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JohnDoe

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Everything posted by JohnDoe

  1. I am not going to play a game I don't like. I have played PS:T twice and its a good game for what it is, but lets not overlook its weaknesses. Or worse yet, mistake its weaknesses as strengths. Poor combat is a weakness. Not being able to play a character with its own history is not a weakness. Its a design decision, which strengthens parts of the game, and only reduces the fun for people who believe the game should be able to include the ability their half-gnome/half-ogre paladin/mage who had his right arm chopped off by Helm himself after their adventures in the Underdark.
  2. No, it is not. Ah, thats the problem with most people on this forum. You're too arrogant to differentiate between a quality game and a game that you, personally, like.
  3. Use lightsaber throw and kill them then. Your choices, as a lightside Jedi. a) Destroy them, freeing them from this abomination of an existance. B) Let Malak absorb their lifeforce to further his evil plans. Its a case of choosing the lesser of 2 evils.
  4. Get life-drain, even if you're not a Dark Jedi. I didn't in my first run through, and it makes the fight tedious. At the start of the fight, beat him once, then run away and lifedrain every single corpse on screen, then beat him again. Game over.
  5. Is that what people mean when they say Malak is too easy? Because if that's the case, then it's not really that MALAK is too easy, but rather the fact that it's too easy to use a medpac/stim during combat by going in to inventory. I'm wondering how many people would still feel Malak was too easy if the option to go into inventory and use a medpac during combat wasn't available. I never used that exploit (I didn't even know about it until after I finished the game). But Malak was pretty easy. I'd Master valor, and then master speed, and attack him. He'd go down in 1 round, damaging me maybe 40%. When he ran off to absorb the dead people thingos, I'd heal using medpacks, re-fire up valor and speed, and wait for him to come to me, where I'd kill finish him in 1 round, he'd run off, rinse, repeat. And my character wasn't powerful at all, but there was no challenge. He was a level 8 scoundrel/12 Sentinel. When I replayed with my munchkinised, evil, level 2 soldier/level 18 Guardian, I just ran around absorbing everything first, THEN killed him in 1 round.
  6. They haven't matched their old adventure games yet, so I'll say no.
  7. All the combat, with the exception of 1 on 1 Jedi Combat, was stupid and unrealistic. Heavy repeating blasters at range should beat Joe Blow the random sword wielding hick, but in KOTOR it didn't. Jedis with lightsabers should be able to slice of the head of anyone who didn't have a melee weapon of some kind to defend themselves(I'm being generous and accepting that every single weapon in KOTOR was coated with a lightsaber proof material), but in KOTOR they don't. The D20 system, as good as it is, just can't do Star Wars right.
  8. Ahem...that's Mortal Kombat j/k Krap! You're korrect. But then again, who kares?
  9. Really? What makes combat different from minigames, aside from their being a lot of it? If combat can advance the plot and character development, so can mini games.
  10. But it didn't test reflexes. Seriously, did anyone actually manage to die during space combat? I need to reinstall KOTOR one of these days and see what happens when your ship gets shot down, because it never happened to me. I'm all for mini-games (I liked the racing, even if it was only a time trial), but this was a crappy one. I'd like to see it improved for the sequel, or removed.
  11. So, every single feature has to advance the plot? Right - No combat, no feats, no sidequests, no options for character development... Oh wait, now its looking less like a game and more like a book. Features are put into a game to be FUN, not to fit some archaic notion of what a "true" rpg should be. Admittedly, Pazaak was a crappy mini-game, but I'd rather it was in than out.
  12. C++ is what I'm best at, but I've done some Java and Python too.
  13. This is cool. Of course, I don't believe generating textures and sounds would ever be a viable option, for 2 reasons. 1. The amount of processing required to create good graphics this way will always exceed the amount doing it the tradiional way. Hence, the traditional way will always manage to look better. 2. This is a way to save space, and storage is getting ever large and cheaper, making it less necessary. My hat is off to those guys though... Brilliant programming (I see a lot of people on the net saying how "easy" it would be to do or mocking them for not writing it all in assembly... I'd like to see them make something before criticising).
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