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Everything posted by Aqvamare
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+2 to stat on amu slot is weak...and it is the + interrupt, +deflection, +ref stat... do not forget, +2 on stat is a high level armor enchantment. And i do not say the cloak is always good, but he shines when you have him and you go into a area with this kind of damage. It is in PotD min max gaming, why I like it...with the right item thinks become easier. it is the reason why I like summon horn at the blacksmith, it gives you 1 summon for tactical use.
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question of difficulty...PotD scrolls are sometimes only way to zerg down big groups. problems of scrolls is still, they need ingredients to create...and you cannot buy the ingredients at gamestart to boost your game...you need to find. I like actually mechanik, too. traps give you extra XP, and mechanik hidden increase accuracy of your traps +3 per skillpoint. means 10 mechanik = 30 extra accuracy on trap, which is a big number.
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i noticed the level based random loot in chest because i restaret really often the start of game in PotD... and when you have 30+ restarts, because of defence stats checking, you get a Idea of similar thinks, or you belief of similarity. and than you try to check it by restarting only on to check it. and in my 3 restarts to get cloak, i always got him when i entered town with level 2. if i entered town as level 1 and open...got always the ring. level 1 in town plus level up, other ring. ... ... stronghold phantoms are doable... the room in right corner allows only 1 phantom to attack you...with life leech mantle and fire god...you simply have to wait how they kill themself as tank. alternative, you need Fot defence around 55-60, to win against stun bonus of the phantoms. than you can simply down zerg them in the corner. the problem I have with this min maxing of defence stats, high fort stat early means, low ref or will stat... and will stat do you need later against the stone spells...or you die like enddungeon dragon against stoning...who has "low" will defence and can get perma sicken and stoned...and if you are stoned, -40 deflection and you get perma crittet. stun of phantoms work against for defence, and give -40 deflection...what is similar like perma crittet in stun lock. ...... ...... ref defensive is the one you can lower at gamestart at most, because you can get it over sword and shild talent, end game shild have: 20+8 (enchant) +6 (talent) = 34 deflection --> which is same value in ref defensive...so it is stat wise the area were you can bump most points in PotD.
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You cannot sneak entrace room of stronggold with 5 phantoms and shadows...the 1 phantom in PotD are directly placed in front of exit. i tried it, used summon through item to skip them, than used the room rightside to get out of combat... got quest dialog (you only get him out of combat)...and was deathlocked.... i couldn't rest inside of this map...(stronghold counts as Inn...) and no way out. if i added only 1 phantom, i got perma stunned. to the items in Inn chest... my experience is, the items in chest are linked to level you enter town. if you enter town as level 1: ring of deflection if you enter town as level 2: cloak if you enter town as level 1 and level inside of town to level 2: ring or defensive if you enter town as level 2 and level up to level 3: amulet with +2 stat. the problem is, this items behavior do you have in temple, for the two random chest there, too. so if you open them with wrong level, it is possible to miss cloak totally... and cloak is to good long term option...there are always nasty frost damage spell caster were you need the extra DR plus life leech. in PotD many is about gear in longterm. i was thinking the poision/disease amu is 100% save drop in map to raedrics hold...but it could be level 4 drop for rand...but you get it always in the other map indepedent from level. (i only want to add, that hardest boss ingame uses frost damage)
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phantoms and kings are your biggest enemy inside of temple. phantoms because of the possibiity of stun lock...they punish missskilling in Fot defence. with the cloak you actually survive them long enough that you can kill them slowly when a "window" in stun lock opens. kings because they simply have high health, strong hit rating and crits for circa 30dmg. they can be really annoying. exspecially if you want the helm were actually two of this monster are waiting. it works like phantoms, range pull, than running and splitting, until you have them single, than killing.
