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Everything posted by Tigranes
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Colrom, the Azure bug happened to me as well. It's because when at low health he wants to stop fighting and initiate conversation, but if the nearby city guards are fighting with you, they don't "count" and Azure has to keep fighting them. Azure naturally cannot die until he's talked to you, but thanks to NWN2's baby-coddling you can't attack blue people, so.. reload and just leave the city guards behind, really. Conversely, does anybody know just WHEN I can get rid of stupid ? I don't mind being forced party members for a certain duration, but this is getting downright ridiculuos. I hate her. I hate the character, I hate her reasons for not leaving my party , and I'd much rather carry around another fighter type. I've just met . When can I get rid of her?
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I get the same with a Radeon 9600 Pro, though.
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OPINIONS, FIGHT
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Yeah, all he has to do is buy a power supply converter, and import every single game for the next 4 years from japan.
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In that case she'll still be somewhere in the same area.
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I dont know, I dont have any problems with the camera. It does the zoomy thing with buildings but all you really need to do is rotate the silly camera. Also, swapping Left and Right in nwplayer.ini fixes the reversed rotation keys. Now hitting left arrow actually rotates left, etc. Especially with mouselook, it's not a real bother at all. I change my thing all the time, to a more KOTOR look outdoors, more isometric indoors (thanks to my fps... conversely, with everyone getting less fps indoors... wonder if it's lights, shadows, or the fact that there are ceilings now? Even with houses that dont have much in the way of objects or lights lag, so...)
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The gameplay system doesn't matter, the engine does, when speaking of toolsets and server possibilities. Also remember that the franchise was geared towards the console releases. The gameplay system, btw, is also different; KOTOR series was D20, NWN is D&D3.5.
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Indeed. You have to cancel as it is. Also, its impossible to access the level up screen to look at things when you ARENT levelling up. And I can't find resistances anywhere in character screen. Or stats. I loved looking at Kill stats.
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Are you sure your code is correct? It's Also there are two keys, Did you ever get the dialogue message "all keys are now in and you can open the door"?
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I don't know. It's a good deal more lively than most other parties I've seen lately, so it's good enough for me so far. And do you mean
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Unfortunately, I seem to already be in act 2 and none of the companion related subplots have really climaxed. The ones I really want are Khelgar and Neeshka . It just seems like it's hard to get a lot of influence from characters unless you go out of your way to cater to their specific mode of thinking. At least in K2 there were plenty of one-on-one talks where you could get something going.
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Well, I can't even get into Blacklake right now because the game crashes. It loads the 21 areas, then screen goes black instead of turning into the "second" loading screen, then crash. Game-wise I have to get in there because
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10fps are perfectly playable! Ram, HDD and GPU should be no problem, I think. 7600GS may not pull out the absolute best, but that shouldnt matter too much. Apart from NWN2, though, I wouldn't know how long it would last before needing a replacement. Core2 is the one that may give you compatibility trouble, but most such problems are surmountable with some computer knowledge anda lot of patience.
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Then go play and don't "discuss" with us. Coming on a message board to say talking on a message board is silly is almost Hades-like in its magnificence. Been playing a bit more and I want to know if anybody's done the Neeshka / Leldon quests by actually sneaking. It's a lot more cumbersome due to having to braodcast stand ground (Then "Follow"), and the fact that party members teleport once you get in dialogue, but I've already and don't fancy knocking all the thugs in the head again when I'm supposed to be sneaking.
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Neeshka has my blastglobes, and I have the most influence with her, anyway. :whistle: Elanee and Qara piss me off because the former's too shallowly goodie goodie and Qara is just plain immature. She might have license to act as she does if she was actually poewrful. Khelgar, Neeshka, Bishop and Sand are all pretty cool. I don't carry Casavir because his voice is annoying. conversely, Grobnar's daily mission is to "Guard the Sunken Flagon".
