarik D
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[Beta 2.0] Druid Spell Garden of Live does not work
Aarik D replied to Azzinoth224's question in Patch Beta Bugs and Support
Hello Azzinoth224, We are aware of the issue and is currently being fixed. Thank you for your support! -
[2.0 beta] Recall Agony spell does not work
Aarik D replied to fibes88's question in Patch Beta Bugs and Support
Hello fibes88, We are aware of the issue as it has already been reported on the forums. Thank you for your support. -
[2.0 beta] Wrong language in Warden's Lodge (french)
Aarik D replied to smole's question in Patch Beta Bugs and Support
Hello smole, Could you please upload a save file, a screenshot, and an output log via dropbox so I can take a look at it? Thanks a bunch! -
Hello Kpista, Sneak attack is activated if the target is Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned, Wakened, Distracted, or get hit with an attack within the first 2 seconds of combat. It could be that you exceeded the 2 second grace period where you would have been able to gain sneak attack. I checked your save file and I was able to get sneak attack by attacking with your rogue right off the bat. Thank you for your support.
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Hello Agone, Yes, as AdnreadColombo has suggested, could you please upload those files via dropbox and I can take a look at your issue. Thanks a bunch!
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2.0 Bug? Draining weapons no longer drain
Aarik D replied to viledruid's question in Patch Beta Bugs and Support
Hey AndreaColombo, While it is on the list of things to do, I cannot be certain if this fix will by the launch of The White March. We are working feverishly on getting the game ready for launch and our main priority is fixing game-breaking bugs. Just hang tight and it will get worked on. Thank you guys for your patience and understanding! Cheers! -
[2.0 Beta] Retraining Wizard Also Resets Grimoire
Aarik D replied to LaSpeakeasi's question in Patch Beta Bugs and Support
Hey everyone, Just wanted to add some clarification on the matter. Retraining does not wipe your grimoires, whatever spells are in your wizard books stay as they are. What does get wiped is the spells the wizard has learned. So if you want to keep all the spells you have learned, you can just have multiple grimoires and put all the spells you have learned into them and relearn them after you retrain. I will add a suggestion that unique spells that you cannot learn from leveling up should be retained when you respec, and also a feature that asks the user if they want to relearn the spells they have known for additional copper. Thank you all for your support and patience in this matter. -
Group Change Bug
Aarik D replied to Kingsbach's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello FacesofMu, Not a problem, I'm glad you took the time to search on the forums instead of creating a new post. Could you please upload a save file and an output via dropbox so I can take a look at your files? Also, what version of the game are you using? Thanks a bunch! -
[1.06] Gift from the Machine
Aarik D replied to Skie Nightfall's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hey Skie Nightfall, I apologize for the inconvenience. Do you happen to have a save file right before you get the buff from the machine? Could you please upload that along with an output log via dropbox so I can take a look at it? Thanks a bunch! -
2.0 Bug? Draining weapons no longer drain
Aarik D replied to viledruid's question in Patch Beta Bugs and Support
Hello everyone, As I have stated earlier in the post, I have confirmed the bug and it is currently in our database. Thank you all for your support! -
[2.0 beta] +10 effects on items are now +9
Aarik D replied to viledruid's question in Patch Beta Bugs and Support
Thank you CptKangaroo! We try our best here to make sure this game is as awesome as it can be! Keep up the good work! -
Thanks Torm! Thats very kind of you to say, we really appreciate it! I'm glad we can share our love for Paladins together!
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weapon causes weapon name as effect
Aarik D replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hey Madscientist, Thanks for getting me those files so quickly. It looks like it might be intended. If you hover over the damage, it will show the breakdown of the weapon damage and afflictions. I'll inquire within and see if that is the case. Keep up the good work! Cheer! -
You are correct. I will add a suggestion in regards that story companions should display something different since retraining for them starts at level 2.
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weapon causes weapon name as effect
Aarik D replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hey madscientist, I believe you are correct here. Could you please upload a save file and an output log so I can take a closer look? Thanks a bunch! -
Hey Torm51, This is intended, you can only reallocate the stat points of your main characters and adventurers you have created. Also I have moved your thread to appropriate section of the forums. Thank you for your support!
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[2.0 Beta] Combat of Eternity *Still* Present
Aarik D replied to LaSpeakeasi's question in Patch Beta Bugs and Support
Hey lameover, The save you have uploaded seems to be corrupted. Were you using any mods by any chance? Or used any console cheats? -
[2.0 Beta] Combat of Eternity *Still* Present
Aarik D replied to LaSpeakeasi's question in Patch Beta Bugs and Support
Hey Laspeakeasi, I figured out the problem. There is a Three-Tusk Warrioress that patrols in the small room to the left. If she happens to be in the very back, she will miss all of the combat. Just move to that room and kill her and you should be able to exit out of combat mode. I will put in a bug into our database about her not being able to complete combat. Thank you for your help and support! -
[2.0 beta] No fog of war in Gilded Vale
Aarik D replied to ninjafoodstuff's question in Patch Beta Bugs and Support
Hey Ninjafoodstuff, joshua43214 is correct. This is intentional and all cities do not have fog of war. Cheers! -
[2.0 beta] +10 effects on items are now +9
Aarik D replied to viledruid's question in Patch Beta Bugs and Support
Hey CptKangaroo, Ah, that could be your problem then. I don't think you have to reinstall the game, just simply uninstall IEMod and see if that clears it up. If it is indeed IEMod that is casing this issue, then unfortunately there is nothing we can do on our end as we can offer any support on the mod. You could try verifying the integrity of the game cache first and see if that fixes it. Go to your steam library -> Right click Pillars of Eternity -> Click Properties -> Local Files -> Verity integrity of game cache. If its still there, uninstall IEMod and verify the cache again. Cheers! -
[2.0 beta] Eder not getting bonus talent.
Aarik D replied to Thessaly's question in Patch Beta Bugs and Support
Everything seems to be in order. I went and tried to test this on the steam build and I was still able to get talents at level 2. Does this still happen to you if you create a new game? Could you please take a screeshot if the issue still occurs? Thanks. -
[2.0 beta] Eder not getting bonus talent.
Aarik D replied to Thessaly's question in Patch Beta Bugs and Support
Thank you Thessaly, unfortunately I was till not able to reproduce the bug with your files. I was able to select talents at level 2. Can I please get an output/players log from you? You can find the location of the output log by clicking on the link in my signature. Thanks!
