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Voltron

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Everything posted by Voltron

  1. Hm, flashy? I would take then Chanter/Melee multi. Chants are quite flashy, have a lot of good effects and Chanter combines great with melee. As for flashy melee.... Monks are quite flashy with their Torment Reach so maybe that? Paladins are also quite flashy with FOD and spells. Rogues too? So maybe one of those three combined with Chanter? Very flashy is Fury Druid with elemental damage spells and combined with Paladin or Rogue. I agree on Psyblade. Generally Soul Blade is most boring subclass in PoE2, all you do is click SA from time to time and this is whole reason to take that subclass- very bad design.
  2. So far I am soloing PotD (not triple crown yet) and Herald (Kind Wayfarer/Chanter [skald or Troubadour imo]) is great for solo. You defenses and self heal is sky high and you still have a lot of great damage tools, AOE CC, AOE damage and passive buffs/debuffs.
  3. Same question I asked Koth with his pali/barb. Race, stat spread and what weapon? You all have me curious. Race: Human, boring I know, but the fighting spirit proc (bloodied 50% health or less grants accuracy and damage boost) goes sooOOooo well with this build. Stats: 20 Might, 12 dex, 12 per, 10 con, 14 int, 10 res. I think if I could do-over, I'd either drop 2 points of might and boost per to 14, or drop 4 points of might and put 14 dex, 14 per. Weapons: Soulbound Dagger and Soulbound Talking Sword While I run moonlike with my solo Herald (Also Kind Wayfarer but with Troubadour) which also goes great with that build- how does Human benefit you? I almost never go to 50% HP as my next FOD will heal me to full (and I play solo) so I imagine it does not proc quite a lot? Also I would recommend for stat to max INT as both Paladin and Chanter greatly benefit from high INT (I have 20 now with gear) as their buffs/debuffs/summon durations are affected by it and also it makes your Chants linger together more (in normal modal my Chants have around 4,7-5 sec time where they stack together at level 7). With that build you can easly dump CON due to insane healings and defenses and think about dumping Resolve too as your Will defenses are crazy on Herald.
  4. You try out that unique saber in Neketaka? I forget the name but it looked custom made for just this build. I think I found it in a shop near Arkemyrs place. I run that saber now (Sabre) with Blade of Yearwood on my Herald. It's great when you empower your dmg spell and you get instantly 2 phrases back. With Troubadour Modal that means that in next turn you will have enough phrases to do another invocation again. It also gives 2% Recovery for every Chant you have, which is great on higher levels. Really nice weapon. And it has great enchant right at start. Wish I could dual wield those :D. Wonder if they'd stack. I pair it with Talking Sword. Gonna solo that underground today probably.
  5. I play same solo PotD but with Troubadour instead of Skald since Paladin does not crit often. Herald is super fun :D. Heals are crazy, my defenses are sky high, I am tanky, which great damage (AOE and single) and tons of buffs and debuffs., and summons on top. Love it so far What shield is that that counts as a weapon? Could you please tell me?
  6. So is there a tool I can use to edit for example abilities etc.? I wanted to nerf Inner Death from 500% crit to like 100% and see how it goes from there. Usually games like that weren't hard to edit, but I don't remember what we used in PoE1 mods/edits. Thanks.
  7. Fod Never damages you, only Foes and it heals you and allies close to you when you use FoD.
  8. I did the same thinking carnage would feed me tons of crits for phrases, but it ended up lackluster due to the squishiness. Summoning is often not worth the time in shorter battles, I really need to pick some trash-clearing offensive phrases on my dude. However, summoning tons of little creatures is a lot of fun, I think beckoner offers a novelty and nostalgia factor for me of summoning tons of stuff in Icewind Dale and just having a little army between you and the enemy. And Chanter/Paladin can certainly pull and kite backward to get a summon cast out before a fight really begins in many cases. One nuisance though is I'm going to have to retrain a Beckoner regularly I think, as certain summons become an obsolete waste of your talents later on. When you solo it's also hard to use summon invocations as they usually have long casting time. So I kind of stick to offensive ones since they are faster to cast in the middle of being surrounded by enemies. In party it easier to stand behind and summon things, which is nice. Though I will probably switch soon from Skeletons to Wyrms as my main summons. Though upgrade to skeletons is also nice- they split into smaller ones, which is nice to keep enemies from engaging you. Also in Neketaka you can but two figuries to summon some help too and cast is instant.
  9. I am playing a MoonGodlike Herald now (PotD solo). Still pretty low level (I think 7 or but I will check the healing amount. Though I have 30% more healing from gear items and High Might. However I can comment that it heals enough to help when you solo. It's not big tick, but so are most regen overtime abilities in PoE2. I will post numbers later.
