hilfazer
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Accuracy Bonus Not Working
hilfazer replied to Ycare's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Known bug. It's a display issue, works properly in combat. -
OP is talking about Valiant weapon enchantment (Shame or Glory has it, for example) that is supposed to give accuracy and damage when endurance drops below 50%. In my game it says "+0% damage" which is clearly a description bug. Perhaps Valiant bonus gets applied but does not stack with weapon quality enchantment.
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Save, output_log, DxDiag: https://www.dropbox.com/s/535dwmlwr30a7a2/marking_coordinated_attacks_bug.zip?dl=0 1. Attack Justicar with paladin, 2. Attack Justicar with other party member except bear ( i used ciper and a priestess ), 3. Check accuracy in combat log - it's not increased by Marking nor by Coordinated Attacks, 4. Attack with a bear - works fine. Looks like accuracy can only be applied to nearest party member, if he's not attacking same target, bonus is lost. It's and old bug, dating back to march ( but not White! ).
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Talent upgrading abilities seem to follow a trend - they make it 50% stronger. Examples would be upgrades to Arcane Veil, Lay on Hands or Flames of Devotion. How does Critical Focus compare to them? Very poorly, unfortunately. Zealous Focus gives 6 accuracy (let's ignore second bonus for a moment). To make it 50% more we need 3 more accuracy points. How much is 3 accuracy? In best case it converts 3/100 from misses to criticals: 3 * ( 1.5 - 0 ) = 4.5 weapon damage / 100 attacks. Not bad. But there are situations where accuracy gives less. It may also convert misses to hits or grazes to criticals. How much weapon damage per 100 attacks is that? Let's see: 3 * ( 1 - 0 ) = 3 weapon damage / 100 attacks. 3 * ( 1.5 - 0.5 ) = 3 weapon damage / 100 attacks. And now the Critical Focus, that converts hits to crits. Max hit chance is 50% so it can affect up to 2.5% of your attacks. 2.5 * ( 1.5 - 1 ) = 1.25 weapon damage / 100 attacks. Ugh.. that's bad. It's 3.6 to 2.4 times worse than it should. Fortunately Obsidian is not afraid to do 'doubling and halving' even after game release. Heck, they even divided some skills/spells by 4 or 5! It shouldn't be any problem for them to triple Critical Focus bonus.
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There are still 2 containers in the keep i didn't cover Some Endless Paths data: 3rd ogre ring of overseering boots of stealth rymrgand's mantle minor ring of deflection +5 belt of bountiful healing spellward amulet cape of withdraw boots of evasion boots of evasion cape of deflection +5 boots of stability amulet of health glove of manipulation ring of seering flames ring of seering flames minor gaunlets of accuracy +3 minor bracers of deflection +5 rotward amulet boots of stability minor bracers of deflection +5 5th drake amulet of health (fixed) And some White March data: stalwart inn armoire cape of deflection +5 cape of withdraw rymrgand's mantle minor cloak of protection +5 cape of deflection +5 rymrgand's mantle minor cloak of protection +5 cape of withdraw cape of withdraw cape of withdraw cape of withdraw rymrgand's mantle rymrgand's mantle cape of withdraw cape of withdraw minor cloak of protection +5 minor cloak of protection +5 minor cloak of protection +5 rymrgand's mantle cape of withdraw stalwart inn drawer bracers of enduring bracers of enduring talisman of the unconquerable amulet of health ring of seering flames nature's embrace girdle of mortal protection spellward amulet ring of protection +9 bracers of spiritual power cloak of prevalent shadows ring of protection +9 ring of unshackling liripipe of thinking cloak of protection +9 nature's embrace bracers of enduring Gaunlets of accuracy +5 ring of protection +9 ring of protection +9 Durgan's Battery urn talisman of the unconquerable (fixed) Durgan's Battery dead man rind of protection +9 (fixed) It's possible that items i described as fixed are in fact not fixed. I didn't bother to check all 20 days. I'm that lazy.
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Healing Items problem
hilfazer replied to Gs11's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Obs knows about this: http://forums.obsidian.net/topic/82116-healing-done-does-not-work/ -
I am of the personal opinion that that is a pre 2.0 thought process for tanks. You cannot stack deflection sky high anymore because of Perception change to Accuracy. You will never get a deflection above 170 (for PoTD) now without buffs and its temporary. Also the AI is much more inclined to shoot for your back line. If you are a hatchet wielding meatbag with no offense to speak of you are useless when this happens. I now build my tanks for very good defense but with the capability and talents to Alpha the living hell out of something when its either attacking my back lines or CCed. As a Paladin Fanatic I like carrying Shatterstar and a Greatsword for when I lose a enemy and it is attacking a softy. My back line focuses the offending enemy cc it and my tank takes part in alpha striking with flames of devotion and annihilating the offender (single target crits higher then 60 at level 6 from a tank is good). One thing I hated about my Paladin tanks pre 2.0 is that if I lost engagement on something there was very little I could do cause he was worthless offensively. I was like a fly when I was not engaged. Then we don't need 'tanks' but balanced frontliners. Are we obliged to use MMO terminology on these boards or what?
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Ravenwing has a lot of damage but no accuracy bonus. If you enchant it to exceptional it's gonna loose it's uber damage. Coordinating is rather bad on tank because tank's target is most likely attacking him, so your party shouldn't bother attacking it. Damage DPS of tank sucks and it will still suck with Coordinating bonus. Marking is better because it gives accuracy to someone who can actually make use of it.
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Fighter Balance Mod for 2.01
hilfazer replied to dherve10's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Smart move by Obsidian. Bring (Wary) Defender deflection down to, not 5, not 0, but -5. It will make players rage. It will make players want (Wary) Defender give more deflection. Now, if (Wary) Defender deflection bonus was changed from -5 to 0 players would be satisfied. I don't know if Obs is actually planning to raise (Wary) Defender's deflection like this, but that would probably tame the community. -
In his Cipher video: https://www.youtube.com/watch?v=wdAfnEqgdQU&list=PL4UqltmSKaEeCbgMY7nx2U0kngJ77wwhX&index=3 he gets Soul Ignition wrong. It is DoT spell, which means it gets reduced by DR only once*, not every tick, unlike periodical damage spells like Echo. Sure, it's not better than Echo but it's quite solid pick. *For example 80 DoT damage vs 10 DR = 70 total damage dealt. This 70 dmg is split in chunks.
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Gameplay Suggestions for PoE2
hilfazer replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
1. Sneaking & Thievery 2. No MOBAlike durations 3. Chris Avellone