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lyin321

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Everything posted by lyin321

  1. ...maybe calling them 'lazy' is a more of an insult than I realized (and to be frank I still can't), but I am not going to apologize or feel bad for thinking that this is them taking the easy way out. And for me this is that in the end of the day...it's a bit like the situation with the Keep really.... ...but enough of that since it's really offtopic - continue discussing how pretty blue people are - very!
  2. Of course I can blame you. It was additional work to implement a separate feature for custom companions that many people demanded, and it is a feature which increases your options and replayability regardless of how many pre-designed NPCs there are. We also have clear history of the Kickstarter campaign where people asked for it and it was presented as a stretch goal. So there is absolutely nothing in the actual facts that supports anything close to "oh they are so lazy". I also like well written companions. I don't wish there were more, but I wish the ones we had got more attention. ...really it was so hard to implement as to be 'an additional feature'? To me it look to be just dialogue shortcut so people don't have to run/type a script themselves to start creating a new PC. But I am not a modder - it might indeed be such a hard task who knows? I guess we will have to agree to disagree on the lazyness scale:)
  3. Ofcourse companions cost a little more than random NPC with 2 sentences (although I wonder if you don't overreacting with the cost). But you are just being unfair about my judgement of the custom companions. For me they are the lazy solution and can you really blame me? I like way how BG2's do things more than I do the silent party from IWD1&2. I(my char) dislike having no choise as to what party members I will have.
  4. You don't. It's just one of the failings of the 'make-multiple-PCs-and-call-them-a-companions inn imo'. The idea of which (for me) is just them being lazy and going 'We created 6 companions with stories, but now I am tired. Lets give the playerss the tools to create generic companions for their party and call it a day!'. And it's not like the cost of creating a companion would have been very high and thus the few we got - they rarely interact with the world so I can't imagine giving them a backstory and stuff being so hard for a writer to do... ...but good to know about the moon godlike....I didn't realize their self heal was good enough to replace a priest. Now maybe I could create non healer PC and not having to suffer the Dunce (or was it Durance....) in the party:)
  5. Imo we are trying to maintain it's reputation/image as a haunted ruin:) I just wish we could flex our watcher muscles and do some necromancy for some shades/ghuls....and not search the land for the cheapest (and most pathetic probably) guards we could find (10 silver/day...what is wrong with you for accepting?!).... PS:
  6. If you want to put spoilers in a nice clickable box you can use '' '' to close it...and ofcourse without the ''. ...as for thee whole ''ruin'' thing: i might have missed it, but to me it just sounded as kinda bad idea to build the Keep on a such big mystery... Edit: /sigh Of course it didn't work...no idea how to explain:)...aha: ask google...it is amazing:D
  7. To be honest the prison was really disappointing...I thought that once we have prisoners they will have additional dialogues for us to get more information or maybe persuade them to be either paid or non paid strong guards for the Stronghold.Or even new (and interesting) party members... ....as for the hirelings...they should have named ''company of...'' or something that doesn't look like you are getting single guard. ...tho that will be hard to explain with you paying them 10 coppers/day....I mean WTF...talk about stingy!
  8. As evensong said you can also be invaded by humans - and I doubt they will go digging under your keep...actually they might, but they will probably die by the spiders there:) And even if it's monsters from the endless dungeon - the Great hall is more if you had done really (and I mean REALLY) bad at defending before that. It's better if the attack is where the old watcher was and not after my prison (ugh poor prisoners...).... ..as for when human attack you...maybe they could just some forest area (small one...and empty...and hidden until the event) IF you have build watchtower or the courtyard if not...?
  9. ...how could you?! Joking...I understand if you don't...especially ME (although to be fair it was a very different game - especially 2&3). Personally I liked Jade Empire and dream they will do JE2....
  10. Btw as few were wondering whether Diablo 3 have walk - the answer is ''ofcourse'':) It is also a console game (and if it is on consoles assume it have from walk to run/sprint transition and you will most often than not be right). As for the nexus mod it is good that it was done so fast:)
  11. Imo the blacksmith did the smart thing and faked his death:) ....I can imagine being forced to buy all the junk adventurers like to drag (for some reason). Oh the horror! "Show me what you have for trade! Oh just one moment to...drag...this...junk and sell you few things...."