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question of difficuly you play, below PotD summons are fine. In PotD: Phantom is fine until level 4, you can use it for flanking (-10 defelection on target) and stun interrupt the enemy At level 6, wisp or draklings, in PotD draklings are better, they have range attack yand you can summon them as rage low DPS behind your tank line. Wisp charm is in PotD simply to short and has high resist chance. Level 10: Dragon or Oger...they give both 230-260 endurance, by low defence stats. both have to hit there target in melee. if you have a strong frontline, stay with drakling as arterlery, and take other spells at this level...you can only pick 2 level 3 spells...be picky.
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For temple in PotD, you need 1 speedbuff, to seperate mob groups through outrunning and mechanic level 5 is helpfull, too. in the inn, when you enter village map with level 2, you get cold damage to life leech mantle (cloak) in the second floor. 2-3 mechanic needed. if you do not get it, I advise restart...in the worst case it never drops in temple, too. i had to give up one PotD run at stronghold mainquest, because this item was missing...when i already soloed raederic shadows and phantoms do high cold damage. with this item, they become even in PotD "easy". the best item in temple is the life leech flair, and if you are non godlike, the helm. but the helm is heavy protected...the kings (2) are the strongest mob inside of temple....
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i think, if you want to play melee class, barbarian can really shine in PotD. he gets class talent, which can be used 3 times per rest, which heals really big amount, at level 3 (level 3 means, you get it in first town). he can burst his damage at 50% endurance for 100%, and is bloodlust damage is from the start RAW damage. stat and build wise he is exactly the same like monk. and waepon wise, even monk needs to take a life leech weapon at some point in the game.
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the problem is selfheal for staying power, there is a belt which gives +3 endurance every 3s...which is good, and in raedrics hold you can get gloves, which gives you 3 times heal per rest. in utility, there is heal, too...but unlucky, only per rest, too. and you need this selfheal, for kiting, even in the best solo run, there comes a moment you should run... monk is ok, because he gets +2 movement speed buff. but i'm not sure about the burn aoe, tried it, even with 10 wound stacks...i only got at the start +3 burn damage... i think at level 3 the knock back skill is better, to get something to smash you wounds into damage. but the most annoying thing from monk is the perma clicking to activate his skills...really, they should add a keybinding feature for skils. like a hotbar 1-4...skill 1-4
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nice bug, have to try tomorrow fire godlike. have seen in character sheet 52 DR on everything. i get maximum 20-25 as non firegod... with the numbers on cast damage and melle hits, you numbers would mean no damage incoming...only the 1 dmg min you should always get. think solo archiewment with +4 stacking firegod DR is crazy strong.
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PotD gives 50% to more or less All stats, even with 100 deflection on level 4, you still face 70 accurcy melle hits, which on hit get a stun check, were they again check 60 accurcy again my 55+ fot defence. And summon and kiting, normally I would do it, problem with this map is, there is no space for kitting. and your phantom gets stunlocked to, and misses extrem with his 40 accurcy attack against phantoms deflection value. normaly i bypass this malus by flanking, which gives -10 to enemy deflection.... i simply lost through missskilling my stats...in the end, i should put Int only to 10, and rest of int stats into might for more fort defence. perhabs even a little more defelction, too. problem is, games on PotD is extrem punishment, on a small map, you cannot outrun enemy, and when you have 5 points to less defence value, you get stunlocked. but i still think, chanter is one of the better classes for solo PotD run, even when he lacks late game punsh...
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Soloing the game
Aqvamare replied to ProjectBG2Respawn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
PotD, Expert Solo run ended in stronghold main quest first hall... got level locked, means I skipped with summon item horn the phantom group and thought that i can bypass them without fight this way. unfortunaly...it didn't work...and 1 phantom could perma stun lock my chanter...thanks to 70 accuracy...on them against my 90 deflection. I done all quest you can do before stronghold main quest...killed raedric, but still lacked 1000XP to level 5. -
So, had to give up my PotD int chanter run, I killed raedrics for the quest and than followed the mainquest further... unlucky i got punished for my lower fot defenence in the first hall....4 phantoms, even with corner block, 1 phantom could me perma stunlock with 70 accuary attacks against my 100 deflection....and then it won the fot check for stunlock, never got my summon out to counterstunlock the phantom.... unlucky, i cannot level 4 to 5 my chanter, because he is stuck in a corner and you cannot leave map when in fight...bad mechanic if you want to run away. think i have to restart in two days... more int is nice...but in the end, you need the fot defence stat against stunlock...unlucky... and one more worse think was, i didn't got the cold DR mantle with cold damage lifeleech in temple, thought that the drop is fest, but seems random, too...
