peddroelm
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1.05 killing them with love series
peddroelm replied to peddroelm's question in Patch Beta Bugs and Support
http://i.imgur.com/QyOebqi.jpg different play-trough updated to 1.05.0567 .. Animats still heal my party via their carnage ability .. -
Dual wield doesn't grant anywhere near the double attack speed bonus your dream of .. It actually slows down the rate of attack of the main hand significantly ( as it must now wait for the off hand attacks - if off hand does **** damage - you can end up lowering your overall DPS by adding a weak weapon in the off hand) .. Overall (if you dual identical weapons) the equivalent attack speed is rough-fully *0.75 compared to using a single weapon *1 .. ~33% increase not 100% like your're imagining .. Keep in mind dual wielding carries at -12 accuracy penalty compared to single weapon .. What sells dual wielding is the extra speed from the extra talent and abilities that use "full attack" (get two chances to stun/blind/hobble/barbaric blow ..etc when using two weapons) .. And the fact that hit mods are additive - faster attack speed can make up for less crits (-12 accuracy) if enough damage mods are provided (ex melee rogue)
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Nonsense! You mean you have the (totally unreasonable) expectation that abilities should actually do/work like their in-game descriptions lead you to believe/expect them to ? <insert .. wait you where serious , laugh more .gif> Any correlation between the two in today's computer games is usually purely accidental/coincidental and should be treated as such (not the norm) .. (sarcastic post above)
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Cipher beam spells are completely over the top
peddroelm replied to durbal's question in Patch Beta Bugs and Support
I never played Cipher (casters) so I probably shouldn't comment on this but .. http://img853.imageshack.us/img853/194/nerfme3ii.jpg -
it is possible - but it will disable achievements (requires console use) iroll20s findcharacter Name_Of_Your_Monk removetalent Player_.. /Companion_Generic... tln_weapon_focus_peasant OR removetalent Player_.. /Companion_Generic... weaponfocuspeasant// see which command actually removes the ability addability Player_.. /Companion_Generic... tln_weapon_focus_ruffian OR addability Player_.. /Companion_Generic... weaponfocusruffian
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It probably was supposed to be 20% (since 1.05 changed it to 20% and claims it now works as intended ) but in 1.03 & 1.04 it was 40% .. My testing with 1 older save show the "fix" isn't savegame retroactive ... Easy to test for your savegame - you only need to check combat log for 1 attack vs a marked prey target ..
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think I've managed to figure out what's with Marked Prey's inconsistent test results .. New 1.05.0.567 game Made solo ranger attacks and combined (ranger + Animal companion vs marked target) ( considered they might be splitting the bonus when attacking same target) .. Invariably the bonus was 20% 14.2 (4 DR) 1.8 // 14.2 * 0.2 - 4 * 0.25 = 1.84 14.6 (4 DR) 1.9 // 14.6 * 0.2 - 4 * 0.25 = 1.92 15.8 (4 DR) 2.2 // 15.8 * 0.2 - 4 * 0.25 = 2.16 7.8 (4 DR) 0.6 // 7.8 * 0.2 - 4 * 0.25 = 0.56 10.6 (4 DR) 1.1 // 10.6 * 0.2 - 4 * 0.25 = 1.12 Then I loaded an older save - game started before 1.05 23.7 (4 DR) 8.5 // 23.7 * 0.4 - 4 * 0.25 = 8.48 40% Mystery solved . Marked Prey's nerf from 40% to 20% isn't savegame retroactive ..
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think I've managed to figure out what's with Marked Prey's inconsistent test results .. New 1.05.0.567 game Made solo ranger attacks and combined (ranger + Animal companion vs marked target) ( considered they might be splitting the bonus when attacking same target) .. Invariably the bonus was 20% 14.2 (4 DR) 1.8 // 14.2 * 0.2 - 4 * 0.25 = 1.84 14.6 (4 DR) 1.9 // 14.6 * 0.2 - 4 * 0.25 = 1.92 15.8 (4 DR) 2.2 // 15.8 * 0.2 - 4 * 0.25 = 2.16 7.8 (4 DR) 0.6 // 7.8 * 0.2 - 4 * 0.25 = 0.56 10.6 (4 DR) 1.1 // 10.6 * 0.2 - 4 * 0.25 = 1.12 Then I loaded an older save - game started before 1.05 23.7 (4 DR) 8.5 // 23.7 * 0.4 - 4 * 0.25 = 8.48 40% Mystery solved . Marked Prey's nerf from 40% to 20% isn't savegame retroactive ..
