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araj123

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Everything posted by araj123

  1. Man this is a dream coming true not gonna lie. A skyrim like rpg from Obsidian? In the PoE Universe? Here please take my money! I am more hyped for this than i am for cyberpunk and that is saying something given that ive only seen a few minute trailer.
  2. Sorry if this was already asked. Are there any plans for VR support?
  3. No law against being completely, logically, and factually wrong. I agree though, auto correct is terrible. factually wrong? :D alright please enlighten me then. I am not sure if you've played an Epic shadowdancer in BG2 but the Things you can pull off with the clone HLA there is Nothing that Comes close in deadfire. It Pretty much turns the class into a caster. You can do double timestops and stuff like that. You just claimed one class, not only class, but one subclass, from BG2 had more combat options and techniques than every class in Deadfire combined, including all the m
  4. No law against being completely, logically, and factually wrong. I agree though, auto correct is terrible. factually wrong? :D alright please enlighten me then. I am not sure if you've played an Epic shadowdancer in BG2 but the Things you can pull off with the clone HLA there is Nothing that Comes close in deadfire. It Pretty much turns the class into a caster. You can do double timestops and stuff like that. Just Name one ability in deadfire that has as much Depth as the SDs clone HLA … or Simulacrum … or Project Image … or mislead … list goes on
  5. By the same coin you can take the entire set of skills of any of the fighter classes and compare them to BG2 and say BG2 doesn't hold a candle to Deadfire. Arguably that's an even more important case since it distributes the complexity and micromanaging more towards all classes and thus all characters, and thus in practice non-caster types are made into active roles opposite to the usual auto-attack bots that they are in the IE games. Even if the depth of the wizard/mage is reduced (I don't see how it is, but let's pretend it is so), it is pretty clearly made up for in other areas. An
  6. If a fight is designed around the players knowledge of how to exploit the game systems, it is a bad fight. It's a problem with most high level D&D campaigns. The most enjoyable levels to play in D&D are, roughly speaking, 4 or 5 to something like 13 to 15. In the lowest levels, dying is too easy, and once you become substantially powerful, the game loses much of its appeal. Funnily enough, this applies to both PnP and CRPG, in my view. PnP remains slightly more enjoyable at high levels, because a human GM is always, and without exception, more intelligent than the AI of a CRPG.
  7. If this isnt too much of a hassle would someone be up to do this?
  8. I think there are mods already that change the scaling so if these people can do it surely OBS can do it too?
  9. How could you even think this is a bug like please eloberate I think its fair to assume that OP is trolling Perhaps he doesnt like it but that doesnt mean its a bug
  10. I think they should get rid of the max +6 lvl scaling and just let everything scale up to player level
  11. Active buffs overwrite/suppress like buffs Example: If you use that fighter buff with mirror images on a battlemage, the game will take the higher of the two deflection bonuses and use that. Passives, on the other hand, can be freely combined with no bonus suppression. Everything on the right hand side of your skill tree when you level is a passive. Those abilities do not suppress each other or actives. Everything on the left is active. Those things do not stack with each other, but stack with the passives. Deep Faith is a passive and way more versatile than Vigorous Defensive be
  12. I mean I am personally more of a rogue than a monk fan. But I tried that Thunderous Report from Kitchen Stove trick with an Assassin/Ascendant from stealth and result was like 250 fire+250 shock (500 damage) in a large cone aoe at the start of fight. so you get like a 400-500 aoe damage cone nuke as an assassin/cipher 1/encounter. There might be a better class than cipher to use that combo with assassin+something else, but cipher is not a bad choice as it instantly gives you max focus and the extra damage addition from soulwhip adds to the assassin alpha strike. Cipher Assasin is
  13. One charge is enough you summon it and credits will start rolling its same if you pick Monk as class easy
  14. Figurines are fine now we just need one that lets us summon a Monk
  15. The issue was with the weapon Wahai Poraga, not with Monk's skills. Sorry for the disappointment. Would have been better with Monk
  16. Monk has a few for sure dont need accuracy or pen at all Time for some balancing OBS
  17. Heres an idea for a sword (i know i know plenty of swords in the game already but swords are my favorite :D ) Idea is to give a frost supporting weapon that is useful to both spellcasters and melee type characters Adjust numbers to ur liking Freezing Void Sword Sealed Cold - +10% Frost damage Enter the Void - Grants "Pull of Eora" once per rest Upgrades: Cold Grave - 10% Chance to paralyze enemy on frost attacks for 3 seconds (works with spells) Frost Retaliation - 10% Chance to paralyze enemy for 3 seconds when being hit Unsealed Cold - +20% Frost damage Frostborn
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