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Aqvamare

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Everything posted by Aqvamare

  1. Sry, that is not true, the class with the highest accurcy possible is priest. They can get: +10 priest talent for god +6 normal weapon focus +5 level 1 buff +12 weapon enchantment my test priest was the only class, which reached 70 accurcy with shild....which would mean 78 accurcy as dualwild, or 90 as single handler... in starting area, without enchantment and he has crazy strong buffs, too. only problem from priest, he has not enough punsh early game. becaus is base accurcy starts lower
  2. they fix the trap bug in savegames....hopefully it will do it....
  3. when does th patch comes online? eastern friday? or next week?
  4. That is the problem of fighter and paladin, they lack damage. Monk on the other hand lacks totally heal...and if you want to take lifeleech weapon, you decrease you damage. barbarian has damage and life....but his defence... ciper is overall really nice, and would be OP when his heal would work on him. Chanter is strong early, but has nothing mid game, but makes a comeback in lategame. Druid, Priest, Wizard lack starting defence, if the go defence, they lacks accurcy and they get heavy spell misses....and lack damage. my biggest problem is, at the moment i take shild defence talent, because it gives +6 deflection and all shild defence into reflex defence. so you can decrease reflex stats for other stats, but i'm not sure, if this is the right way for all classes. as monk for example, it could be possible, that dualwils stilleto life lech becomes stronger, thanks to his level 1 aoe damage strike.
  5. so, played a little with priest, early game in PotD is really hard. compare to chanter runs, who breeze through the first four level. ------------- yes, http://pillarsofeternity.gamepedia.com/Status_Effects look here...everythink what gives you -deflection is bad, because when it proccs on you, enemies simply crit you into the ground. under these effects, effects which stun are even worse. ................... the gloves with heal dropped for me mostly in the dungeon from raedrics hold in one of the prision cells, but it can be random, too. ------ the helm is fix drop in statue in temple in first town.
  6. P.S. second think, in solo run, kill all companions when you meet them, they have blue loot
  7. ok, found it, mouse over your skill, thank click a button like F1 and the spell is bindet to this button....do not work with num key. but you can use caculator numbers
  8. ok, something surprising, there is a hotkey feature ingame....which would be helpful for monk player....but i do not know how to bind keys. i lucky got a hotkey on my priest spell...but no idea,,,how
  9. switched to 12/18...think in long run, higher healthpool is in solo stronger, baby sneak attach is 1.2 more damage, 20% boost on autoattack...will see if it works to out of combat spells, too. priest has some good one. at priest I will sell preorder item... in starting area....together with pistol, you will start with 3000 money... the rouge in startig area as trader pays buying price for items
  10. ok, startet it, not sure about might versus health...20/10 or 12/18...more health give higher staying power....might is 30% more damage on spell and heal... patchnotes mean only, that oyu level as solo class faster..thin you can now reach level 5 before stronghold main quest...at the moment you reach it at level 4 with 800xp to level 5 left. this will boost many classes against the starting phantom group there.
  11. ok, start know a run as priest, stats are: 20/10/3/8/19/18 as Avatar the - bonus on reflex, i can get it back over shild use....might, more dam plus selfheal....int, longer duration of buffs....last stat for conentration, because my spells will need weeks to be cast^^ Avatar class for higher stun defence. skaen is stilleto plus mace... no, it do not work on spells, but it works on autoattack, and in the moment enemy is blinded...etc....and priest can debuff the enemies. do not forget, in my testrun, my priest got highest base accurcy of all classes ingame...
  12. Priest get 1 more talent for accurcy bonus with there weapon...for every god...i know how to get level 3 in solo PotD...and i can get lifeleech flair and blacksmith shild very easily^^ and this level 1 spell....per cast full heal...level 2 you get perma heal ground... i will start now game with priest. omgh, checked it, if you start with skaen, you get accurcy bonus talent on two weapons, which are in the same weapon group for normal talent....and a baby version of rouge sneak attack...and priest can add debuff for sneak attack over his spells...crazy damage boost...
  13. So, startet in the starting area, open command window, activated "iroll20s" cheat mode, and "AddExperienceToLevel 12" I uses for all classes Avatar Race, with 20/17/10/10/10/11 as stat. I gave all Shild plus sword. (or weapon if they got special bonus in class) On talents i had always same focus, defence, shild plus sword, +defelection, +deflection modus (not as fighter because of better use of defener status, do not stack with attacking stat), if speedbuff was possible, i used class version, if not support. than i checked all classes for defence stats and bonus. result, my new favorite as tanky class.... 1.) Priest, only class which could reach selfbuffed with starting gear, without enchants, over 110 deflection, crazy spells like +6int, +20 pet ----> +20 pet, more wil defence, more deflection, longer cast duration. has perma ground effect, which heals. could reach as only class over 70+ accurcy with shild has AOE damage spells. has heals which work on him in emergency cases... has in every level buffs, which stack which each other....he can become simply a overbuffed juggernaut.... all his buff have basic 30s duration, by 10int...he could themself buff with more int duration....but now image higher int at start.... not only his deflection was over 110+...his other def stats were nearly as 80+ at level 12, too....no other class got close to this. And the strongest, break spell ingame, http://pillarsofeternity.gamepedia.com/Withdraw , it doesn't reset a fight, but it heals you completly full...as level 1 spell, only for this, i would take bonus +1 cast per day....it allows you 5 times per rest to restart a fight....and at level 9...it becomes 5 time per fight !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! this class need a nerf... 2.) Druid...not so strong as priest, but better damage spells...and summon. 3.) Cipher, would be good, if his heal would work on him, too... 4.) Monk lacks heal...absolutly, and his fist damage is nice and strong, but he has no life leech with it...and weapons drop his damage extrem. 5.) barbarian, good damage under 50%, 3 good heals per rest...high endurance... 6.) fighter overall best melle standart class with defence, has highest minimum damage with good accurcy 7.) Chanter, has second highest defence stats after priest, but less endurance...his heal is weak, but he has a good damage aura and as only class unlimit summons or damage spells. his chat give him flexibility, but they lack boom...but dragon damage aura is fine, 100dmg in 12s 8.)wizard, underwhelming...perhabs heaviest skill based. 9.)paladin, good defence, but not really active abities 10.)ranger...sword and shild do not work really with ranger...