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think I've managed to figure out what's with Marked Prey's inconsistent test results .. New 1.05.0.567 game Made solo ranger attacks and combined (ranger + Animal companion vs marked target) ( considered they might be splitting the bonus when attacking same target) .. Invariably the bonus was 20% 14.2 (4 DR) 1.8 // 14.2 * 0.2 - 4 * 0.25 = 1.84 14.6 (4 DR) 1.9 // 14.6 * 0.2 - 4 * 0.25 = 1.92 15.8 (4 DR) 2.2 // 15.8 * 0.2 - 4 * 0.25 = 2.16 7.8 (4 DR) 0.6 // 7.8 * 0.2 - 4 * 0.25 = 0.56 10.6 (4 DR) 1.1 // 10.6 * 0.2 - 4 * 0.25 = 1.12 Then I loaded an older save - game started before 1.05 23.7 (4 DR) 8.5 // 23.7 * 0.4 - 4 * 0.25 = 8.48 40% Mystery solved . Marked Prey's nerf from 40% to 20% isn't savegame retroactive ..
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don't think +2 DR made that much difference in that video.. But those jolting touch scrolls might eat a nerf at some point ..
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1.05 killing them with love series
peddroelm replied to peddroelm's question in Patch Beta Bugs and Support
bump http://i.imgur.com/YfJtOid.jpg 1.0.5.0567 -
Patch Notes: 1.05
peddroelm commented on Darren Monahan's blog entry in Pillars of Eternity Support Blog
what's in 567 ? -
http://i.imgur.com/i8BW2rv.jpg (level 8 party) 3 Chars dead before I managed to pause/blink .. Ranger was out of range .. And Rogue revived due to second chance item and won the fight .. I don't recall xaurip priests ever being this dangerous .. Adra Dragon probably checks under its bed for xaurip priests before going to sleep ..
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Tested this while testing the animal companion damage talents .. " Activated marked prey 30.6 slash + 4.4 pierce // crit 30.6 * 0.4 - 7 *0.25 = 10.49 != 4.4 // 30.6 * 0.2 - 7 * 0.25 = 4.37 23.1 slash + 2.9 pierce // hit (23.1 * 0.4 - 7*0.25) = 7.49 != 2.9 (very different) // 23.1 * 0.2 - 7*0.25 = 2.87 So marked prey only adds 20% lash damage to AC vs 25% DR .. Sneaky suspicion .. 18.7 * 0.2 - 7*0.25 == 2.0 This was Ranger attack " So my conclusion was that in 1.05 Marked Prey bonus was lowered down to 20% from 40%.. But then this morning new beta patch update 1.0.5.0565 marked prey test vs gul (0 DR) 20.4 + 8.1 ( 40% ) ?!!? Did you change Marked Prey's bonus value from 40% down to 20% and then back to 40% in 565 ?(doesn't sound very likely) .. Is this inconsistent behavior (ability will sometimes for unknown reasons only provide 20% bonus ) ? Measuring error from my part ? 1.0.5.0567 23.6 * 0.4 - 18 * 0.25 == 4.9 still at 40%
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new beta patch update 1.0.5.0565 marked prey test vs gul (0 DR) 20.4 + 8.1 ( 40% ) ?!!? - are they messing with the value between various versions of the beta patches ? (not likely ) - is the ability behaving inconsistently ? - measuring error from my part ? 1.0.5.0567 23.6 * 0.4 - 18 * 0.25 == 4.9 still at 40%
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new beta patch update 1.0.5.0565 marked prey test vs gul (0 DR) 20.4 + 8.1 ( 40% ) ?!!? - are they messing with the value between various versions of the beta patches ? (not likely ) - is the ability behaving inconsistently ? - measuring error from my part ? 1.0.5.0567 23.6 * 0.4 - 18 * 0.25 == 4.9 still at 40%