Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Elric Galad

Members
  • Joined

  • Last visited

Everything posted by Elric Galad

  1. Technically, Citzal weapon do have higher base damage/PEN. They are 1-hander with 2-hander stats so that counts. I would have to desactivate the actual modals by changing weapon type or something like this... It could be messy. Also it would lead to complicated explainations on the item 🙂 I doubt this could be corrected with gamedata files. If anyone has a clue about it, I may take into account.
  2. The thing is that Citzal is a very "straightforward brawns" archmage. It's hard to think about something very straightforward and unique at the same time. I think I have a nice idea fluff-wise and game-mechanic-wise but unsure about the balance. Anyway, it's a Tier 9 25s combat buff so it has to be strong somehow : - Both weapons would get 100% Miss to Graze (significant vs normal foes but very convenient for the strongest ones) - "unfailing weapon" - Armor would get 100% Crit to Hit (so if your Armor Rating is above foe's PEN, not even crits would break it) - "unfailing armor". - Set all of them to Mythical (instead of scaling up to legendary equivalent) to reflect the unique power of Citzal Armory (and maybe compare better with Endgame weapons...) As I said, I like the feeling of it. It is quite very strong but I don't think it could go out of control. Even Citzal Lance has better Combo potential... PS : there is no coded effect that extend hostile effects by a flat duration 🙂 😞
  3. Maybe +12, equal to a Legendary small Shield without the talent. For Armory, the issue is that a bit of additional DPS Can only be either OP or too weak. Concelhaut staff is a modest Tier 1 spell but with an unique draining. Ogre Form is comparable to Spiritshift but I added an unique +3 engagement to make sure it is never strictly obsolete. Pure Raw damages would be too similar to reaping knives. I'm thinking about rising a bit Citzal Armor AR vs elemental damages, maybe to base 10+quality (equal to Bear Form). For weapons, I'm still wondering, but it should be unique and worths a precious Tier 9 cast.
  4. Another topic : Llengrath's Warding staff states about a Deflection bonus that does not exist (except with the staff modal). Should I add one ? It was +25 Def in PoE1 (feels a bit huge of added to the modal) Also Citzal Enchanted Armory does not offer much for a Tier 9 spell. Using 2-hander in one hand is the equivalent of a good lash and no recovery breastplate is... an action speed or stacking AR bonus ? Sort of lack an unique effect...
  5. Well, 2-handers already have +1 PEN in their base stats. Critical strike already covers this aspect quite a bit especially in the case of big PEN gaps. I feel graze-to-hit a pretty boring mechanics except with high values where it indeed contributes to overall consistency. On the other hand (pun intended), Miss-to-graze is interesting as a kind of worst case guarantee. I like it very much. 15/15/20 conversion feels weird though. Do you think 20/20/20 conversion would be too much ? It worths something between +5/+10 acc in the general case but much more vs high def foes. I'm also thinking about nerfing pistol and hunter's bow modals to -40% recovery (+100%->+66% attack speed). They would still be top tier modals IMHO.
  6. Bug confirmed. Thank you for pointing it. Here is the hotfix, if you want to try it. Would be included in next version. I unduly duplicated Heart Seeker Enfeeble ID, so the status was common between the 2 abilities. Since both Heart Seeker and Fractured Volition had the same duration, I didn't spot it while testing Fractured Volition. Then, later, I modded Heart Seeker Duration to Infinite... cl.cipher.fractured_volition.gamedatabundle
  7. One thing to consider is pistol modal. It's already a bit OP with 1-handed style. I should consider nerfing it in addition to buffing 1-handed. I should also consider nerfing hunters bow modal. Both are a bit OP...
  8. What would you think about buffing 1-handed style a little bit ? It has its niches but feels a bit weak compared to 2-handed and dual wield. It's probably easier to buff the related talent than the main bonus. Maybe to 25-30% hit to Crit ?
  9. By the way, Wildstrike seems to apply to every weapon attack while shifted, not only claws. Good for FF cause FF ability does not count as originating from wielded weapons.
