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Tigranes

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Everything posted by Tigranes

  1. It's 16th of November now. Why the hell do you need 16 days to put CDs on a plane, use the postal service, then truck them to various stores?! WHY?! I predict further delays, eventually resulting in 30th of November. Go go globalism.
  2. 9th of November, probably to be pushed back, for NZ. Heck, Gothic 3 isn't even here yet. O_o
  3. It was the only game to make me feel I was watching a Japanese soap drama.
  4. No-Enc was also in FFVII, although it didnt come quite so early (requiring lots of materia XP). I can also remember it in some of the other SNES/PS ones. And jags, which boss fights were ever 'unbeatable'? I can think of the spider-like thing in the Nibelheim reactor and the feckin' Door in the Temple of the Ancients (GOD, I hate that thing.), but apart from that FFVII was fine. FFIX was easy. So was VI, really. It was more the regular encounters that wore you down and killed you.
  5. Yes, but he didn't write Picard, did he?
  6. Sure. I live in New Zealand.
  7. Out of all the people I know in Bethesda, Id have prefered him the most, so yeah, this is sorta good news for now. He certainly does have an eye for making interesting 'levels'. Although, who knows what will happen 2 years from now. Ferrrrrrrecough.
  8. "More" is not the right word there.
  9. Everything on the other side was horrible for me, because 1/ It was ugly and of horrible exploration value, which cuts out a lot of Oblivion's advantages. 2/ There was ONLY combat. And way too much of it. 3/ I prefer my enemies to do something other than GROAR and run directly at you. The first Clannfear battle in the courtyard, when you go to that K-town thats ravaged. Now that had a real sense of thrill and 'terror'. But do they really have to make you go in there so often? ...no, I didn't think Illusion would be very useful as a Major discipline. ;
  10. Spider, that was in comparison to my point that nearly every game fails on its initial ambitions. I'm not saying it's horribly unfinished compared to KOTOR2 or other games like that. I wouldn't make such a point when the stupid stupid country STILL doesnt have the game in stock. ; For myself, I predict that I'll love it despite all the bugs. God knows I've played more buggy games. Can anyone else confirm that the 2nd patch fixes stunlock, btw? That would be pretty cool of PB.
  11. I think anyone that was looking for DM to be more than a melee FPS will be disappointed.. that's the impression I got from the start, though that was partly because I didnt look into it as much as others. It's goign to have levels and you're going to fight with a pretty good melee engine. I'm excited about that, actually. THat's how I'd prefer DM to be. Real sword combat.
  12. Or, everybody gets excited by their own projects and wants to complete their ambitions. Everybody who dreams and hopes will fall short in the end. PB simply did so in a way a bit more excessive and apparent than others. It's not a matter of basic stupidity as you imply, but a matter of a mistake, one they've admitted to, and will hopefully fix next time.
  13. One of the biggest tabulature sites, OLGA, has been given orders to shut down (see pg1, pg2). People who remember the last thread about OLGA's impending doom will remember that the excuse given is tabs hurt sheet music sales and therefore hurt musicians. I can understand the sheet music debate since tabs, while not serving exactly the same purpose can be said to infringe on that market share. But musicians? tabs do a lot more good to a musician's lasting fame and contribution than it does harm by miniscule sale obstructions. Furthermore, it's nota s if sheet music for thousands of musicians are available, even online, outside a single country (usually the U.S.) If you live in, say, New Zealand, good luck getting real sheet music instead of tabs. It's pretty sad, really.
  14. Is there a devpost somewhere in there? If not, no poitn reading past the OP... I dont see how it really matters to be honest, but its equally odd that the bracers and boots are in. "naked' people are usually used as slaves in the game, true, but it's still an unnecessary oddity.
  15. Fair enough Volo, I walked into that one. Now do that with the actual argument.
  16. Question, DL: Why is it then the wearing of the Veil was not a widespread practice as it is now, before the 19th century?
  17. It's about as silly as, oh, that's right, people buying what they want to buy with their money, Volo. I pre-ordered it in my case because it was 60% price of retail, and even if I bought it way later, it'd probably be for that same price. I also want to put my trust in PB, because everything I"ve heard indicates that underneath all the bugs lie a great product, and I want PB to survive and have another go at it. That's an extremely logical perspective of where my money will go and what effect it might have (however miniscule in the macro sense), so it is not 'wrong', whatever you might say. The superimposition of a singular, if correct, dictat onto every situation is extremely unreasonable.
  18. Aye? I must have PK'd that bugger before he sang that, or I might have let him live...
  19. From what I hear from people who've fought tooth and nail through the bugs, though, seems that a very good game lies underneath all the buggy crap. I've preordered it anyway (since it arrives at NZ this friday int he earliest anyway)... I think if you're lucky enough not to have gamekilling bugs on your particular system, then you can enjoy it a fair bit.
  20. Then individually, Obsidian has FAILED with regards to timestop.
  21. There are many things that are not very crucial. Let's talk about the word 'aggregate'.
  22. I wouldn't know how it works in pnp D&D, but if NWN2 limted it to an area they could ensure that anybody who enters the affected area after casting is similarly effected (i.e. stopped) - just like if you cast Cloudkill, then someone enters that area, they are affected. So that timestop works more like a continuous paralysis effect in selected area except for caster. Of course, that would have to apply to projectiles and so forth; and there's the danger that if you stay just outside the timestop 'sphere' and fire what, ten arrows at the caster, as soon as timestop ends the caster will be hit by them - and I don't know if that's what we want. I'd certainly have loved timestop in some form in the game, at least for singleplayer, though. It was especially lovely in BGs, if a bit OP. I thought in NWN1 it wasn't very overpowered (In SP) because there was only one of you, the timespan was relatively short and if you relied only on timestop you were guaranteed to get pounded as soon as it was over, anyway.
  23. When all your spells run out, when all your meat-shields fall dead, or at least temporarily unconscious, when you're in a bind with no magic out, It's dum dum dum It's MAGIC MISSILE!
  24. When they're 16 year old girls camping out outside cinemas with their goth clothes, goth makeup, goth hair, goth eyeshadow, goth nails and talk about how "OH MY GOD LIKE SO I HAD SOOO MUCH TO DRINK LAST NIGHT RIGHT HUH?" Yeah.

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