Jump to content

NoQuitt

Members
  • Posts

    28
  • Joined

  • Last visited

Everything posted by NoQuitt

  1. This this this. I remember thinking how awesome it was the first time an enemy SCS mage cast magic missle against my mage that was casting Breach just so he could interupt him. Would be aweome if PoE had that kind of action
  2. This is by far the most important issue to me. BG SCS is an example of very intelligent enemy AI that not only creates interesting and challenging gameplay but also adds to immersion because enemies that are making smart decisions/adjustments kind of feel real. I really hope they come through with some good AI this time around.
  3. The indicators are a really nice addition, especially the accuracy indicator which is just awesome. How about an engangement range indicator?
  4. Here's mine for +50% exp req if using IE mod 4.10 (windows): https://dl.dropboxusercontent.com/u/32777109/Games/Pillars%20of%20Eternity/Assembly-CSharp.dll Awesome, I'll have to try that one. Although IE mod has been updated since then so it may not work. Y'know, if +50% feels right (which it sounds like it would)... you might talk to bman about just putting that into IE mod as another checkbox toggle. That way it'll automatically stay updated with the mod. Yeah, a toggle for that in IE mod would be ideal. Maybe even a slider between 0 - 100 if he's able to do it. I would love something like this.
  5. This is awesome. I was waiting for 1.5 before I gave PoE another go but now I am tempted to return early. I'm doing a first play through of IWD though and loving it so probably not :D Let us know how the rest goes
  6. The way I see it is there is little to no difference between the resting systems of old IE games and PoE. Resting in PoE is not limited in any meaningful way.
  7. Resting limits (properly balanced) should be enforced on the harder difficulties and loosely enforced or unenforced on the lower difficulties. If a player is feeling harassed by the resting limit then they switch to a lower difficulty.
  8. I know nothing of programming AI. Is something like this really complicated and difficult to do? Does it demand too much time and resources from the developers? I'm playing through SCS for the first time and loving the AI.
  9. Oh of course. At least until 1.05 drops and they (hopefully) reduce the XP gains from those massively. It'd be a shame to not be able to do them at all, as it sounds like they're fairly challenging pieces of content. You can do the bounties without gaining the exp. Make sure you don't pick up the bounty's head after killing them as this gives exp. Turning the bounty in gives a lot more exp as well. So you can do the fights and pick up the unique item they drop and as long as you don't pick up the bounty's head you won't be getting experience out of it. I only did a couple of them so I don't know if you need to turn them in to unlock more. I also don't know if they drop a unique item every time. Edit: You can only do the first 4 this way.
  10. You can still do the bounties for the loot and not get any experience. Just don't pick up the bounty's head after you kill them because this gives exp. Turning the bounty in gives even more exp. I believe the bounty will drop a unique item every time but I'm not 100% sure as I only did a couple.
  11. So clever. Much sarcasm. Really though... You were in the Beta, no? You know what dramatic improvements they've made. This kind of exaggerated negativity just comes off as petulant at this point. I agree with his point though. I would advise OP to play BG1/2 and then pick up PoE when it's a bit more polished. PoE is a fantastic game, and I feel OP would be better off doing a play through later on when there aren't so many issues. I am considering dusting off my copy of BG2 and coming back to PoE after patch 1.05 so I can have a more enjoyable experience.
  12. PotD is painfully hard, but only at the beginning. Once you reach Defiance Bay, the difficulty drops big time. Just don't leave Defiance Bay early like a big boy and squad wipe like I did:D edit: unless you are good at this game. I am not.
  13. I cannot enter a console command. I can open up the console with ~ and type whatever I want in there, but after pressing enter again to input the command nothing happens. I type "iroll20s" and hit Enter... nothing... iroll20s is still there. It's as if the Enter key stops working when the console is up. I have searched everywhere to see if someone had a similar issue - nothing. I watched a Youtube video of someone inputting the command to see if I am doing something wrong... nope. Is it not the Enter key that inputs the command? My silent rage increases with each failed attempt. I feel like there is a very high chance I am missing something very obvious. All I want to do is change my companions' level1 abilities (Bears Fortitude Durance plz....) Someone shed some light please. I will add that when I am typing in the command my hotkeys are still functioning. So when I type 2 in iroll20s it switches to my #2 character on the toolbar. I am pretty sure it has something to do with this because it wasn't happening to the person in the youtube video.
