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RtrnofdMax

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Everything posted by RtrnofdMax

  1. A couple of you have mentioned a Hearth Orlan Cipher detective. Couldn't that be the basis behind Kurren in Dunryd Row? He checks most of the boxes.
  2. Sacrifice Aloth or Kana to the blood pool in the temple of Skaen in Dyrford Crossing. You need Cruel 2 and to not have already spoken to it.
  3. I am 99% that the armor can be worn no matter whether you directly put it in your inventory or pull it out later. I think they just prioritized it as a quest item rather than armor in the auto-sort.
  4. Are you married to the Dozens for story reasons? I know you want the gold reward too, but it seems to me that the armor is worth far more to you than a small gold reward. Just don't give it to him.
  5. You can turn in the quest, buy the items you want from the shop and then kill Osric. The sword icon on the center HUD will allow you to attack green targets.
  6. Ok I lied, I wasn't done. Got Thaos to kill both statues. 4 kills. I will try and see if I can get the prologue kill count down from 3 tomorrow.
  7. I don't know that there is. However, if you plan to defeat the drake on the 5th level of Od Nua on either the 2nd or 4th day of the month, you will get one in the hidden bone pile.
  8. I think Druid could be ok for tanking too. It does have the benefit of some nice cone AoE blast spells that are best fired off from the front line. I also thought of a compromise for your non-metal team. There is a plate armor in the game that is mostly made of this living stone called Adra. It's got a good tanking property on it and it's Green! I know spoilers are ok here, but in case you don't want to know specifics:
  9. If you are eschewing metal, you can still get by. The 6 less DR in leather will be noticeable early, but less so later. Luckily you can have high defenses in any armor (def, fort, will, ref). You can also get a large shield early on that is made of wood. As for the class question, any class can tank. Go high Resolve and Perception, dump dex, the rest to taste. Use a shield and pick defensive talents like Careful Attack and Hold the Line. You won't be as good of a tank as Fighter or Paladin, but way better than a bear.
  10. Have you considered reaching out to one of the modders on nexus mods?
  11. The issue I see is you don't have a main tank. A bear is not a main tank. So you basically have 3-4 off tanks. Furthermore, having a pet go down is bad for your ranger and you're going to have these pets going down regularly. At the very least make one of your rangers tank specced. I would go two bear/antelopes and a stag for aoe.
  12. Ok finished. I gave up on Od Nua as I wasn't making much progress on Level 13. I had enough to level to 12 anyways so no big deal. A better player might give it a shot. Here are some final screenshots: I got the 6 personal kills I though I would get. I am going to guess that you might be able to get this down to 4 if you get lucky and Heodan takes down 2 of the 4 glanfathans, and if you engage the two statues at once and get Thaos or the other statue to kill the Judge. As for the party kills, while still technically a Pacifist run, I would say half of these were from my unnecessary excursion into Od Nua. That said, I would call this more of a Black Widow run, than a Pacifist run. That being said I think you could do this run with 50-60 party kills. I am done though.
  13. This refers to a chest in the upper left of the underground Skaen temple. You get there either by the statue surrounded by beetles in dyrford crossing or the tanner in dyrford.
  14. A solo rogue can beat the game with 12 total kills. Stealth and conversation are a large part of it.
  15. On my solo run last night I found that enemies I affected with the confused condition from Mind Plague were not giving my Cipher focus upon attack. My guess is there is some code that prevents you from attacking your allies to gain cheap focus, and that allegiance-switching/-blurring spells make a target your ally for the duration. This is seen by their target circle changing from red to green on many such spells. I imagine that this would be a pretty simple fix to add a flag to your party members preventing focus gain, but then some code to allow gain from any other target regardless of allegiance. Version: 1.06 Steps to reproduce: Use Mind Plague on a group of enemies from stealth. When confusion sets in for target, start shooting with a ranged weapon. Focus will no go up. I noticed this while fighting Crystal Eaters on Level 12 of Od Nua.
