There's some uncertainty/controversy over Alpha Protocol's lead writer. Of course game has writing team, but lead writer has always left considerable blueprint on the game; On KotOR2 you can see Avellone's craft since the beginning, MotB's story was Ziet's baby and presumably Aliens will be Josh Show: The RPG
Nowadays Alpha Protocol's lead writer position belongs to Lead Designer Avellone as exemplified by many mention by himself and others. In particular Anthony Davis recently said at codex "AP is oriented more towards action, but the story and dialog are still Chris Avellone. Matt McClean has done a bang-up job implementing an RPG system that is fun and actually has meaning in an RPG world. "
However this game has been under production/designing for many years now and it has had one or two previous lead designers (can't remember, confirmation on that would be cool too).
Even though lead designers have changed through these years Brian Mitsoda was the Creative Lead for Alpha Protocol all the time.
Now this leads to conclusion that substantial amount - and at least the main story itself - has been written by him already as well as numerous characters etc. material in game, which in turn goes against more recent info we've had. So what's roles of MCA and Mitsoda if they are compared? Avellone is OE's "Creative Director" or whatever that mojo-filtered title was meaning he has his hands at least writingwise in all your games. In MotB Avellone wrote Gann and Kaelyn based on Ziet's initial idea/theme for the character(s).
So did Avellone come up with skeleton of the storyline (and some characters) during preproduction and then left the responsibility for Mitsoda to create proper body around the bones? Or did Mitsoda come up with "bones" and most of "body" as well for the game?
It is rather confusing, especially now that Mitsoda haven't been mentioned since the initial Game Informer IIRC. Apparently he hasn't left Obsidian (thank god) but he no longer seem to be involved with Alpha Protocol, at least fulltime. So did he get shift on some another (that unannounced?) project?
This thing interests me greatly even alone from the POV of how you guys build your storylines for your games. It would also give some indication how much of previous writing has been scrapped (presumably with the shift from down to earth approach to over the top one) etc.
As for the ( utterly random) topic description...
lol finn mentality much?
edit: In fact it was mentioned in Game Informer Mitsoda is no longer working on AP. But questions stays