  10. Melee itself is still strong and Chanter have few strong offensive invocations that are not fire base. For example I think White Worms I quite underrated. Only now on fort deadlight I was dealing 72-89 dmg with that AOE (still at low level, just having 5 Phrases now) and what's best- corpse does not dissapear after using White Worms on it so you only need one corpse to cast it. And Paladin still has tons of self buffs like Robus, Quick, Fit etc and Strong, Steadfast from Chanter. so he is still strong melee with two weapons still. Seven Nights invocation is also pretty strong, you can deal as much dmg as with Worms. Of course Rouge, Fighter or Monk are stronger in melee but for PotD solo it's important to balance damage and survival of build. Btw. which invocations are best to empower? I have Sabre and I want to use it's Finale trait in fights. I usually empower White Worms to nuke enemies but maybe I should empower Skeletons or Wurms?
  11. Some chants are offensive, so completing them faster is better - more chances to hit, more damage/healing with soft winds of death and so on. The question of whether the offensive chants are good enough to justify it is one I'd just say "no" to though. Edit: Guy above makes a great point however, and I'm now reconsidering the Troubadour. I was torn between Skald and Beckoner for my Paladin/Chanter as well. I have decided Troubadour and base Chanter aren't worth it this point - relatively. Skald really benefits from a crit-happy build, and Paladins don't get great accuracy or crit conversion stuff. The penalty of +1cost for all non-offensive Phrases is harsher than with other builds where you crit enough it hardly matters. I think the best MC option for Skald is probably just Devoted Fighter or Monk. Troubador I can sort of see the appeal as a support character, and for characters that have other active things to do that come at an opportunity cost in time spent vs. phrases. But chanter phrases are strong and include potent buffs as well, and summons are great support as meat shields. So... I'm pretty "meh" about Troubador. Beckoner is weird because you maintain the basic Chanter class with upsides and downsides for the same type of Phrases, it's like the cost is just not having Troubador or Skald - if Beckoner's summons are worth it, Beckoner is then automatically better than default Chanter which is just odd. Early in the game the duration on summons is pretty lame, but then later on becomes less of a downside - having more summons starts to pay off more an more. Squishy summons often die quickly enough it's better to have multiple targets anyway, and you potentially get more flanking and attacks landed and so on. The Paladin being so healy/tanky, I think the way to go is to emphasize the summoning abilities of the Chanter and not try to Skald it up as tempting as it it. I think the basic Chanter class is entirely inferior to Beckoner. It seems like Beckoner should have a downside that isn't just weaker summons since really, the actual spells that summon end up overall stronger and this downside is null. Yeah, I started Berserker/Skald for that crit but it was too squishy for solo PotD even with moonlike so I ditched that out. So I went with Paladin. I was thinking about Beaconer but I spend most of fights meleeing, not summoning. I only summon when I really need to (for backline casters/range etc). I play offensive defensive Herald (if that makes sense) so now after what MadDemiurg told me about getting Pharses 2 times faster on Troubadour- I think I may have choosen well in the end. I just missed totally that he get's Phrases faster with his modal. But Beaconer would be great too, I agree that Beaconer>Chanter at this point.
  12. I see now! Thank you! I totally missed that. That only shows how strong that combo is (Paladin/Chanter) for solo. I even didn't use Troubadour to it's fullest. I will now have to perma run Brisk Recitation then. Thanks for explaining. So should I run a lot of chants in a row with it or have few different "chant builds" perpared that only contains like 2-3 at once. For example- healing version (2-3 chants for me), debuff version (2-3 debuffs for melee/casters), offensive version (buffs for me)? What do you think?
  13. Though after clearing up For Deadlight I think pure Chanter/Kind Wayfarer or Beaconer/Kind Wayfarer might have been better option than Troubadour for solo gameplay. I am not sure yet, but here is what I was thinking: Troubadour have reduces linger, ok. But even with 20 INT with current gear only two Chants are active together and it's only around 4,7 sec of them being there together (for example enemy has two debuffs or I have two buffs at same time etc.). But at the same time my invocations cost +1 Phrase. Which with party is not that noticable. However now I start fight with 5 Phrases. My usual starting inocation is either summon skeletons or paralyze enemies. Both cost 4 Phrases now. However in next power level I will start with 6 Phrases. Now if I were pure Chanter I could now start combat with Skeletons+Paralyze or Paralyze+Lower Enemies Armor or Paralyze+White Worm etc. To do that with Troubadour I will have to wait TWO more Power Levels to be able to do it (I'd need 8 Phrases at start). Which is a lot in multiclass or solo gameplay. Unless I am totally missing why Brisk Recitation should be so awesome- because I can't see it. I chant faster, but I lose Linger (well, it's there for 1 sec). Its kind of ok if you have 4 chants and more so they are giving effect faster, but also they don't last long enough to justify it. Dunno, maybe I don't understand how to use it. So my concusion is this: for pure Chanter with party- Troubadour/Beaconer. For Multi- Skald/Chanter/Beaconer. I will have to respec my char tomorrow. Thank god there is console.
