Everything posted by Xard
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Neverwinter Nights 2: Storm of Zehir Discussion
It is one of the only truly unique (well, whole Planecape was) parts of D&D lore. And pretty goddamn awesome idea it is. I can take whole spellplague ( I like that concept) and draconians on Faerun (I like them too, Dragonlance ftw), but the other changes... especially this *sigh* There's just something about two demonic armies meeting in the battlefield on some forsaken plane where souls of dead are ripped from the earth itself to join the fight, blood raining from the skies and stacks of gutted beings piled around the battlefield, the demonic, godless magic bursting people and creatures to little pieces as big shots walk among the "footmen"etc. Imagine roleplaying game starting as some poor sod who contracted himself into that hell. Enormous possibilities
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Neverwinter Nights 2: Storm of Zehir Discussion
This reminds me Absolutely worst decision concerning 4E was removing of Blood Wars
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Gamespot E3 First Look Preview
"Mr. Sawyer, esteemed developer that he is, is not always correct. Nor does one have to always share his opinions." Considering the fact he has worked on both engines much and knows their internal workings better than either of us gives him a lot credibility. That added with my own observations forces me to have no reason to disagree on his "musings". "It does a much better job, actually. Aurora is superior in every imaginable way to the IE." No. Aurora is blocky, tileset based system. It also has low polygon count and numerous other restrictions. It was and isn't capable of achieving the same hand made, unique artistry that Black Isle created for the game. Only now with NWN2's Electron engine it is somewhat achievable as Puragorio shows, but even then it loses badly on small details and sense of scale.
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Gamespot E3 First Look Preview
I have Sawyer's words backing my observations And I didn't mention engine's overall betterness, only the fact it is superior in combat ...but in my opinion it IS indeed much better. Aurora could've never created visuals of Sigil
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The Music Thread
The Beatles - Savoy Truffle My favourite Harrison song Creme tangerine and Mont
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The Music Thread
Pink Floyd - Coming Back To Life With High Hopes and The Gunner's Dream their best post-Wall song Which means it is very awesome
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The Music Thread
Led Zeppelin - Four Sticks
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Neverwinter Nights 2: Storm of Zehir Discussion
Nope, parts of it, yes I remember it had something to do with clashing softwares or codes or something Still, there's no doubt they COULD work it in the game and possibly even improve it
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Age of Conan opinions needed
I like the way how DN refuses to see the reality on what type of games MMO's are and what they must do
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Neverwinter Nights 2: Storm of Zehir Discussion
- Gamespot E3 First Look Preview
you CAN'T like orc caves You just can't. SRSLY I really liked the Orc caves, and I've played them at least 50 times. ........ Here is picture that describes my feelings on the matter:- The Music Thread
hehehe, as I said... You guys can listen it to here if you want to It kicks ass. HARDDDD- MMO, please?
Actually it was developed back in the day - by LA themselves (now that would be even more horrible fate) - but it was cancelled back in 2005 IIRC I think LA's unwillinges to hand K3 over to Obsidian is because of the whole design philosophy, namely MCA's unique (KILL THE GOD) stand on the Force, moral grayness and all other so not Star Warsy trappings- Neverwinter Nights 2: Storm of Zehir Discussion
Strategy camera is great apart from the fact it changes the angle when you enter the new area. You should be able to lock the camera at will That shouldn't be too hard to implement- Gamespot E3 First Look Preview
Different being MotB dungeons actually are passable and some even relatively enjoyable Actually there's only two of them and other is rather good combatwise- Gamespot E3 First Look Preview
you CAN'T like orc caves You just can't. SRSLY (Arcanum and) NWN2 OC had some worst dungeons I've ever encountered. somewhat related silly rant: (as I'm been replaying PS:T I have to say it is stunning how even PST combat > NWN1 HOTU combat > MotB combat > Bloodlines combat > ToEE combat* > NWN2 OC combat > NWN1 OC & SOU combat > Kotor combat > Arcanum *pukes* combat) I mean, it is quite horrible. PS:T (which is in combat department easily weakest of IE games) when using second hardest and hardest combat settings is actually occasionally rather challenging (dozen of crazed xaositects attacking my party or angered green abishai grilling me) and even overall I certainly can't leave combat just on "auto". It is even fun most of the time, simply because I actually have to worry about my party members dying (of course that doesn't matter with TNO), concentrate attacks on certain enemies and position my characters with care. I simply cannot leave for coffee, I have to - zomg - participate. For example this is case in entire Modron cube where I've been farming exp lately. Not to forget IE did whole RTwP system best from games I've encountered. It is more "responsive" and less clunky than Aurora and other games using engines derived from it. That alone renders the combat more enjoyable And this is game where combat difficulty doesn't mean ****, simply because for the most of the game "losing" is impossible by the plot alone. I used to laugh at Roshan when he defended PS:T combat (because I compared it to other IE games), but if compared to most of the 2000 RPG combats it is actually passable and entertaining. So what I'm trying to say Alpha Protocol and SoZ must try hard to fail at combat compared to rest of modern RPG's. Excluding infinite ammo anything else seems to point at AP will have best RPG combat I've encountered, like, ever ( I don't care much for Wizardry and its ilk which presumably feature fantastic combat). At least it should be best since (and maybe even better) since IWD1. You can consider that last part as demand [/rant end here] Oh well, Obz has always underestimated lenght of their games IMO. And that 20 hours is propably only main campaign, not the sidequests etc. *ToEE has fantastic combat SYSTEM, but encounter design sucked. Shame nobody ever choosed to use the engine, it held a lot potential *hint hint* edit: some additions to rant- Gamespot E3 First Look Preview
It was really, really, really long, dude. Yeah TOO long considering the general quality of it OC had great moments and things in it (The Trial, Jerro's Haven, bard competition, the whole Keep thing, LotResque end battle sequences...) but most of it was....bleeergghh. Most of those 50 hours was spent roaming in horrible dungeons such as orc caves or warehouse *shudder* Compare that to MotB which was 20 to 25 hours game. Twas pure gold- If you just became a Star Wars Author, what would you write about?
you don't want to be Star Wars author honestly- Kotor MMO offical? NO!!!!!!
- Kotor MMO offical? NO!!!!!!
and some of us are easily amused...- Kotor MMO offical? NO!!!!!!
no those are sentiments of your arse haw haw- What you did today
Yet again I reflect that viewing Fio as an actual dragon greatly enlivens his posts.- Alpha Protocol on Kotaku
there is already ****tons of RPG elements in AP- Gamespot E3 First Look Preview
Woah, looks like Sega's belief definetly has some basis- The Music Thread
John Lennon - Working Class Hero Keep you doped with religion and sex and TV And you think you're so clever and classless and free But you're still ****ing peasants as far as I can see - Gamespot E3 First Look Preview