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Everything posted by Elric Galad
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Yeah, maybe, because there might have been an external cause. Usually, the game does whta it says, except for very specific (such as the summoning part). EDIT : what it says in the gamefil ! of course not what it says on the UI About the summoning issue, changing the implementation could fix the problem, even if the root cause isn't really explain. Maybe I could try implementing it as a status on caster that summons something On Kill (instead of having the status on target).
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I'm pretty confident that Boeroer + Maxquest + Thelee + Constantin Lévine (the master of the obscure cheese) + me put together beat Obsidian team. I don't even think the 5 of us would be required. Probably "pick 2" would be enough. I don't blame Obsidian though. It's not the same thing to do something as a job.
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Future BPM changes : Spell Resistance bugfix: Phantom Foes Flanked will be stacking, as for standard Flanked. This is both to give it an edge compared to PER Afflictions, and to give Deflection pure debuff (Divine Mark, Pike modal...)an ability to synegize with. Arkemyr's Mercurial Madness. What it does : Attack vs Will that Apply status for 30s : every 6s, one of the following statuses is applied without further roll (each one has 1 chance out of 6) : - 6s Frenzied (Fit, Strong, +25% action speed, -10 deflection) with health bar hidden. The tooltip states 6s for these, but the Frenzy itself lasts for 6s and the other effects and child effect that will go away with it. - 6s Color Changed (nothing else) - 6s Confused - 6s Terrified - 6s Dominated - 6s Petrified What BPM file 1 will be doing : pure display, change make the former more obvious. What BPM file 2 will be doing : change it to : Attack vs Will that Apply status for 30s : every 6s, one of the following statuses is applied without further roll (each one has 1 chance out of 6) : Cast time : 4.5s -> 3s - 6s Stun - 6s Disoriented - 6s Confused - 6s Terrified - 6s Dominated - 6s Petrified Twin Stones : Changed implementation so if the 2 stones connect at the same time on the same target, there will be 2 AoE (previously, the second AoE was not trigged). Raised AoE damages to 20-34 base pierce damages. In total, twin stones is : - 2x PEN 7 12-20 single target attack - 2x PEN 9 20-34 AoE attack In total, this is a bunch of damages, even if it is super hard to target (basically requires a friend to take some friendly damages).
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Arkemyr's Mercurial Madness is one of the spell with the worst possible description. What it does : Attack vs Will that Apply status for 30s : every 6s, one of the following statuses is applied without further roll (each one has 1 chance out of 6) : - 6s Frenzied (Fit, Strong, +25% action speed, -10 deflection) with health bar hidden. The tooltip states 6s for these, but the Frenzy itself lasts for 6s and the other effects and child effect that will go away with it. - 6s Color Changed (nothing else) - 6s Confused - 6s Terrified - 6s Dominated - 6s Petrified What I do find interesting is that all of these statuses apply for 6s modifiable by INT while the 6s tick is obviously not changed. So with good INT, you could have effectively 2 of them applying at the same time. That said, it feels overall worse than Wall of Many Colors, except that the target can't flee.
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Started watching this evening. Best points : 1) Now I've heard Boeroer's voice. 2) Now I know how Boeroer's name has to be pronounced. 3) Really appreciate the perspective in which you put the question : what are builds about ? This question is quite interesting because we're all putting vast hours of our lives in this power fantasy, but it is all about that ? Power ? If anything, Boeroer has treated PoE builds like an art. I mean, in the closest way you can make art from a bunch of stats and fun looking pieces of equipment. Just trying to be creative, consitent with a thematic, and somehow almost elegant. It might have been possible only for 3 reasons : - PoE is PvE CRPG. Sure, a PvP and/or hack'n slash would favor bid bad raw DPS. - PoE whole system is excellent, quite open and allows to do a whole bunch of stuff. It might have the best multiclassing system ever made, and each class is quite well-defined on its own. - Of course, Boeroer own personality. That said, I'm going to bed now. I'll continue watching soon.
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OK, found the cause. Totally BPM bug. Current version of spell resistance cause complete spell immunity if you respec... and only mean to remove it is... to take the ability again. I will address it for next version. Nah, its doesn't work. Edit : don't loose hope, I have a more complicated implementation idea, but which should work based on previous experiences.
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That would be a good idea, the big question is more about when. Still a couple of "urgent matters with the mod", real life stuff and the wife lurking around checking if I don't loose too much time on video games. I admit I haven't even taken time to check your @Boeroer video. <French accent on> I am eager to hear his german accent for real. <French accent off>