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My PotD Solo Monk/Paladin Build:
I received the boots of stone while in Dunnage. I got jumped while walking from the tavern to the radiant court. The mobs that I killed dropped them.
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Is Monk Helwalker worth it or even viable?
I'm running Sharpshooter/Helwaker with this Frost Seeker bow and it's the most obscene thing imaginable. I wish I were playing on POTD, but I'm playing on the difficulty just below it for the first play through. I literally instantly 1 shot the entire screen in every encounter off of a single arrow. The multiple projectiles from the bow + chaining from ranger + proccing extra attacks on crits from monk + bow effects (such as AoE damage on crit, which then procs additional projectiles again) leads to an infinite number of projectiles shooting around the screen. I uploaded a couple of screenshots to try to catch this in action, which I've linked below. Keep in mind this is from a SINGLE shot. Also, I did not come up with the initial concept for this, saw someone else with it and then modified it to my own needs. I couldn't even scroll up far enough to catch all the attacks from the single shot for the screen shot. https://steamcommunity.com/profiles/76561198005772592/screenshots/
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[Powerbuilding] Strongest builds that are still viable from beta?
Where do you get the frost seeker thing from?
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Understanding the stronghold
By the time I was in act 3 I had over 100,000 gold and nothing to really buy. At which point I upgraded every building in the stronghold, bought some crafting items and hired some "hirelings" for awhile. I ended my upgrades at like 66,000 gold. I mean, I get what you're saying, but I cannot imagine really having money issues unless you're buying tons of potions, scrolls, etc.
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Rogue build focusing on critical hits?
There's also a unique dagger with the "predatory" affix. Gives another 10% crit chance.
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Killing AOE machine, Barbarian build
Is carnage unaffected by the increase in AoE from Intellect?
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Hard Difficulty
Certain mobs give me difficulty. In general, once I grapsed game mechanics and min/maxed a bit, I'm flying through hard. I rarely even pause at this point outside of my initial combat selections because things melt so swiftly. Like with a lot of RPGs, early game is difficult, but once you get going you start to feel pretty OP.
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Ultimate DPS class? Rogue/Cipher/Barabarian?
My rogue is obliterating everything. Dual Wield, Very fast attack speed, 30% crit chance, another 20% on low endurance targets, high DR via Stilettos. One of my stilettos has "Jolting Touch" which absolutely CREAMS everything. Today it proc'd for 100 damage (plus 2 additional targets for 70ish), while I was critting 50+ with the basic attack for instantaneous 150+ dmg. I'm only level 7...in act 2. Playing on hard difficulty, I don't even really pause combat except for once to set my characters up, playing on fast speed, I just control the rogue while my 2 tanks soak everything and I dance around and flank everything. It's actually stupid how easy it is right now.
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WTB Rogue suggestions/advice
I run a similar build to this and, while I cannot speak for the original creator, I don't run Backstab because there are far superior talent options. Backstab is situationally useful at best. While it is true that you can get a massive first strike, it often leaves your rogue open and exposed and, therefore, is more of a micromanagement hassle than anything else. For those running a build like this one, I strongly recommend acquiring the unique Stiletto found on the blacksmith in Act 1. The proc "Static Strike" absolutely OBLITERATES things. I am currently in act 2 on my rogue, playing on hard, and the game has almost become too easy. I'm sure I will run into something that hits extremely hard and will be forced to reload, but right now I am flying through things. My largest single strike with a stiletto is 83. However, I levelled a "named" mage for 123 damage earlier today. A basic strike of 50+ and a static strike proc of 70. They happened simultaenously. My other stiletto has the draining modifier, restoring endurance on hit, and it makes my quite challenging to knockout. Especially since I can always use blinding strike when needed. I recently came across a strong ring with the "second chance" modifier and placed it on my rogue. It is probably responsible for 80-90% of my group's damage. Not because the rest of my party is weak, but because the rogue is so damn strong.
Awsumpossum
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