Everything posted by cloudblade70
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Item downgrading fixed in 3.1.0?
Oh, I didn't even realize there was that hotfix. I apologize. Happy to hear it has been addressed. Thanks!
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Item downgrading fixed in 3.1.0?
Don't see mention of addressing this bug in the beta patch notes: https://forums.obsidian.net/topic/105920-downgradingdisenchanting-of-quality-and-unique-gear/
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Shimmer Scale shield is missing Quality Enchant
cloudblade70 replied to MaxQuest's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)That's related to a bug detailed in this post: https://forums.obsidian.net/topic/105920-downgradingdisenchanting-of-quality-and-unique-gear/page-2
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Downgrading/Disenchanting of quality and unique gear.
cloudblade70 replied to cloudblade70's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Excellent news. Thanks! It's kind of funny, actually, that a character exploding on screen would degrade his items. On that note, would a temporary fix until 3.1 is released be to turn off the kill cam?
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Item missing stats
cloudblade70 replied to Tallaan's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yeah, it's an annoying, known bug. https://forums.obsidian.net/topic/105920-downgradingdisenchanting-of-quality-and-unique-gear/ By any chance, did you update your game today? What's your version #?
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[3.0] Stuck in combat in Berath's Challenge
cloudblade70 replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)IIRC, for that fight, there was an enemy that spawned in an alcove way off in the southeast. It's down and to the right of the beginning of your video. Either that, or the next group of enemies past the trap you were trying to disarm at the end was also somehow connected. Combat ended once the extra enemies were killed.
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[3.0] Stuck in combat in Berath's Challenge
cloudblade70 replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This is not a bug, but a feature of Berath's challenge, as described in a post similar to what you made. You may consider it a poor design feature, but that's why it's called a challenge, I guess. https://forums.obsidian.net/topic/106005-combat-resolved-but-encounter-not-ending/?do=findComment&comment=2101967 I remember the fight you are taking about in Hanging Sepulchers. Enemies spawn mid fight, but are considered part of the current mob you're fighting, which is why you have to find them and kill them before combat will end.
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Downgrading/Disenchanting of quality and unique gear.
cloudblade70 replied to cloudblade70's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I saw that there was a small patch released today (v3.0.1.0026) but did not see any mention of fixing this issue. However, I decided to try out the Berkana's Observatory fight again and no items were dropped that were bricked, amazingly enough. All of my items in my inventory I had that were already bricked remained as such, but this is still promising. I haven't had the chance to do any other fights yet to see if I was just lucky with this fight, or maybe there was a ninja hotfix? Anyone else still experiencing this bug?
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Downgrading/Disenchanting of quality and unique gear.
cloudblade70 replied to cloudblade70's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Being an optimist, I tried the fight again several times. The same bricked items keep dropping, including the ring and gauntlet. Out of all the bugs I've experienced so far, this one has really turned me off playing the game, I've completely lost interest. I'll probably come back once this bug is fixed or even wait until the final expansion and/or version 4.0 is out. It just feels too unpolished in it's current state.
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[3.0] A song from PoE1 has come back... with a vengeance
cloudblade70 replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Agreed. Personally, I can't even remember exactly what was in place before this change took place. But my Deadfire immersion is completely broken each time the PoE1 theme comes out.
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Downgrading/Disenchanting of quality and unique gear.
cloudblade70 replied to cloudblade70's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Quick update - had a chance to replay the first fight in Berkana's Observatory, and it seems the same items are bricked as the first time I did it. Really frustrating.
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Combat resolved but encounter not ending
cloudblade70 replied to Vorad's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This is related to having Berath's Challenge activated. I think it's meant to prevent against the tried and true tactic of peeling away enemies from larger groups so you can kill them off, take a break, rinse and repeat. However, the reason your combat is not ending is because there are additional enemies that were either close enough to that first group you killed or considered part of that "mob" that they are aggro'ed, even if they never fought against you. What you have to do is go a little further and seek out that enemy, kill it, and then combat will end.