  12. I never played easy so not sure if I am 100% correct but keep in mind that Shades (you should have 1 or 2) can summon Shadows so that might be why they are so many... As for a good strategy (especially since you have a big party) I find it best to divide and conquer:) Shades like to paralyse (remember the difference between easy/normal/hard is the number of mobs you will meet and not their stats/abilities) which lower your evasion defense (by 10 I think...?) so don't try to tank all with your tank. Send your tank to engage 2-3 mobs. but also send Kana to melee a Shadow too (he have nice armor when you meet him and 10 DR so unless he is mobbed he will last quite a while). Shadows are just hard to hit and might teleport from time to time so don't worry about Kana:) And least but definitely not last - learn how and what you can craft. Apart from ability to craft endurance potions you can also craft aoe spells to heal endurance so it's recomended you have few (they are low lore)
  13. Ah are these for us to choose from? How kind of you! I would take 2 and 3 please:) ....although - please don't compare DAO with Skyrim:)
  14. Haha. Sorry for laughting at your misfortune OP, but that is just too funny:) Anyway (to not spoil too much) the devs can't remove the event there since it is logical for it to be there if you have talked to Sagani. But yes - there shouldn't be any talks unless they have met a certain requirements...but I guess the game have too many variables in it as it is (stats/abilities/faiths/....I don't know what to call them...origins?). And maybe they hoped that the monsters will serve as natural barrier to explorers like you, but they give too many tools for us to get...unnatural strength:)) (buying party members). ....personally they eat me alive...
  15. If the Stronghold was afterthought maybe they should have given us small inn or a house for us to have a free rest and not make us Lord/Lady (tho I am not sure if female characters aren't/shouldn't be called Lord too). It just change too much to be mere side quest. Especially as the Keep is on a relatively important locations (on a trade route I would imagine). It makes you (eventually) important and not just one more random adventurer/thug. But in the end I am thankful that the devs put the basics in and now it will be much easier for the community to mod/add the life it deserves to have (for a good start to it please see Sabin Stargem's post). ...we already spend the whole game doing stuff while much more important things are waiting to be done:) It's like one of the rules to fantasy RPG now....along with having giant spiders (OMG fantasy universe without those!?)....
  16. Keep in mind that inns and your stronghold (after certain upgrades) give you stat bonuses and food too (no idea if they can mix or not). But it usually is 16 points of given attribute (not always ofcourse).. And if you want to have more ''dialogue'' stats you can always play spellcaster and be fine....although with how Resolve and Perception give you defense you can also play paladin I guess...
  17. Begin to cast fan of flames and then crackling bolt and you will see that fan of flames is much more forgiving in what it target than the 3rd level spell...so no actually...I believe that even if you are behind your tank (you shouldn't be) you can still use cone spell and use them to target few baddies....not as much as high INT wizard (big non FF radius)....
  18. You can easily create a wizard who can go and more than survive duels...maybe not tank exactly (someone who gets mobbed and live for a long time) ... ...btw cone spells are still not a bad idea. It is easy (and they will still work surprisingly well) to turn the cone away from your party, but still hit 2-3 baddies... ...unless you disable the visual cone ofcourse...then you might have some trouble:)
  19. The level 1 summoned staff is really powerfull weapon and it gives you extra acc so your wizard don't have problems hitting stuff. The problem as I see it is that PoE seems to divide combat and non combat (almost like FF, just without new zones) and unlike bg2 you can't carry your longer buffs to the next battle. Which is only a problem for a few spells, one of which is the staff summon..... And by the time that is not problem anymore (lvl 9) it is too late and I am not sure if it will be good enough:) ...and if we had a talant to make 1 low level spell per encounter in lower levels I feel that fighter/wizard would be very practical character to make... (and it's not like such a talant woulld have been OP.....it actually sound terrible for min/max-ers:)
  20. That actually doesn't sound like an awfully hard thing to mod...the game already have it since hovering over enemy shows hp/more info and it only have to modulate how low/hight the voice volume is....
  21. /sigh Ugh I didn't delete everything and now can't edit....so to finish the thought: And it is isometric game...it is not Inquisition or Destiny or something that (the walking) have to look very nice....to be honest the scripted walk looks as bad as the normal run so.....but maybe they have problems with the cloak animation or something like that...
  22. ...interesting...and I wonder why they chose to use generic NPC's animations instead of the one the PC uses. You know when you enter Gilded Vale:) And it is isometric game...it is not Inquisition or Destiny or something that have to look very nice.... Edit: you know it is interesting if the PC don't have walking animation and only NPCs do....that means you are possessing somebody!
  23. To make round hole ofcourse! As for the deflection vs might debate: deflection is more important simply because Resolve is something like Charisma...and as everyone agree it is much more important to be charming than to be strong! Seriously I usually take long time to kill with spell not because of the might (although mine is 13 mind), but because of all the grazes(sp?) I get... and there are items to give you spell damage...
  24. That is nice detail to remember because (especially if you can make them often) there are some craftable potions that have the same effects as your precious (at least untill you get to per encounter) spells....and scrolls ofcourse....and you can cheaply craft ''restore light endurance'' which is bugged imo and is a must have! .....and very good advice for paladins as they are quite boring class otherwise:)
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