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Once again, alan, I had already addressed this point before you made it. Certainly I have no sympathy with anyone who exploits this then claims the game is too easy; but what are you to do fi you are just playing "normally" but it happens anyway? Most times this happens to me, its because the only character left alive is a mage or osmething and has to run away before it can 'regroup'. As it happens, the game revives everyone else. I try not to use them anyway, but I do believe it is an immersion killer to a degree. Anyway, the game could be a bit harder, but I would definitely say KOTORs and JE were way, way, way easier. In those games I never had a single battle worth remebering or that was challenging. In here, I do.
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Your party members will resurrect if there are no enemies within a set radius. That 'set radius' is not particularly large. If you ever find yourself with only one alive party member running for his life, you will be sure that your companions, with no enemies left around them, will resurrect. In fact, just now it's the only way I got past So far I'm having a lot of fun as well, alan, but I must say you are not addressing the issue fairly when you keep comparing it to "running back to the temple". As I say, nobody is suggesting that. But wouldn't you agree that companions should nto revive while anybody is in combat, at the very least?
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Alan, you have a godo point with the temple thing; usually, I would just use the Ctrl+R cheat to revive my companions when I have cleared the dungeon. The problem is when after every fighti nside a single dungeon they revive, or even DURING fights. I had fun with BG2 system but I'm not advocating that - I listed some of my suggestions last page. It doesn't lend to immersion, or a sense of danger and thus fun, to the game to have people revive so quickly and anywhere. I would prefer them to script it using areas - if you die once in one area, then you only revive after a map transition. Much better.
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I liked Cespenar's voice more than Deekin's.
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I wasn't claiming rest should not be allowed, Pop; that was just my way of making the game challenging. There's nothing like having no spells, and at level 9 being down to your half-health thief with acid flasks and somehow pulling through. That was the joy of IE games and Fallout that has been lost now. In larger dungeons there could be designated rest spots, or possibility of random encounters, or HOTU-style "light fire" mechanism. Not uninterrupted unlimited rests anywhere and everywhere that solves everything, yay!. With doors, so far the AI has been good. I have very low ~7fps indoors until I get more ram next week, so in a few places I skipped some of the smaller rooms (another complaint about nwn2 really; it doesnt make me search every room like I had to with NWN, BGs, IWDs, because they just arent interesting, at all. Half of them dont even have a container in them.).... lo and behold, when I was fighting an encounter I would be sandwiched by some thugs from the back, in the rooms I had passed! Mages die fast.
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Enemies can and do open doors. I'm not sure how consistently they'll do it though. And in some maps the doors are left open exactly for this purpose.
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Furthermore, if your character dies and is 'resurrected' after the battle, all his maladies (e.g. diseases, lowered ability scores) go away; in some ways it is even benefitial to have your characters die. Even if the player doesn't actively exploit this, he/she will be affected; this contributes to the mechanism where as long as you have healing spells, every battle you can fight with full health and full status, just a few spells less .... unless you rest! Which you can do any time! I try to resist this and refuse to rest in a dungeon until it's been cleared. Since NWN2's obviously been designed otherwise, this makes the game really challenging... or it would be if it weren't for the 2nd flaw: If you are fighting and, say, only Neeshka is left. She hightails from her enemies, naturaly, adnt hey follow - what the, hey? Your companions, who have been left 'dead' in that room which is now vacated by enemies, have revived! Neeshka comes back, and the companions destroy the enemy. Really, really stupid. I think if they wanted to have the auto-resurrecting characters, they needed to make it a bit more skimpy; i.e. as long as any one character is in combat, nobody can be resurrected; resurrected characters retain all status maladies; resting isn't quite so easy (at the very least requiring items). But then, what are you gonna do? Casual players wont like it.
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I believe you can get 2 holy symbols. I know I did.
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Doh. That was right. I had been confused because It's all fixed now, and I'm back in Also, in the above portion, I played some of it with 4 companions, and didn't seem too unbalanced. Was quite challenging for my level 8 party, since I had 2 mages (myself and ). But then I"m not the best at NWN combat.
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Great. Can someone help me here? I'm at Old Owl Well, so if you're past that, read on;