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Bug? Price/Value of Items Suddenly Much Lower
cloudblade70 replied to Yopo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)You guys are both experiencing the "bricking" phenomenon described in this post: https://forums.obsidian.net/topic/105920-downgradingdisenchanting-of-quality-and-unique-gear/
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Downgrading/Disenchanting of quality and unique gear.
cloudblade70 replied to cloudblade70's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just happened to me again. In Berkana's Observatory. Multiple dropped items are bricked for me, including a ring of minor protection and gloves of greater reliability: Here are some additional saves: - Quicksave before the first fight: https://www.dropbox.com/s/5yfepsbqb3qhjhh/Steele%20%289a0e1d09-f7d7-421c-a8c8-6cca0adf951a%29%20%28LAX-12ABCDEF%29%20quicksave.savegame?dl=0 - Hard save after the first fight, with multiple bricked items in inventory (sort by recent): https://www.dropbox.com/s/g8mtsdiu3cgnmrz/Steele%20%28BekarnasObservatory%29%20%289a0e1d09-f7d7-421c-a8c8-6cca0adf951a%29%20%28LAX-12ABCDEF%29%20%28931066320%29.savegame?dl=0 Anyway, I'm super tired, so haven't had the chance to replay this fight to see if different items are bricked the second time. But it's super annoying to spend 10+ minutes on a fight and then to have to replay it because some unique/magic items are bricked In my opinion, this should be a high priority fix, because if someone has the challenges enabled and mods thus disabled, and routinely clicks take all loot after fights and doesn't look through their loot and/or notice a bricked item until several fights later, then they may be permanently screwed on their current playthrough if certain unique items are bricked and they don't have a prior save. Anyway, best of luck and godspeed on finding the problem!
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Downgrading/Disenchanting of quality and unique gear.
cloudblade70 replied to cloudblade70's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Uploaded my file to Dropbox: https://www.dropbox.com/s/yduyhc1sya5tv6x/Steele%20%28DeadfireArchipelago%29%20%289a0e1d09-f7d7-421c-a8c8-6cca0adf951a%29%20%28LAX-12ABCDEF%29%20%28930593890%29.savegame?dl=0 - I do not have any Berath's Blessings enabled. - I am currently playing with Berath's and Skaen's challenges enabled, so it is PotD. - I was testing the fight on the island where you get the Magistrate's Cudgel, but it's not that fight only. Almost all fights drop 1-2 randomly bricked items. You can see once you access my save file that I have several in my inventory. Hope this helps! Thanks for replying and looking into it.
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Music not playing according to the area & other issues
cloudblade70 replied to Shoryn's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I have experienced as well, since the 3.0 beta: https://forums.obsidian.net/topic/105840-reactive-music-bug-3000012/
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Downgrading/Disenchanting of quality and unique gear.
cloudblade70 replied to cloudblade70's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)My own example, have been seeing this with a lot of weapons and armor: Quick edit: Just replayed the same fight, and a *different* subset of exceptional items from the loot is now "normal" in quality. The below Arquebus is appropriately "exceptional."
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Downgrading/Disenchanting of quality and unique gear.
Unique and quality items have been downgrading to normal items without any other stats. As seen in this https://www.reddit.com/r/projecteternity/comments/9j7k2l/poe2_anyone_elses_items_being_disenchanted_into/ post.
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Update #56 - Seeker, Slayer, Survivor and Patch 3.0 Release Day!
cloudblade70 replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsLooks awesome, can't wait to get off work to play!
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Reactive music bug (3.0.0.0012)
Yeah, I've also noticed a lot of music overlapping my area transitions. Especially the one theme taken from PoE1.
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[2.1] Bugged Companion Spawn Location
After switching my companions in a bar, or after getting a new companion (Mirke, in my case), the new companion that is being switched in spawns way off the screen, and can't reach the door to exit with the team, requiring a reset:
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[2.1] Duskfall Devious missing description.
Since the new beta patch, Devious no longer has a description, either in the inventory or enchanting screen:
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v2.1.0 is now available on the Beta Branch
Thanks for the patch and post! Has Xoti's lantern been fixed so that Light of the Dawnstar won't affect allied spells/buffs?
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FPS drop and memory leak
cloudblade70 replied to VillageIdiot's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It's reloading that causes this issue for me. I start out with 60 fps and then every time I reload a game, FPS progressively drops --> 40 --> 30 --> 20, etc, until it's unplayable. Then I quit to desktop, open the game again, and it's fine.
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Multiple save tabs for same character?
I just started playing Deadfire. Is it normal for the game to start a new "save tab" every time I log in (see attached picture). I can only imagine what this will be like once I log in 50+ times... In PoE 1, there were only separate save tabs for separate characters.