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Switched from Orleander wild chanter tank build (14/18/3/20/3/20) to mountain int drawf with (5/19/2/15/18/19). Reason was, that my chant aoe range was simply to small. and might is in solo run more or less as chanter useless. with whis new stat, i have less pure defelction, but it works out better. Tipps you should know, 1.) the trader at campaing start has best prices ingame...before he becomes your first rouge, if you sell all items in first map to him, you start with +600 money compare to without him. 2.) the random loot is level based, you can test it in first town inn, second floor, if you are level 1, you get +5 deflection ring level 2, +5fort, +5 reflex, +5 will ring level 3, +2 stat amu you want in solo run level 1 reward, and at level 2, go temple level, there is trp chest before ringebell with random loot, there you can grap the otehr defensive ring. 3.) learn to group splitt, you can make normal encounter easier by splitting them, if you have a "easy" target in 1v1, abuse him, use your summon as cruse missle, who fight farther away enemies, during the time you outtank the enemy. 4.) accuarcy is most important stat, and shild reduce it...unlucky, there is no talent, what reduce this malus....
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Level 4 Chanter (orelan wild), Rodics Castle, Stats at the Moment, 1000XP missing to level 5, Rodic Castle and Main Quest left. Mig:14 Con:18 Dex:3 W:20+1 Int:3 Pet:20+1 Defence: Deflection: 92 Fot:58 Ref:68 Will:42 Talents: Sword and Shild, BUt I will restart, I will switch might with Int for more Will defence and Chant AOE range. Level 5 with Fear Aura will big boost for Chanter, -10 miss value = +10 extra deflection. Important early are the +10 for/will enchant, gives you good boos as long you have no item for it, and the +speed buff chant, you can outrun with it most starting trashmobs. Biggest problem is accury, but level 5 frost trap chant ignores weapon accury for attack and use trap accury, so I will restart with int.
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The problem is, you loose the shild by shifting, my chanter gets from shild and talent, 16+6 = 22 deflection, with good stat on shild, +4 deflection...shild deflection is convertet into reflex status, +22-26 refelex (needed against many cast). Again, from my ~80 defelction, my shild alone is 25%, +5 deflection from weapon...actually in path of doom I use only deflection weapon as chanter, rest of items do not enough damage. Means i got 30 deflection, which will vanish in the moment, I activate druide shapeshift. And i need this defelction numbers, that acutally mobs like phantom miss you and do not perma stun your character. Same goes why i need Fort defence over 50, with lower numbers, you will die in anglors anker, because the primitv will stunlock you there. ------------------------------------ My question is, how do you avoid to get stunlocked as druid? ----------------------------------------- Again, I speak about Path of Doomed, were mobs get +50% to all there stats, HP, Accuracy, Defence...most annoying thing is accuracy bonus, because this works to all special attacks, too. you are actually forced to skill every 2 level defence talents, because it is only way to get high enough resit to avoid sunlocks.
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I play Chanter path of the Doom solo run, i cleared first town temple... first think, all trash mobs have around 60-70 defence stats, you have to play a combo from shild tank and runner, actually you clear as tank with your summon and flank bonus (to do actually damage hits around 5-15 damage...and not to miss). when you cleared the map big enough, you switch to kite tactic, you simply pull the 7-9 mob groups, so that they follow you, when they go back to there start area, you try to spit pull them, until you have only 1-2 mons you have to fight. summon phantom, get flank bonus and kill the mob. rince and repeat. I have on level 4 88 deflection 50+ on fort, 50+ on refelx, 40+ on will, but still run a race against death. I'm not sure about druide and damage, my problem with druide is, that shifting override weapons, and you get a big loose on your stats...when this happens. think druide in Doomed work only without shapeshifting.