  14. Wow this is awesome... I had no idea :D Do you get the item without having to turn in the bounty?
  15. This is way off. Some people like a challenging experience when they play video games and it has nothing to do with chest beating or stroking their own ego. The way I see it is people are concerned with a legitimate issue - not beating their own chest.
  16. I feel exactly the same way I actually feel a little guilty when gaining side quest exp! I find that amusing :D Since I am trying to gauge what I should and shouldn't be doing in order to keep a challenging experience for myself, this post has been very helpful. My party just became level 6 in Act2 in PotD/ToI - have only done a couple of the Act2 side quests so far. Would you suggest sticking to the main path from here on out in order to maintain a good challenge? Well if you're doing Trial of Iron that's a tough one. Have you finished the game before? I wiped 40+ times on the last battle at level 9 and didn't get close, beyond that, I died a few times in Act 2 in Cliaban Rilag (Spores) and a few times on Burial Isle at level 8. Bet you'd have a great time in Od Nua at lvl 6. Haven't finished the game before so I don't know what to expect. I am not doing Bounties or Tasks because it seems this is where much of the bloated exp is coming from. I was wondering if I should take it further by limiting Quests. I am hoping I can still do the standard side quests (no tasks/bounties) and still maintain a challenging experience. I really wanted to do the bounties though. Challenging encounters with unique items as a reward is nice (I love reading the lore on these items!). I don't mind it too much though, because it's just more content for me on another play through whenever the exp gets tuned or modded.
  17. I feel exactly the same way I actually feel a little guilty when gaining side quest exp! I find that amusing :D Since I am trying to gauge what I should and shouldn't be doing in order to keep a challenging experience for myself, this post has been very helpful. My party just became level 6 in Act2 in PotD/ToI - have only done a couple of the Act2 side quests so far. Would you suggest sticking to the main path from here on out in order to maintain a good challenge?
  18. Nice post and congratulations on your victory! I look forward to reading the rest of your feedback. I am considering a similar challenge (PotD/ToI first play through) and was wondering how you felt reaching the level cap so early affected the difficulty of encounters for you for the rest of the game? Did it trivialize combat or did combat remain challenging due to it being on PotD/ToI?
  19. 2 would be the easiest solution. Couldn't someone just unpack the asset files, find a leveling table, and change the numbers? I would love it if someone modded the exp in such a way that even after doing the vast majority of the content, I am still not reaching the level cap until towards the end game. This would make me a very happy man
  20. Yeah I decided to quit my hard mode run and start up a new run on PotD with a full custom party. I am going to be skipping bounties so hopefully without the bounty and companion quest exp I can still do all of the side quests without becoming over leveled.
  21. Did you do bounties? Perhaps bounties are what's putting people over the top.
  22. Looking for a bit of advice from you guys so I don't fall into the over-leveled trap. I'm doing my first play through so I don't really have an idea of how much is too much I'm playing on hard mode Trial of Iron. I'm running a fully hired party to there won't be any exp from companion quests. I want to do as much content as I can without trivializing things. Since I won't be doing any of the companion quests, will I be ok doing everything else? Would doing all the bounties still get me over leveled? Thanks!
  23. The meaningful alternative is to reset the dungeon if player retreats (for example, Souls games) and teach them how to play better through this. Or make the inhabitants organize superior defense next time he returns (mostly seen this on pen and paper games, unfortunately). Or make the quest fail, because villains left the dungeon and took the important loot with them / killed the virgin / nuked the village with a ritual meteor spell. Or locking the party in the dungeon and forcing them to deal with it using the limited resources they have + whatever they can scavenge from the location (like old school Dungeon Master games, where you have to eat and drink, which means scavenging by advancing in the dungeon and killing monsters for food). Consequences that actually matter. I agree completely. Something needs to be in place to enforce the whole limited per rest spell use/health design. Something needs to give meaning to the choices I make in battle. If I have to return to town from a dungeon for more rests because I failed in managing my spells/rests then there should be consequences.
×
×
  • Create New...