  14. so, checked it, shild bash do not count to weapon damage. unlucky. but monk gets on level 12 21-26 damage fist...unlucky, without lifeleech, so there first level skill should do 42+52 dmg + xx% schmetter damage as dualwild attack. the dash is a instant port, when enemy is out of reach, and if not, a good escape. over the hand, i think barb should be easier in solo PotM, lesser early game damage and late game, but a talent with 3 heals per rest, to compare no heal on monk...only survival talents, which barb can take to is normal heal talent. and he has better accury thanks to attack on deflection or fort defence, which is lower. and he has better escape, earlier with wild charge. the problem is still for all classes, shild or no shild...
  15. With stat bug throug saving and loading: out of league: Fire Godlike, thanks to the bug his DR stacks permamently, so you can become immun to damage. --------------------- without bug: God like: fire godlike, +3 SR means, you can carry 3 tiers lower armor than other races for same damage reduction, which means +15% combat action speed, important for every range DPS or caster. The fire damage bonus on hit is nice adding, as barbar, it stacks with his passive 50% damage boost talents up to 50 fire damage on hit, which triggers bloodlost. As paladin, it is better than his orden fire shild. as warrior...one of the few ways to get extra damage as tank.
  16. the good think is, you get better wound burner, on level 3, you can choose 2 wounds into knock back strike, on level 9?, you can choose dash through enemies with aoe damage for 3 wounds. hit or fail for monk is, if this attacks trigger life leech or not. if it triggers, I can really belief, that the dash can become totaly OP lategame. i will test it today evening.
  17. I done it Solo on level 3 in PotD, by skipping most of the groups there and only concentrate on the items.
  18. Shock is 10% of your damage done, that means, 10 crush = 1 shock, before SR. After SR it could be so low, that game do not show it seperatly. Burn has already the problem to be low number. Besten check shock with two hander weapon with higher damage numbers, if it showed there. At the moment I think, shock and burn are worthless talents in PotD, SR to high and deflection to high, to get good attack rolls. But tonight I will do extrem testing of monk with console commands after i got life leech weapon. You get a wound for 10/8 damage taken in a short timeframe. If you do not get enough damage in this timefrime, no wound. Original, a wound should transform a part of the damage taken into a DOT on you, which you can burn away with your skills. Unlucky, at the moment this feature do not work. And if you think right, this feature is the reason why monk has no self heal passiv, because with working wound mechanik, he could pre heal damage over the wound feature. I hope they fix it. only reason why I think monk can be strong is thanks to his skills, when life leech works on his skills. than you can avoid auto attack damage and perma burn wounds into bigger numbers. one of the think I will test today, if bash shild attack from blacksmith quest adds to monk AOE attack (Full attack means normally, both weapons at the same time). I think I can write more about this tomorrow.
  19. phantoms can only port once, and they do it only on enemies they can see. if they cannot see your wizard, and it is enough space around your tank, they port to the tank and than you can send in your low HP chars for killing.
  20. it is not bugged, But it is on a seperate combat role if its added....and this combat role is only showed, if it is a sucess. samge goes for burn damage for wounds passiv. And if it is a sucess, the damage is not a sperated line, it is added to the normal damage number as +x dmg. in fight it means: 1.) Accuarcy against deflection role, to check bonus or mali on attack. 2.) Attack role with bonus or mali to check if it miss, gaze, hit or crit. 3.) Damage reducation calculation 4.) Role of bonus damage, accuracy against defensive bonus against this damage (reflex for shock, deflection for burn, fort for paralyst // stun, fort for poision) 5.) Check if bonus damage is miss, gaze (half duration), hit (normal), crit (bonus damage) 6.) Damage reducation calculation (by hit alway minimum damage) 7.) writing of the damage line in combat log, only showing following information [ 1.+ 2. +3. + 6. ]
  21. Temple room is easy, you need mechanik 5 or the key to enter the room. First unit is shadow, 1v1 no problem. Now you go stealth, when you check the fountain room, you see at bottom a phantom, the enemy you want to avoid. In top there are slimes, if you stealth alongside top wall, you can fight the top slime without adding the phantom. Kill it, stealth further alongside the top, kill more slimes. if you do it this way, you can skip the phantom there. Alternative, with cold resit mantle, pull everythink, run away, phantom has bigger aggro range than slimes,so you can split it from rest of room, kill phantom 1v1. rest of room is easy. In temple you can get life leech weapon with killing only 10 mobs.
  22. Your fists have no life leech, in solo runs you need the life leech on weapon. simply. in party runs, oyu can go with fists
  23. weapon over unarmed, simply, you find weapons which life leech, which adds to your skill attacks, too. if shild or not, I'm still trying it with monk, if you can add up enough dual or single hand weapon damage with lifeleech to damage tank in PotD...than you do not need shild plus talent... the problem of strong shild are -8 accuracy rating, which reduce your outgoing damage. thanks to +2 speed passiv in combat to outrun and split enemies... but if damage leech is not enough, you have to go total tank build, too. with life leech weapon.
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