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peddroelm

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Everything posted by peddroelm

  1. http://i.imgur.com/kIOgJK2.jpg theory would be that none of the paladin ON_KILL bonuses (strange mercy, inspiring triumph, ..etc) trigger/activate for DOT kills (wounding weapons(tidefall), enduring flames(paladin talent), envenom weapon, ..etc )
  2. I haven't gotten any such event since updating to 1.05.0567 (act II ).. This type of event used to be quite frequent before ..
  3. http://i.imgur.com/QyOebqi.jpg different play-trough updated to 1.05.0567 .. Animats still heal my party via their carnage ability ..
  4. Dual wield doesn't grant anywhere near the double attack speed bonus your dream of .. It actually slows down the rate of attack of the main hand significantly ( as it must now wait for the off hand attacks - if off hand does **** damage - you can end up lowering your overall DPS by adding a weak weapon in the off hand) .. Overall (if you dual identical weapons) the equivalent attack speed is rough-fully *0.75 compared to using a single weapon *1 .. ~33% increase not 100% like your're imagining .. Keep in mind dual wielding carries at -12 accuracy penalty compared to single weapon .. What sells dual wielding is the extra speed from the extra talent and abilities that use "full attack" (get two chances to stun/blind/hobble/barbaric blow ..etc when using two weapons) .. And the fact that hit mods are additive - faster attack speed can make up for less crits (-12 accuracy) if enough damage mods are provided (ex melee rogue)
  5. Nonsense! You mean you have the (totally unreasonable) expectation that abilities should actually do/work like their in-game descriptions lead you to believe/expect them to ? <insert .. wait you where serious , laugh more .gif> Any correlation between the two in today's computer games is usually purely accidental/coincidental and should be treated as such (not the norm) .. (sarcastic post above)
  6. I don't think it actually improves the ability. You get 2 separate lashes each going vs 25% DR ( consistent behavior) .. keep in mind (A - X * 0.25) + (B - X * 0.25 ) = (A+B) - X* 0.25* ( 1 +1 )= (A+B) - X * 0.5
  7. All lash damage goes vs a fixed percent ( 25% ) of appropriate target DR. The epitome of consistency ..
  8. I never played Cipher (casters) so I probably shouldn't comment on this but .. http://img853.imageshack.us/img853/194/nerfme3ii.jpg
  9. it is possible - but it will disable achievements (requires console use) iroll20s findcharacter Name_Of_Your_Monk removetalent Player_.. /Companion_Generic... tln_weapon_focus_peasant OR removetalent Player_.. /Companion_Generic... weaponfocuspeasant// see which command actually removes the ability addability Player_.. /Companion_Generic... tln_weapon_focus_ruffian OR addability Player_.. /Companion_Generic... weaponfocusruffian
  10. It probably was supposed to be 20% (since 1.05 changed it to 20% and claims it now works as intended ) but in 1.03 & 1.04 it was 40% .. My testing with 1 older save show the "fix" isn't savegame retroactive ... Easy to test for your savegame - you only need to check combat log for 1 attack vs a marked prey target ..
  11. think I've managed to figure out what's with Marked Prey's inconsistent test results .. New 1.05.0.567 game Made solo ranger attacks and combined (ranger + Animal companion vs marked target) ( considered they might be splitting the bonus when attacking same target) .. Invariably the bonus was 20% 14.2 (4 DR) 1.8 // 14.2 * 0.2 - 4 * 0.25 = 1.84 14.6 (4 DR) 1.9 // 14.6 * 0.2 - 4 * 0.25 = 1.92 15.8 (4 DR) 2.2 // 15.8 * 0.2 - 4 * 0.25 = 2.16 7.8 (4 DR) 0.6 // 7.8 * 0.2 - 4 * 0.25 = 0.56 10.6 (4 DR) 1.1 // 10.6 * 0.2 - 4 * 0.25 = 1.12 Then I loaded an older save - game started before 1.05 23.7 (4 DR) 8.5 // 23.7 * 0.4 - 4 * 0.25 = 8.48 40% Mystery solved . Marked Prey's nerf from 40% to 20% isn't savegame retroactive ..
