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Everything posted by Dadalama
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I think living lands is really far north. If the landmasses were more or less equal in the north and south hemispheres then both hemispheres would be nearly as seasonal as our northern hemisphere. With the way the world is described I get the feeling that both sides are very islandy, so it might just be a warm planet.
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I'm actually more interested in setting info. No matter what system it uses (even if it uses it's own system) I know which games I'm going to play it in. GURPS, Runequest, and Savage Worlds. I'm already building some stuff up for a Runequest conversion of the dyrwood area. I mean yeah, you want rules, but I'm more interested in the inner workings of the living lands. Or the culture of the Valian Republics.
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Suggestions for the Expansion
Dadalama replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Here's one, more dialogue for godlike's if it's at all possible. You're supposed to be pariahs (usually). -
Suggestions for the Expansion
Dadalama replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
More areas is primarily what I want. More areas, more things to do. More people to meet and more quest. Maybe spreading out the damned backer "vision people" that seem to be everywhere. Maybe some explanations as to why you need a bear ass, a rock, and a daffodil to make your average dude killer into a finely made dude killer. -
Most of the non dedicated fanbase probably wouldn't care that much anyways. It's another new game, they'll play it and may or may not moan a little about having to read but end up saying it's good anyways because it probably will be. The non dedicated fans, and even most dedicated fans would want it to be "more like <game x>" without really knowing what they liked about said game. So they would vote for things that make it more like said game. Even if superficially.
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1.05 (Beta) Changelog Discussion
Dadalama replied to Blovski's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Think of the poor peasants, the infinite stash took away one of their major tools of survival. Battlefield scavenging. That 36 copper you got for that armor (that your enemy probably released bowels into because that's what happens when you kill a dude) you pried from that corpse could feed a family of 6 for a night. That disgusting bloody sword you pried from their fingers can spring for Rautai cookies for the kids. All of it just went safely in that Tardis you carry around dooming them to another night of starvation. Where do you even put that stash? -
1.05 (Beta) Changelog Discussion
Dadalama replied to Blovski's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Do you equip every shiny new thing before you read it to know what it does? Do you need to have something that says "This is better than that thing you have". Heaven forbid they introduce cursed items... You don't even have to identify it, just read the text it's not hard. -
1.05 (Beta) Changelog Discussion
Dadalama replied to Blovski's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Even the indie scene doesn't really have many hardcore role playing games anymore. Anybody play Realms of Arkania? Not the buggy new one, but the 2D one from 1991? I could use some of the elements from that game in this. But a game like that would bankrupt the company. -
Features that were scrapped.
Dadalama replied to Veynn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm with you there. I mean there's a certain point where you have to buck up and be an adult about your decisions. Convenience isn't a good excuse for coddling. If you forgot something you have to work with what you got. Like an adult. -
Features that were scrapped.
Dadalama replied to Veynn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So you prefer to waste time returning all the way to your keep before fighting him and then all the way back instead of making the weapon immediately and enjoy the fight? you are weird... IMO convenience >> immersion in this case. When do you ever need a specific weapon so bad you have to make it right there? -
1.05 (Beta) Changelog Discussion
Dadalama replied to Blovski's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Now we're even getting colour-coded for stupid? Crickey, man! It's just a color-coding based on rarity! It's a *basic* convenience feature that took probably no time at all and hurts nobody in any way. How can you *possibly* bitch about that?!? I think he just found it funny, it IS a pretty dumb thing to need. -
about the rest restrictions convo... What about just use random encounters during rests. Small chance to get an encounter, you can set watches throughout the night. Wizards need a full 8 hours of sleep. But only if you sleep in a dangerous area. In pnp I usually roll a d6 and roll the encounter table on 1, but if the area's more dangerous I'll make the chances higher. Not all encounters are big monsters either, the most common are things like Racoons eating your food.
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Personally, I think that all items are "underserved" by a considerable margin. I'd love to see 2 or 3 times as many unique items. There don't have to be a huge number of top level items. But it would be nice to see a nice array of low and mid level items. Right now, there's a rather low number of unique items, IMO, particularly in some categories. Robes, quarterstaffs, etc. In fact, there's a real lack of two different groups of robes and Qstaffs, with the 2 groups being mage robes and staffs, and non-mage robes (probably mostly for monks, I suppose) and melee Qstaffs (i.e. those not really meant for mages so much as combatants who wish to simply use staffs). Speaking of staffs, why the heck are they slow weapons? Or reach weapons? They should be neither. Qstaffs aren't meant to be super long like pikes, not meant for engaging enemies at great range. They're normal ranged melee weapons of average speed. Well greatswords are pretty fast too to be honest. And hatchets aren't particularly good for parrying. And the morningstar's spikes are specifically for transferring trauma through armor. I mean I could keep going on but you get the picture...
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Features that were scrapped.
Dadalama replied to Veynn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My definition has refined over the years. When I was 12 it would have been any game that allowed me to level up and distribute stat points. Today, my expectations are much higher. At it's most basic state, a role playing game has to let me do what I want when I want. It has to provide a living, interactive world that lets me define my character through my actions. Don't get me wrong, I can still appreciate an old school RPG and I still consider them as such. I'll fire up a JRPG or CRPG and have a good time, but they are shallow, story-driven experiences. They, like this game, toss you into a rail car and give you a shove with a "HAVE FUN!". I do, but it's not the grand RPG experience I've come to appreciate. That's a completely separate genre of RPG (sandbox rpg), and even then, outside of a few bad dialogue options, POE is a sandbox. You can piss around just as much as skyrim. Does it not feel that way because of area map set up and the small map sizes?