  16. Got down to 13 last night. 6: I only needed to do the clear, run away and then sneak back. Once I got the seals in the door, I ran through and TGed a pursuer. I could then wait out combat and go down the stairs. 7: Go straight to the room with the door, hit mind plague on a Phantom and let it jump at least once to make sure all the enemies are occupied. You can then run around the fight to the door button, activate it in combat and then run through the door to the stairs. Easy. 8: Basically follow Omnicron's 12 kill strategy. Sneak to Fampyr lord, and accept his quest to kill other Fampyrs. This lets you sneak all the way to the bridge before combat starts. Then use a fig or a TG to occupy them and run across the bridge. Stairs just past that. 9: See 12 kill guide. 10: Pure sneaking, but a clarification from the 12 kill guide. You click the stairs icon before you even get to the spiders blocking the door. I didn't understand that at first and was only clicking it when I was in and amongst the spiders and that was dumb. After doing it, I understand what Omnicron meant. 11: Sneak and 11 mechanics (scroll helps). Easy. 12: I did this a little differently that the 12 kill guide, and I think I may regret it. I'll explain why later. Taking the path straight ahead, you encounter 3 Vithracks. I found it easiest to just face pull them and run back towards the door. Once they were close I used my last fig (delemgan) to draw their attention and run around them. Just past is a bridge of webs that you can cross to about mid-span and wait combat out. Now what I did differently. I used MP on the spiders just across the webs and that thinned the group down to 3 Crystal Eaters. At that point, I was able to sneak past them and all the way to the room with the aggressive Vithrack just before the stairs. An 18 resolve check will get him to back down by explaining you had to kill you way to this point, why can't you kill him too? I then traveled to 13 at my leisure. 13: By the time I reached here, I had one camping supplies left and no figs. I think I will be better off reloading a save and talking to the Vithrack leader. That way I can rest and replenish supplies at the merchant. I was able to stealth and MP my way all the way to the small room with the Adra Fragment. That leaves me within striking range of the back room with the second spirit. I was just too tired to come up with a coherent strategy for this level last night, but here is what I'm thinking: Reload save from 12 and get restocked by the Vithracks. This leaves me with 3 rounds of figurines (I have 5; should have bought spider). Stealth and MP back to the Adra Fragment room. This lets me tackle the second room first, which will definitely be harder than the first. I need to get rid of the pather so I have a free path to run away from combat if things go poorly. I am budgeting my initial round of figs and a second round after resting for this fight. 4 lightning AoEs from the Adra Beetle is going to be important for thinning out the Cean Gwla. After talking to the spirit, I will use a combination of stealth, MP and mad dashing to get back to the entrance. At this point, I cross my fingers that my remaining resources plus one more rest is enough to kill the animats in the first room. Luckily they are weak to lightning so hopefully they beat each other down enough for the Adra Beetle to finish off a good chunk of them. Will keep you posted. Still 3 kills.
  17. It happens, but luckily you only find a large concentration of Vampyrs in one area. They also tend to come one per group of mobs so there are ways to disable them. Hint: They aren't immune to bullets. Six of them should do. The AI in the game does tend to attack the nearest enemy, but this can be avoided with good micromanagement. Don't just let the AI complete combat for you. Direct your remaining guys against the correct targets. You can turn off Auto-Attack too, so if you don't mind your guy just standing there, you can avoid having them engage a charmed ally (who is an enemy to the AI). (and 4.) You can't be good at everything. You are going to miss attribute and conversation checks no matter how you build your character. Any build will have room for a dump stat, so you can use those extra points to buff some other one. Resolve will be your most important stat if you want to talk your way into better rewards or out of fights. Every other stat (except Con, and only in a couple cases for Dex) has some checks. Resolve isn't great for combat though. If you don't need deflection, it's not helping you much. It's just a balance. There are only 5 skills in this game, and of those skills only two of them are used commonly in conversations (lore and survival) with Athletics being used in some scripted scenes. That means you don't need Stealth and Mechanics on your PC if you want them to be talky. You can use your party members in some of the scripted action scenes to bend bars, or lift a rock or hold their breath for a long time. I would suggest that if not being able to make a check bothers you, you should either plan your character through a walkthrough, or you should go to the menu and hide the conversation options for which you are not able to make the check. It feels a lot less like you're missing out that way.
