Everything posted by Blank
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when good campaigns go bad
C'mon guys, the bard was all wrong. The tentacle clearly tried to take a bite out of poor Horace (not the horse). Horace, of course, was able to get away, and he was so startled that he yelled for help, and the others came to aid him, although, there was a moment when I doubted that would happen.
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T.O.M.B.S: Vol. 5
Then you die in the loving arms of Matilda, and she dies in your arms, thinking that they are loving, though, only God knows what they actually are. I liked "Scenes". I'd say it was your best work yet, but that is one opinion of one person, so it might not mean as much as I'd want it to. Anyway,
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I'm just curious
She is hot on the promo art, but sadly not in the game
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Will you order a Wii ?
Wii is seeing progress toward virtual reality, and I want that. (^pun intended)
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The online campain thread
I appreciate the GMing too. Keep it up Eldar, we're having fun
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The online campain thread
Yeah, i have some notable quotes i picked out from that transcript That first thing about the OOC is probably true. But it is pretty fun to screw around. You're right though, we'll get it eventually.
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The online campain thread
If I were playing Horace though, I would have voiced my disapproval of anything that proceeded from the bard's mouth. Horace is threatened by the bard and his oversexed attitude. Anyway, my favourite part was discovering the F11 key.
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The Chosen One Chooses NWN2
Um, the last one.
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The online campain thread
YEE HA
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New Name for Revolution
- New Name for Revolution
Yep she's a woman. <{POST_SNAPBACK}> Oh dearz...- New Name for Revolution
Veto WII is worse WII WII WII! <{POST_SNAPBACK}> Um, can she do that?- The online campain thread
:D- New Name for Revolution
No, I've never heard "divine divinity" before, and I must say, tis worse than Wii.- New Name for Revolution
"It may also be worth noting that 'ii' means 'good' in Japanese." So it is a pun in both languages?- New Name for Revolution
It isn't that bad, I am sure Wii will all get used to it.- I am so disgunted...
You have my vote too. Although, I live in Washington.- Three revolution games.
I'll buy that Nintendo system.- Three revolution games.
The Revolution is compelling because of its virtual reality aspect. When I am 75, I will spend all my time in VR rooms playing RPGs with you guys... yes, i am pathetic, but total virtual reality will be great, I am sure.- The online campain thread
Baley's sex-obsessed character had better leave my halfling alone... Horace once neutered five dogs in a single swipe... Well, he didn't do that, but he wouldn't hesitate to neuter baley's character if he tried anything.- Who wants a UNITED north america?
It is interesting, but there are a lot of logistics to be worked out. That site was pitiful in comparison to the mammoth which this undertaking is. If it was all worked out though... it sounds cool at least.- The online campain thread
Ah, thanks. It all makes sense now- "Witcher" interview, via 'Codex
Hmm, no. I guess I can summarize it for you (I probably wouldn't want to read all that junk either), though, I suspect you are simply being facetious. However, I needed a good summary. Numbers should stay because: 1. numbers are realistic, in that, virtually everything in real-life can be measured. 2. They give more control over character creation and weapon/armour statistics. 3. That control helps develop the character's personality in a way, since there is oftentimes a story behind which skills were refined more or less and why. 4. Yes, I am a traditionalist. 5. They can leave sight during the game when rolling for hits and stuff, but it would be nice, for reference and incredulity's sakes, to have an extra menu to transcript those things after they happen.- "Witcher" interview, via 'Codex
But more on-topic, the idea of "departure from the numbers" disturbs me somewhat. Recently, in making a character for Eldar's campaign, manipulating the numbers, which are important to represent skills and many other things, was really enjoyable. I think taking out that process, of customizing skills to a minute level, is detrimental to the realism and fun aspects. Of course, sitting around thinking about numbers isn't good for realism, but if the numbers continue in the backround, as most rpgs do these days, that is fine with me. Also, I tend to be a traditionalist when it is still practical. This is no exception. Edit: Heck, in real life you can convert anything into numbers. Like, if one of you dressed up as an orc, and i took a steel mallet and smacked you in the chest while you were wearing plastic chainmail, there are a certain number of newtons being converted, measurable. There would be a certain amount of tear on the plastic, measurable. Mostly, I want to keep the numbers in for customization and statistical purposes (when it comes to creating characters, buying weapons, and/or whatever), but the rolls in-game can leave, since they can go in the backround. Yet, it'd still be great to see the numbers in action on a separate menu screen, like in K2.- Mass Effect Interview and Concept Art
pay for mods... meh. The xbox live stuff would be good with that kind of thing (if mods were made for the 360), and it'd be able to download extra features or mods or whatever onto the hard drive. Either that, or one could download it via 56k online like with the backwards compatibility stuff. The bad part is that nobody would port mods to the 360, leastways create them specifically for it. - New Name for Revolution