  12. think I've managed to figure out what's with Marked Prey's inconsistent test results .. New 1.05.0.567 game Made solo ranger attacks and combined (ranger + Animal companion vs marked target) ( considered they might be splitting the bonus when attacking same target) .. Invariably the bonus was 20% 14.2 (4 DR) 1.8 // 14.2 * 0.2 - 4 * 0.25 = 1.84 14.6 (4 DR) 1.9 // 14.6 * 0.2 - 4 * 0.25 = 1.92 15.8 (4 DR) 2.2 // 15.8 * 0.2 - 4 * 0.25 = 2.16 7.8 (4 DR) 0.6 // 7.8 * 0.2 - 4 * 0.25 = 0.56 10.6 (4 DR) 1.1 // 10.6 * 0.2 - 4 * 0.25 = 1.12 Then I loaded an older save - game started before 1.05 23.7 (4 DR) 8.5 // 23.7 * 0.4 - 4 * 0.25 = 8.48 40% Mystery solved . Marked Prey's nerf from 40% to 20% isn't savegame retroactive ..
  13. think I've managed to figure out what's with Marked Prey's inconsistent test results .. New 1.05.0.567 game Made solo ranger attacks and combined (ranger + Animal companion vs marked target) ( considered they might be splitting the bonus when attacking same target) .. Invariably the bonus was 20% 14.2 (4 DR) 1.8 // 14.2 * 0.2 - 4 * 0.25 = 1.84 14.6 (4 DR) 1.9 // 14.6 * 0.2 - 4 * 0.25 = 1.92 15.8 (4 DR) 2.2 // 15.8 * 0.2 - 4 * 0.25 = 2.16 7.8 (4 DR) 0.6 // 7.8 * 0.2 - 4 * 0.25 = 0.56 10.6 (4 DR) 1.1 // 10.6 * 0.2 - 4 * 0.25 = 1.12 Then I loaded an older save - game started before 1.05 23.7 (4 DR) 8.5 // 23.7 * 0.4 - 4 * 0.25 = 8.48 40% Mystery solved . Marked Prey's nerf from 40% to 20% isn't savegame retroactive ..
  14. short duration and more restrictions to trigger it than for elf than can have it on almost 100% of the time (ranged/caster) ..
  15. Woody might dodge it .. He's not in the same class (quite a few levels behind like all other racials actually ) as the moon goodlike power ..
  16. don't think +2 DR made that much difference in that video.. But those jolting touch scrolls might eat a nerf at some point ..
  17. bump http://i.imgur.com/YfJtOid.jpg 1.0.5.0567
  18. http://i.imgur.com/i8BW2rv.jpg (level 8 party) 3 Chars dead before I managed to pause/blink .. Ranger was out of range .. And Rogue revived due to second chance item and won the fight .. I don't recall xaurip priests ever being this dangerous .. Adra Dragon probably checks under its bed for xaurip priests before going to sleep ..
  19. Tested this while testing the animal companion damage talents .. " Activated marked prey 30.6 slash + 4.4 pierce // crit 30.6 * 0.4 - 7 *0.25 = 10.49 != 4.4 // 30.6 * 0.2 - 7 * 0.25 = 4.37 23.1 slash + 2.9 pierce // hit (23.1 * 0.4 - 7*0.25) = 7.49 != 2.9 (very different) // 23.1 * 0.2 - 7*0.25 = 2.87 So marked prey only adds 20% lash damage to AC vs 25% DR .. Sneaky suspicion .. 18.7 * 0.2 - 7*0.25 == 2.0 This was Ranger attack " So my conclusion was that in 1.05 Marked Prey bonus was lowered down to 20% from 40%.. But then this morning new beta patch update 1.0.5.0565 marked prey test vs gul (0 DR) 20.4 + 8.1 ( 40% ) ?!!? Did you change Marked Prey's bonus value from 40% down to 20% and then back to 40% in 565 ?(doesn't sound very likely) .. Is this inconsistent behavior (ability will sometimes for unknown reasons only provide 20% bonus ) ? Measuring error from my part ? 1.0.5.0567 23.6 * 0.4 - 18 * 0.25 == 4.9 still at 40%
  20. new beta patch update 1.0.5.0565 marked prey test vs gul (0 DR) 20.4 + 8.1 ( 40% ) ?!!? - are they messing with the value between various versions of the beta patches ? (not likely ) - is the ability behaving inconsistently ? - measuring error from my part ? 1.0.5.0567 23.6 * 0.4 - 18 * 0.25 == 4.9 still at 40%
  21. new beta patch update 1.0.5.0565 marked prey test vs gul (0 DR) 20.4 + 8.1 ( 40% ) ?!!? - are they messing with the value between various versions of the beta patches ? (not likely ) - is the ability behaving inconsistently ? - measuring error from my part ? 1.0.5.0567 23.6 * 0.4 - 18 * 0.25 == 4.9 still at 40%
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