  18. Based on this thread it includes all weapon attacks (but not spells) and requires you to be 4m from your target like Distant Advantage.
  19. I got to the pit on the Burial Isle last night just to see that I could. Got there and out of combat and reloaded on old save cuz I wanted to check out Od Nua before going down. 1-3: Yawn. 4: Getting past the two squads of oozes near the way down was pretty hard. I ended up sneaking just past the first group before I was spotted and then running a diagonal to a little nook on the other side. This gets you engaged by just one troll and one swamp ooze from the second group. I then cast Ringleader on the ooze. It didn't always work, but when cast the ooze would move away from me and give me a free path to run to the stairs. I added the step of throwing out a summon when I got close to the stairs and having it run back into the mobs to make sure none of them were still aggro'd on me outside of the FoW. Made it down and then forgot I had to get the seal. Oh well, gonna unlock the stairs on 5 and go back to three. 5: I went straight from the stairs to the blood pool. I Mind Plagued the first group (since they block the doorway), ran past them, aggro'd the group in the next room as I passed, avoided the traps in the third room and ran to the very back wall of the blood pool room. Worked pretty well, but a shaman didn't de-aggro the first time. Killing the Drake was pretty complicated without my character killing anyone. Steps as follows: Run into room, start dialogue and run just inside the blood pool room Summon shades and space them evenly across the doorway Once Drake is in sight, cast ice bolts from each shade on Drake and hit the Drake with TG from Cipher. The shamans and maybe a skirmisher will start fighting the Drake, but most will fight the Shades. Try to get off second round of icebolts, but your shade front line will start to collapse. Keep up TG on Drake Retreat a little when down to one shade and prepare to summon Adra Beetle. Summon when they drop. Use both electric AoE uses from the beetle. He should be more than tough enough to get them off and still be alive. This will kill most of the Xaurips and leave the Drake very hurt. If beetle goes down be prepared with some other summon (wood beetles, delemgan, spiders, animat) to finish off the Drake Distract any remaining Xaurips with summons or TG I had 42 focus going into this fight, so 4 uses of TG. I did attack the Drake from range to keep my focus up. It may be possible to do this without any dps from the Cipher. 6: This level was made for Mind Plague. The seal on the left can be had with just stealth. The one on the right is trickier. I cast MP numerous times into the main room and on the rogue on the bridge to the right to thin out the ranks. That left just the rogue, wizard and gul across the bridge left. I was able to sneak over the bridge and into the room, but rather than wait to be spotted by the gul, I proactively TGed it. That left me able to run around it to the back of the room behind the table while the others duked it out. I was just past the FoW and I hit slow mode to catch the exact end of combat. That let me stealth, disarm the trap, grab the seal and get halfway across the bridge before getting spotted again. One TG was enough to get me back to the stairs and out of combat. Even though I was missing the last seal I took a look at the last room. I had pretty good success on one try by sneaking myself in a corner, hitting MP, throwing up a wall of summons and thinning out some guys (especially those by the door itself). In theory I would do the following: Sneak to door room and hit MP or TG Use summons to shield/distract and make sure the skeletons nearest the door go down Once I am either low on focus or health, run out of the room and all of the way back to the stairs, resetting combat Sneak back in the room and set the seals. With fewer mobs, I should be able to run out of the room and back to the stairs again once out of the dialogue. With the door now open, I can just sneak down. I will keep updating. It should go without saying at this point, but still at 3 personal kills.
  20. Just to confirm, you have: Clicked/highlighted a character portrait and not the stash chest icon? If above, the selected character has room in their personal inventory for the items? I only ask because either case would explain items going to the stash and would be WAI.
  21. What class are you? Druids and Priests got a boost to their health in 1.05. Did you wait to update? Are you wearing an amulet of health or other endurance boosting item? 13 seems an odd number, but that amulet gives you endurance above your limit, rather than just raising your limit. It's kind of like false life if you follow DnD.
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