Yeah, there's two things I wish to be changed:
- No forced companions
- More open-ended. Although I enjoyed OC great deal it WAS too narrow. I'm talking about areas and overall feeling. It isn't huge job, just some filler/optional areas with their own subquests. I understand compact areas in Xbox titles like KotORs and JE. I love those games, but NWN2 as PC title should have been more open ended. PC has resources for it.
Of course, I too would like normal death system with Resurrection and Raise Dead spells having some meaning. This isn't big beefs like those above for me though.
I too think that changing crafting system to that is mistake, but since I don't use it anyway it doesn't matter much
Oh, and optimizing engine = good good good