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Everything posted by Elric Galad
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My current solution is probably to be improved a bit, although I think simple impmentation should always been the way to go. There is way too much hidden consequences when using unusual ways. That said, if you really want to do such a thing, I would suggest creating a stand-alone mod with a high level new passive (or spell ???) providing this effect. It would certainly be fun to have around in the modding sphere. But it might be too much work so do as you please !
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I'm trying an honest report hereafter : I think there is a clear consensus about Brilliant being too strong for casters. 6s tick restoring tier 9 is too much. 1) I think a majority agrees that having not all ticks restoring tier 9 would be good (% chance, cycling, whatever). A minority thinks that capping it at Tier 3 would be a good solution, but I think it is a bit too harsh for a consensus (even if it is current BPM solution). Note that an actual solution would have to work around technical constraints. 2) Everyone agrees that Brilliant is significantly stronger than other Tier 3. I don't think there is a consensus to consider it as a problem. But that's why other solutions are being suggested. 3) I think there is consensus about Brilliant having OP combo with some spells : Barring Death Door, Unbending, Salvation of Time, Wall of Draining... I think this should be addressed by tweaking these spells. BPM does it for SoT and WoD. I don't think there is a consensus about nerfing Brilliant directly because of these spells.
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I guess so. At least it does not work on normal pulsating spells. Also for the named spells, the recovery is negated when the attack periodically occurs, not just after each melee attack. That's why the Avenging Storm version is so hilarious. I'm not feeling particularly guilty since Lasting Empower has been bugged from Vanilla to CP but this is something to correct. I don't think correcting the bug should be too complicated since it's only about making a passive only procs once per encounter. But I haven't made such a tweak untill now so I have to figure which parameters work and which don't. (Which involves a lot of reload and my free time has been super scarce since the birth of my second child ). That's why I prioritize uploading the version compatible with CP 2.0. If any fellow modder has a chance to figure how to do with that particular file, it would certainly hasten the process
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Yup, I'm aware of it. I tried 2 quick fixes yesterday and today but still does not work. Seems tricky. I won't correct it in next version (which main aim was to quickly bridge the gap with CP 2.0, probably released this weekend). I recommend not using this cheesy combo for now. But hey, we are all responsible adults
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Gotcha. This was the description of the bug I was looking for. Thank you sir, I have been reported something strange about Wildstrike Frenzy with my mod, and I couldn't figure what I did wrong. I will address this for the ones who care.
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The bug with Wildtrike Frenzy on Fury has been observed in my game too. The duration is increased but the attack is not launched. Honnestly, I'm not sure it is my fault. Question : does anyone has ever observed a Wildstrike Frenzy AoE attack proc with a Fury ? Found my answer on the Fury thread [CLASS GUIDE] Comprehensive Guide to the Fury Druid - Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) - Obsidian Forum Community Jayd, you can go wild(strike) with your shifter, it's only about Fury.
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Spiritshift armor >> other armors indeed. But it comes with a "natural" dual wield. So you don't have the possibility to use a shield. Is Spiritshift armor better than Armor + shield as a defense while casting ? Overall I'm not that sure. In certain cases, certainly, because AR can make you feel invicible against average PEN attacks. While you're attacking and not casting, Spiritshift is a super solid defense buff. While casting, it's harder to say sincehaving a small shield has zero drawback.
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It is only for Fury to my knowledge, and I haven't directly checked it in-game. Wildstrike Frenzy was tested and works. Widstrike Frenzy scaling through also contributes a lot (it scales as a PL2 ability since it's technically a Widstrike upgrade). The weakest animal forms were tweaked up, so Shifter gets the most benefits from them. I do consider Shifter to be an Overpowered subclass in vanilla game though. The fact that you can cancel Spiritshift makes its drawback almost irrelevant. That's why the PL bonus were added as an indirect penalty for them, altough as you pointed it can still have marginal uses. One last word : Entropy
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That's the current implementation of Balance Polishing Mod. So I would say not a terrible idea That said, I have some regrets for cutting almost all possibilities to regenerate higher tier spell, and it makes casters a bit meh for long fight. Regenerating up to Tier 3 is around the same level of power as 1 ressource, but isn't as flexible. Abusable caster effects may require a direct nerf, not indirect through Brilliant. SoT has been addressed by BPM. Some stuff like Barring Death Door may require further "care". I would be very tricky and tedious for martials, and I would say not feasible for casters since you can't target a specific level to refund. The encounter design requires regenerating ressources though, so I won't even like it. (PoE1 encounter design was different.)
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Ney, But was corrected by... You know... Balance Polishing Mod
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I think it is the case for all abilities for which I added Poison KW or disease KW to the ability itself. You can check on BPM list on Nexus. I made these changes based on a list made by Boeroer a long time ago about all abilities resisted by poison/disease immune. Examples : Toxic Strike, White Wurms upgrade, a bunch of druid spells...
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Chromoprimatic is only +2 for Maelstrom. Maelstrom does not have Frost KW unless using Community Patch mod. The +1PEN Talent does work because it also apply to Water spells and Maelstrom has Water KW.
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It's Instrument of Boundless Rage. Its fireball is a "secondary" attack, although I don't remember how the structure exactly is. Your results are fully consistent with it. What would be interesting is how the immunity part works. Because for poison attack, I'm almost sure that only the status is poison-keyworded and that the whole attack got resisted.
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It is good to have a guide but at least 2 of your spell evaluations are really weird. Greater Maeltstorm is arguably the strongest offensive spell of the game. It has tremendous damages and enormous AoE. Tier 9 spells come with +4 intresic PEN, and 3 out of the 4 elemental talents can add +1 PEN to it, so you can work around PEN issues (even if you don't pick the 3 talents). (and fury is also +1 PEN). Also dual damage type does help. All these Keywords synergize extremely well with any +PL items. With a "Brilliant" buff from Cipher, you can cast a Maelstorm every 6s, which is one of the most broken combo of the game. You can't do this with scrolls (which are also expensive). Call of the Primordials is the best druid summon (I'm not even saying "arguably"). Lashing vine may hav its use (14 PEN attacks is nice) but is overall inferior. One of the 4 types of Oozes as an infinite cast of Plague of Insects. Even if you don't get it, you will still have 3 summons with 300-400 hp each at your disposal.
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