  14. Playing with solo PotD Troubadour/Kind Wayfarer (Herald) and moon godlike. That combo is sooo nice and great!. Two Weapon Syle, 10% healing from belt, 15% extra from pet (cat) and all the heals - Second Wind, Lay On Hands (didn't use them even once so far ), Moonlike passive, chant. Roaming solo in Neketaka right now. Defeated Wyrm and his buddies on Island and got Ring with Lone Wolf passive (great for solo cause buff works only when solo :D). Got Sabre for Chanter, now grinding to get Devil of Caroc Breastplate. Also got White Worms (wow, great dmg for this level) + Paralyze and so far everything works really well. Huge defense, good CC, just got great AOE dmg, good single target dmg with Mark+FOD. I think I will stick with it for this run. Herlad is great for solo so far.
  15. What you guys prefer on Chanter on level I - summon skeletons or phantom. I went troubadour and summon skeletons at cost of 4 is little much but there is 3 of them instead of 1 phantom. Extra bodies really help in many fights so I think skeletons are better for Level I as there is not much good invocations there imo. Stun is nice but push back is not.
  16. Yes, it will work very well. Maybe even too much :D. Question is what weapon to choose for Devoted- so far I think Sabers are best, but maybe in end-game there are some better options. I am trying to find some really good solo combo for Chanter. I think Chanter/Paladin can work really well with Kind Wayfarer. What you think would be strongest multi for Chanter solo? I thought about: 1. Paladin because later you have 100% more healing on you and you have tons of debuffs and buffs + paladin buffs 2. Rouge- dunno, but summons can make enemies flanked and paralyze plus armor debuff can help a lot. 3. Berserker/Skald - this is obvious combo but I don't think it will work well on solo, unless you again go moonlike and cheese some fights. 4. Wizard?
  17. Anyone know if we can spawn some enemies using console? It would be great for testing out builds faster or combos.
  18. Yes, but that's IX level upgrade so only available for pure Paladins. I wonder what could prevent you from dying on Paladin Multi. I have few ideas for it: 1. Fighter/Paladin with Unbending + Unbreakable 2. Priest Barring the Death's Door 3. Chanter Mercy and Kindness + Lay on Hands + Moonlike Passive healing.
  19. Yup, combine that with Kind Wayfarer FoD and Lay on Hands + Moonlike Racial and you are healing yourself for more than being damaged. It also works with Robust inspiration and other healing things. Quite broken :D
  20. Who experimented with PotD solo builds so far? So far sadly what I found out is that it's pretty much smillar to PoE- you either needs strong AOE CC, strong self heal or crazy amount of spell buffs to be able to fight vs big group of enemies that consist of both melee, range and spell casters. So far my Moonlike Shattered/Kind Wayfarer works super well, but it's also quite boring.... Berserker/Kind Wayfarer worked well too, but Moonlike again. Fighter/Streetfighter worked supprisingly well though. But again- Moonlike.... Seems like Moonlikes are still cursed of being best race for solos in game, unless you take heavy self-heal casters.
  21. Howler is awesome. Confusion might be tricky but if you stick to damage and debuffs instead of AOE buffs- it's not a problem. Easy way to offset confusion is 5+ Alchemy and spam svef before fights and you are golden. Zerker/Skald is super strong and it brings both huge damage, recovery, immunities, AOE damage and tons of buffs. Just make sure you have high accuracy (very important) and Might/INT for dmg/heal and durations. What do you mean by inspiration? And where is talking sword? Btw, what chants do you guys recommend most for this combo. I just started it and I am not sure if I take right stuff.
  22. Imo no, for pure monk imo Shattered Pillar is best as you can just spam skills and torment reach all day long and you can stack everything else to avoid damage and not be punished by it. Helwalker would be good if for example he was taking 2% more dmg per Wound. But 5% is waaay to much for what he gets in return.
  23. Did anyone try if Monastic Unarmed Training stack with Monks unarmd passive?
  24. Don't you mean Swift Flurry here which has a chance to proc additional attack on critical hit (30% chance).
  25. Could you explain what is good about this combo vs other class combos?
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