Blarghagh
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Everything posted by Blarghagh
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I didn't notice that, but I checked the trailer again and yes, that actually seems to be the design.
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http://www.forbes.com/sites/olliebarder/2015/04/10/new-study-finds-no-link-between-gaming-and-sexist-attitudes/?hc_location=ufi New study finds no link between gaming and sexist attitudes, implying that cultivation theory is incorrect or at least doesn't apply to video games
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Another incident with black men getting shot by police
Blarghagh replied to Drowsy Emperor's topic in Way Off-Topic
I wonder, does Breitbart tend to just make stuff up whole cloth? -
Are you saying Rise of the Taj is better than Van Wilder?
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It could be as bad as Blade 2. What? Blade 2 is by far the best Blade movie. Anticlimax ending aside, it's the only one with interesting villains and style, and the only one that I actually sold Blade as being the badass he thought he was. It's Guillermo del Toro for godsakes. It may be style over substance but at least it doesn't pretend otherwise like the first one and the abysmal third one which was so focused on Ryan Reynolds and Jessica Biel that Blade himself could just be written out and the movie would be no different.
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There's a lot of contradictory information out there. Several studies say that sleeping more than 8 hours a night is worse for you than sleep deprivation is. I'm considering trying out biphasic segmented sleep - research suggets its a more natural way to sleep and is how people slept before the industrial revolution and electric lights changed everything. You sleep for a couple of hours, wake up and do some stuff for an hour or two, and then sleep another few hours. You need slightly less sleep and it fixes a lot of problems with hormones. Because it's actually the natural way to sleep, it doesn't take much of an adjustment. I'm interested in other forms of polyphasic sleep too, but most of those have adjustment periods of 3-4 months that are hell to get through, so I doubt they're actually good for you.
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I liked that because I thought you were being ironic, but the stuff I find browsing Twitter is making me doubt that. You were joking, right?
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Hm, I do love XKCD.
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http://www.theouthousers.com/index.php/news/131231-liefeld-campbell-chin-others-call-for-stand-against-artists-being-crucified-in-wake-of-frank-cho-spider-gwen-controversy.html?utm_content=buffer093af&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer Another Comic Book controversy and comic artists are sick of it. It describes a lot of things we see. - Joyce Chin, Marvel pencil artist and Asian-American woman.
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I gave up after three books, does that count? Remember that "Concerning Hobbits" part of the book where Tolkien describes the lineage and family trees of those different kinds of Hobbits? Game of Thrones is half what happens in the show, and half that. Not to mention the part where we're always reading about inconsequential characters more than any good characters. The show does that too, but much less. I can't believe fans got upset because the showrunners created that Ros characters combining the roles of several minor character, because in the books those characters have literally no reason to exist.
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Side note, anybody familiar with the Uberman sleep schedule? I'm interested in trying it, but the lack of longterm research on the effects is holding me back.
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I treat them as entertainment first, reviews second. Although normal gaming components are often jokes anyway. I believe the tradionally used examples are "health kit spawns from exploding oil tanker" and "giant spider drops gold pieces and a crossbow".
