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Tigranes

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Everything posted by Tigranes

  1. I wonder if devs can answer that question now the game has been announced. I don't think MCA and others would much like their own game to do that, even if they mutilate their own talents by sticking to LS/DS.
  2. I'm actually inclined to believe him.
  3. Your signature scares me. Keep away from my cats.
  4. *brings down the crunching cramp of justice, as one scrunches upon a tasty ham sandwich on a sunny day*
  5. Justice against whom, I wonder?
  6. A fan club developping, eh? Hello nice lady. Do you like cookies?
  7. Be nice, eldar's crying for the lost love of his eyes right now.
  8. I love Karzak. Gives me that fluttery feeling in my heart.
  9. Do you think there is a consistent, accurate figure of any casualties or such in the entire affair that is released to the general public? Doubtful.
  10. It already has. For now.
  11. It being non-TBH, atari-published BG3 is a possibility. But there's nothing concrete.
  12. Developers don't announce titles. Publishers do.
  13. Royal Pain number 2.
  14. It's all David Gaider Humour vs. Black Isle Humour. actually, gaider has quite a list of good ones up his sleeve, despite his legions of would-be assassins...
  15. I suppose that is a point too, Eldar. Perhaps it is unwise to criticise a character design just because they are "flat" or "clich
  16. I wrote that! Blasphemy! And it was directed *at* Eldar, too. Anyway, you could see it that way, but then cynism can make almost anythign sound stupid. "waaaaaaaaaaaaaa.... my mommy died from an army. lets go kill the son of the army's leader even though he would have had nothing to do it and even though it would do nothing to make me happier or help anyone just because im vengeful but look on me with sympathy because my mommy died just like millions of other people." Heh.
  17. No conclusive evidence to Delaware being KOTOR2. It is likely, though.
  18. True, but there's still a possibility that is bigger than "in theory". While I am leaning towards your view too, depending on a variety of facts, I'm almost certain of a second project.
  19. Gorth: In the beginning Morgoth wasn't evil, just talented, arrogant and ambitious. He wanted to create himself, just like Eru, and that's why he intefered with the creation of the material world, was punished, and fell into evil. Rather Satanic, I think.
  20. Possible scenarios: Delaware (underway a while) and new team put together for KOTOR2. Unlikely. Delaware = KOTOR2 and another title (definitely unsigned as of yet) in the works. Likely. Delaware = KOTOR2, they are contemplating another title and are looking for employees.
  21. Obsidian would have had at least 6 months to work on KOTOR2 by now if they started as soon as they organised themselves. But what is unrealistic, Sarkus, if you are replying to my post? Perhaps the more 'optimistic' end of my estimation; perhaps, but I had always leaned towards the opinion that they have not done much actual work on the game yet. But then, Delaware may not be KOTOR2.
  22. Right. Missed quite a few posts, but I'd just like to make a few points here. Why were Sarevok and Irenicus, both potentially complex, 3-dimensional and emotionally connectible villains, not developped more fully? I really think it was the failure on Bioware's part, to do so little credit to the villains - but everyone knows the huge undertaking the BG series was, especially to a company like Bioware in its early days, (by that I mean small) and lots of other things were cut. I think, however, that Irenicus got a somewhat decent portrayal, compared to the very neglected Sarevok. But Star Wars is about good and evil, not grey in between. Jedi are good and Sith are evil, so the fully evil villains are viable. I do not contest this; though this is one of the reasons I dislike the Star Wars universe, I will accept this as a fact it is. However, this is not the problem in the KOTOR series. The problem is that Bioware has never realised what "evil" really is. It is *not* the cartoonish, cardboard-cut thin, mean bully that Bioware throws at us with disturbing frequency. Is an evil overlord someone who plots deviously, manipulates cunningly, massacres people? In a sense, yes. But the Bioware Evil Villain is *also* a petty bully, foulmouthed, maniacal, megalomaniac, irrational, and ultimately a mish-mash of all things between evil, villainous and petty mean to create something that is a very low standard of evil. In the Star Wars universe, yes, you are allowed a not-very-humane villain; but you are not allowed a pathetic bully. Eldar: Fully evil characters like Morgoth and Sauron were also successful/famous/acclaimed. They are villains in a different sense. Firstly, Morgoth was much more of a Sarevok; I have no idea how well acquainted you are with Tolkien's myths; I'm not an expert in any case; but I will simply state that Morgoth was a character with a strong personality. His evil qualities are that of a calm, calculating thinker, and he is plagued by fear, paranoia and becomes chained in his own autocratic megalomania. He is at the very least a Sarevok in those terms, possibly more; he is a paragon of the evil overlord, and if he does not show any remorse or redemptive qualities, that is because he's an Evil God, the equivalent of Satan. Sauron, on the other hand, *is* rather pathetic. He was designed this way because he was not supposed to be like Sarevok or Irenicus, with whom the player character had a personal relationship with. Sarevok was simply "the" evil; rather like satan in the biblical story, a far cry to the avatar of evil in the world. You never heard Sauron talk (well, once?), or Sauron physically do anything, etc, in the story of LOTR; he was never supposed to be a living villain like Saruman was. - and following up on that, Saruman provides the missing piece in the villain ranks, an evil man broken by his own fears, distrust, obsession. They all may not be the best villains (certainly not sauron), but they serve their purpose well in their designated way.
  23. *sigh* there's no confirmation that KOTOR2 is Delaware, although it is definitely possible, even likely. The employment roster proves that OE has, or intends to have, more than its 'original' 20, thus more than one developer team if they continue their policies, meaning they might have another project, which is not signed yet. In fact, I'm leaning towards that.
  24. Heh.. I always pictured Teatime as his avatar.. ugh, I've looked at it too many times.
  25. Irenicus had more complexity than Bioware's average "villain", but of course, most of the others didn't - Sarevok had potential but was underdevelopped, Melissan was the classic villain, so was the Creator Race's overlord thingy, (though Aribeth had the whole redemption thing going), etc. Bioware needs to recognise what Evil really is. Their game designers have an overriding flaw in that their stories always cartoonise evil, and decide to treat it as a 2D thing; they never show that people who we perceive as evil might in their own minds be justified in what they see as a 'right' quest; furthermore, villains are classified into two types; those with redeeming qualities who will be redeemed (or die a tragic death and be elevated in status thus), and those who will NOT be redeemed - and for that have NO likable qualities. You might want to massacre a nation and still give a child a warm smile as you walk down the road.
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