-
Posts
10398 -
Joined
-
Last visited
-
Days Won
22
Content Type
Profiles
Forums
Blogs
Everything posted by Tigranes
-
The music should be scored specifically for the game. and while there's nothing wrong with guitar, beats, or stuff like that (if used well) in a game music, real songs would probably be as bad as you can get.
-
Well, it was a nice test to filter out the open-forum trash, and they are probably waiting for people to stop being so insistent. Just when you think they won't release info anytime soon, there it comes. Of course, the thing with big forums is that with every major event all sorts of idiots come in and go out.
-
Actually, that might be what they want us to think. Since it could be both, it's the best way to keep us in the dark.
-
At least it's creative. Heck, it might even be interesting, but for that you'd need more than a normal school (and by that I don't mean campus battles ) Besides, I doubt any dev would do the dialogue, reactions and atmosphere right for teenagers (or kids).
-
This just keeps getting weirder.
-
Talk about out of context. *In* context, going against that phrase would mean you are against any kind of predetermined beginning of a game. What do you want, an option to start wherever you want belonging to whoever? Yeah... wonder how long that'd take.
-
The first one was good, despite its flaws, so I think that a sequel is warranted. I mean, why not improve upon the first as people like Obsidian are capable of? There's a non-Visceral look on everything.
-
Karzak's actually right.. the times I've played a thief, in combat and equipment he ended up bascially as Fighter-Lite with backstab. Occasionally I might lay a thousand traps before angering that boss and be cheap. And as for the shield: It's hilarious they removed it and yet you could buy Shield of Reflection+1 and Fortress Shield as soon as you came out of Chateau Irenicus.
-
FF4? Cecil was .... 1991? Besides, his kingdom was so ridiculously downright evil. Prologue involves killing innocents for greed. Booring.
-
Reads rather amateur, and doesn't really seem like our MCA.. but who knows?
-
Hmm... that's a refreshing idea. If it's done well it could be very unique. Furthermore, this could actually mean one could really be a champion of evil... some kind of Evil Overlord at least, instead of just another greedy adventurer.
-
So honest, little Chris. Obsidian has funds to afford more people? Feargus had implied that wasn't the case.
-
D&D: Does Obsidian 'ave an interest?
Tigranes replied to Sargallath Abraxium's topic in Obsidian General
I love humanity. -
D&D: Does Obsidian 'ave an interest?
Tigranes replied to Sargallath Abraxium's topic in Obsidian General
Ah, but pnp D&D is just as complex as your first example, if not more. CRPGs simply dumbed it down. One reason I always play as a wizard in any D&D game is that I *can't* stand being a fighter; give me weapons and skills, but in the end there's way too much hack, hack, hack. -
D&D: Does Obsidian 'ave an interest?
Tigranes replied to Sargallath Abraxium's topic in Obsidian General
What, because you had a perfectly good reason to shoot it up? New Reno might not have "belonged", but it was the most interactive and most lively city in Fallout series, IMO. -
Suggestions for project Deleware
Tigranes replied to birdiedude's topic in Star Wars: General Discussion
Nice points, but I will agree with Sereyna in one point; the reason that there are always shining beacons over Quest Characters is so you don't have to talk to every last Joe Baker. Let's see... a great example is the Mortuary of Planescape: Torment. If you talk to Zombie #42, after awaking a memory of placing something in that zombie's heart, you can access the plane and retrieve some of your valuables. The catch is, the floating name always says Zombie Worker. So you end up talking to the +30 zombies in the place, each time skimming thorugh the Torment's classic long description to find the zombie number. You do not want to do this the entire game. This is one of gameplay > realism things; if a baker gives me a quest i want this baker to be Malcolm the Baker, not Baker. There may be occasional average Joe that gives useful information, but mostly, the current method is best. -
Sammael is right. It strikes me as intriguing that Obsidian began hiring in a rather significant scale soon after Feargus had stated that they had twenty staff, which was enough for their project, and more would be a waste as they did not need any more for Delaware. Makes you think...
-
Aye, all the dialogue needs to do is mask the options' underlying variables and scripting hoopla sufficiently (how many times have you seen the Thousand Variants of Give Me Money Or Die?), which would mostly mean that the dialogue itself would be of high caliber than, oh, NWN OC.
-
Because everyone knows that even if you don't ask for rewards, you always get rewards, and mean evil people who do ask for rewards actually get worthless gold instead of precious items or experience... *draws deep breaths* Some things really suck in RPGs right now.
-
Naw, don't you see? It'd be a challenge. Playing the nice guy would be harder than ever with all the noobers.
-
I'll read up on the posts later - but just a disclaimer; I respect any opinion, or lack of it, on homosexuality, I just thought that site had a ridiculous, unfounded argument and generally intolerant and discriminative.
-
Frank, your idea is compelling; yet there is a limit to how this can happen. There are so many ways you can make your early choices... in the end, NWN OC suffered in that it was a linear (yet *still* crap! gah!) story where you HAD to save neverwinter, you HAD to be a hero, you HAD to walk on the seventh step of the staircase in Joe Beaver's house in the alleyway #3. So what do you do, if you still want to give multiple dialogue options? Loop, loop, loop. Reminiscent of a few BG2 dialogues but even more blatant and ridiculous. The thing is, often lack of dialogue options - or plot linearity - can be forgiven if the author must use this to create a good story; and it helps to have many things set in stone (one of many reasons why novels generally have better plots than games). Unfortunately, NWN OC still sucked.
-
Yet can you deny that his voiceovers were done excellently? If you dont like his dialogue, could you recognise that his voiceovers *for* the, in your opinion, crappy, dialogue, were great? And if you dont even like the voice talent... pfeh, we just dont agree, do we. I realise that the acclaim for Irenicus and his voiceovers are of course opinionated, but how else can you judge voiceover talent? Let me speak without examples then - some voiceovers in games are downright excellent as judged by most.
-
I'm pro-gay, though not gay myself, and while anti-gay people irritate me a bit, I say, believe what you believe, and leave them alone. But then I came across something so idiotic I had to share; either you'll agree on its stupidity, or at least laugh at it. http://www.tencommandments.org/homosexual I got the link from Chief Censor report of NZ.. apparently this country couldnt censor the site because of some random faulty law. Anyway, it's absolutely disgusting. Read this: So, genocide with homosexuals? I fail to see how this is less "injurious to the public good", as the censor puts it, than child porn. Maybe I should purge you from this earth for extreme retardedness. Do you know what the most infectious disease in the human world is? Stupidity. And you're one of the causes. I'm perfectly fine with Christians, or people who think homosexuality is unnatural, etc, etc. But what the hell? This guy doesn't even sound Christian, just another bastard using the bible to further his own fanatic "arguments". Ugh.
-
Depends on what mp3s. Are Irenicus' lines better than a lot of trashy songs?