  10. Oh, Bonus PL are flagged differently from Bonus PEN effects. Bonus PL are always cumulative. That means that Watershaper's Focus + Community Patch Maelstorm should be +2 PL (+1PL for water, +1 for ice).
  11. Ciphers aren't great nukers but Disintigrate is arguably the highest damaging single target spell of the game. The fact that it does raw damages is very MC friendly : no PEN problem in this case. Rangers have several single target Acc buff to help it land. Ciphers also have the best Single Target CC, so ranger/Cipher is great.
  12. cl.wizard.summoned_weapon_ai_anomaly.gamedatabundle You might try this then. The treatasweapon atribute has its mysterious ways but might soewhat solve some issues (though blackbow din't require it). I've not tested this though.
  13. I've checked the Keywords but all seem normal. If anybody has an idea about this, I'll be interested too but I admit I'm not an expert about what change AI behaviour.
  14. Same with Decay KW that is affected by Spirit of... Decay. In addition to Acid KW. Anyway, the only Decay tagged KW that deal damages deal Corrode damages (Touch of Rot, Autumn cone and Rot Skulls)... but aren't tagged Acid. Once more Chromoprismatic only gives +1 PL to Acid spells, therefore Touch of Rot & friends aren't affected.
  15. I don't think CP gives +1 PEN to maelstrom though. It was already tagged Water and secret of rime also apply to Water KW. As far as I know, Secret of Rime gives +1 PEN to (water or ice) KW, not +1 for both. CP change adds +1PL from Chromoprismatic though since it only applies to Ice tag and each chromo +1 PL are separate effects.
  16. The description part is confusing, but the Spiritshifting table after it seems to confirm it as a Spiritshift bonus.
  17. Oh, insufficient testing + misinterpretation from my part ? Anyway the wiki is as wrong as me and lists it as a Spiritshift bonus https://pillarsofeternity2.wiki.fextralife.com/Druid
  18. For your information or feedback, what I'm planning to do with my Balance Polishing Mod : 1) Keep stag carnage from CP and set it to same value as Barbarian's. Carnage isn't so strong in PoE2, so no need to let an inferior version. Oh, in PoE1, Stag Carnage + Avenging Storm was a hilarious mob cleaner (even once per rest). Set the bonus defense to from +7 / +10 like antelope pet. This would make Stag the optimal semi-offensive choice vs mobs. 2) Set Wolf bonus speed to +50% (Wiz can get +100% from a mere lvl 1 spell...) Set Knockdown number to 3 (as a lvl 1 fighter). That would emphasize Wolf as an assassin/disruptor. Knockdown also adds accuracy and damages with high PL. 3) Make Spiritshift duration increase with PL. 4) Wildstrike has always felt weird to me. 2 talent points is costly just to have your 15s duration weapons basically as good as your usual endgame weapons. I wanted to add a bit of utility to it (since increasing DPS could be OP with cat or boar forms). My plan is to add +1 PL to the related element (Fire, Ice/Water, Electricity, Acid/Decay), cumulative for the fist 2 talents (for a total of +2). This would work as an alternate caster stick (since you loose weapon/armor while shifted, this won't really provide bigger benefit than Magran's Axe, Deltro's Cage, Chromoprismatic, Sun&Moon, etc...). The advantages of this design would be the following : - Emphasize Spiritshift as a key ability of druids - Indirect Buff to Fury (who looses their caster sticks while shifted) - Indirect nerf to Shifter. Shifter basically don't have true drawback since the shift is cancellable and you get a bunch of them. Note that there are still a couple of non-spell abilities from multiclass martials that would synergize with this. - Provide support to Decay Druid
  19. Wolf and Stag ? No one cares about them 😉 Good point. I need to be careful and avoid adding undue scaling. Boar HoT and DoT should not become better (they are passive like effect).
  20. No, except spirit frenzy AoE. The attacks are not elemental tagged. And for this, it might even require Community Patch. By the way, how do you feel about Shift duration not scaling with PL ? It's a bit weird that's it is the only activable duration effect that does not scale with PL.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.