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normally yu can see the stats of your pets infight, mouseover your summon/pet, and you get like enemies a small window with stats, unlucky you cannot do more. Chanter, Phantom summon is best defence summon, the later summons have less defence, but more endurance... For example, dragon 260 endurance, 45+ defence on all for, i think on reflex 35+, speichal abiltiy, fireblast (level 1 wizard spell) and 2 knock downs (like warrior)# phantom, 50 endurance, 60+ defence on all stats, special abiltiy, stunning hit, passiv (stun enemy if normal hit) i hope at the time you get dragon, you can tank long enough, that you get 5 chants summons, and...knock down is strong enough to give enough time to resummon dragon. Good think at chanter, he can later pick buff with gives +10mig, +10con, +10dex ---or +10int, +10pet,+10pel, what means really good buff to defence against will or for. biggest downside of solo gaming in path of damed...you get no extra Xp for groups of mobs....so you do not level faster, you still need quest XP, what makes game really hard.
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Du hast meinen Tipp, erstes Dorf, Gruppe bestehend aus 6 Chanter (Sängern) und viel Spass mit den Quest. Solltest du aber frühst möglich machen, damit sie so günstig wie möglich sind. Die kostenlosen Gruppenmitglieder sind alle durch die Bank schlecht von den Attributen her veranlagt und machen dadurch das Spiel schwerer... Du kannst auch die Gruppe nach und nach um Sänger ergänzen, das Phantom ist einfach zu stark am Anfang. Wichtig ist nur, dass du 2-3 Tanks bekommst, mit den Attributen wie ich oben gepostet habe, Skill sie auf Schild und sie machen dir das Spiel sehr viel angenehmer
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no no, I understand you, at the moment I have only two setups, tank role and DPS/support Tank role: race orleander, sub wild: class, you like, every class can maintank in game, even wizard, thanks to there spells, with best defence values selfbuffed, but lower health. Mig:9 Con:14 or 15 Dex:3 Res:20 Int:3 Per:20 DPS/support race is "mostly" unimportant, or 19/20 is question about race Mig: 18 or 19/20 Con: 3 or 10 Dex: 18 or 19 Res:3 or 10 Int:18 or 19 Per: 10 or more
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Wenn das Spiel mit den vorgefertigten Charakteren zu schwer ist, in der Taverne kannst du Söldner anheuern, die du auch anschließend komplett skillen kannst. Mein Tipp: Überlege dir vorher welche Rolle deine 6 slots haben sollen. Dann wähle deine Rasse entsprechend. Als Tank solltest du folgende Attribute haben: Rasse: Orleander, Sub Wild: als Klassen, Chanter, Cipher, Kämpfer, Paladin Macht:9-10 Con:14-15 Dex:3 Wahr:20 Int:3 Per:20 Damage Rolle und Support: Macht:18 oder 20 Con:3 oder 10 Dex:18 oder 20 Wahr:3 Int:18 oder 20 Per:3 oder 20 bezieht sich Rassenwahl, ist hier beliebig, Subklasse ebenfalls. Mein Tipp für total imbalanced selbstgemacht Gruppe. Erzeuge 6 Chanter mit obrigen Stats werten, 3 als Tank, 3 als ranged DPS. Gib jeden von ihnen die Phantom Beschwörung. Du wirst ein sehr einfaches Spiel haben.
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would change it into 6 chanter orlean wild. all 2-3 as tank specced. means: Migt: 10 Con : 14 dex: 3 Per: 20 int: 3 Res: 20 2-3 as damage specced Mig:high Con:10 dex:18 Per:10 int:18 Res: 10 you get 6 phantom summons from the start....phantom summon has highest defence value from all summons, and has a attack which stuns enemy. later you have 6 dragons as summon you get 6 different chants which are perma active, your tanks --> fear and damage, your dps---> 1 buff to range dps, 3 bigger buffs to defence stats. you will steamroll through the game.