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Sure, CoD isn't better because it has higher texture resolution, but Assassin's Creed: Unity definitely is worse because it doesn't work. If you look at that game for the visual art, for example, that loving recreation of France circa the revolution, the beautiful lighting that creates evocative shots... yeah, that's awesome. Doesn't matter, because it's still nothing more than a toaster that burns your toast. It doesn't work. If a book is printed on thin paper that you can see the other pages right through, you're not going to have a good reading experience, and games have much more of those types of situations than a book. Saying games are good based solely on how artistic they are is a fallacy, I think. Mind you, so is judging it solely on it being a product. Especially because not all games are story or art based, but some are. If I want to play a deep RPG, yes, I'm interested in examinations of how good the story is and what emotions the experience causes. If I want to play a fast, competitive shooter game I damn well care if the model readability is sufficient, the lighting isn't obtrusive and how fast the framerate to aid my reaction time. Is Planescape: Torment a great game because it looks great? No, it's got different focus. Crysis, on the other hand, relies entirely on how it looks. The only reason someone would be interested in that is because of the things you just said aren't what makes a game great, or "looking at the typesetting". There's a term for that - personal preference. You may not think those things are relevant to how good an experience is, but some people do. I love first person horror games, but I know that a good first person horror game has to have good ambient occlusion built into the engine for the lighting to work and not break immersion. That is a technical aspect that you don't care about, but certainly influences the atmosphere of a horror game much more than the story does. Saying such things are just the delivery mechanism for the experience, such as a book cover and pages are for a story, is patently untrue. They are a much more integral part of it, because at the end of the day a game isn't just an experience but it is also a piece of software. You can't ignore or downplay either. What we need is reviewers who seperate and clarify when they are talking consumer advocacy, art critique, simply advertising for their friends or sharing what they like. Right now, all those are muddled. Right now, game reviews are half-hearted attempts at art critique to promote what they think people will like masquarading as consumer advocacy. Here's why TotalBiscuit is so succesful and has more clout than the entire staff of Polygon - because he's clear and honest. Total Biscuit considers himself a consumer advocate, yes, but he does his fair amount of art critique. The difference is that he discloses his personal interests and preferences whenever possible, and you get a recommendation based on those. You can trust him to give you a thumbs up or a thumbs down, like Roger Ebert, based on what they like and then you can take that recommendation into your own accounting. That is the complete opposite to the traditional games media, giving a measurable and therefore supposedly objective and criteria based score to accompany an entirely subjective art critique with no disclosures of personal relations or "pwesents" from the studios.
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That one had a troubled effects history, where they used puppetry that looked way more disturbing while filming but the studio decided to put a bunch of rushed CGI tissue over it at the last minute to obscure it because they felt that modern audiences couldn't appreciate that type of special effect anymore. It was still a fairly good film, not as good as Carpenters but it had some inspired moments.
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Rewatched Carpenter's The Thing. Some of the effects have become a bit wonky, but overall still an extremely effective horror movie.
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That was a fascinating read.
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Volourn speaks wisdom. I try to seperate the work from the man. I don't need to deal with the man, all I need to deal with is the work. I love the new Modest Mouse album despite the fact that Isaac Brock is well known to be a collosal D-bag.
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Yeah, pretty much. Bingo. I'd give you a prize, but I was unprepared. Games are rated, board is not. That makes Obs responsible. I understand the disconnect between the subject matter of their games and the rules of their forum and we try to walk that line but overall, the goal is to keep it at least PG-13 and PG-13 products aren't allowed more than one F-word - ours was used ten years ago when Chris Avellone read the forum response to KotOR II.
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Shuts down computer
Blarghagh replied to pontifex's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I had this issue and blasting it with a can of compressed air and reapplying cooling paste fixed it. So don't be too quick to dismiss heating as an issue. I'm sure some of you may not have heating issues, and I'm sure some of you have. I couldn't even get through character creation. What I do know is that for me it was a CPU heat issue, not a GPU heat issue. -
I've got a somewhat different problem, in that English has entirely taken over from my native tongue in my thoughts. Sometimes someone speaks to me in Dutch and it sounds like they're speaking a weird alien language because my brain isn't processing it.
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Haaaahaha, they're making a Five Nights at Freddy's movie. That's not going to work.
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Yes, he married someone because years later, he may be able to use it to defend himself against baseless accusations of racism. Someone take the mic away from Chu. I'm tired of hearing his nonsense. The man is clearly not right in the head and needs help.
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The Gamespot review
Blarghagh replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I do. The industry dictates whether games like this get made. Reviews influence sales. Kickstarter is a last resort (and leads to irritating tombstones and NPCs) Opinions are opinions, but if I had read this particular review I might not have bought the game. Here's a couple of problems with your statement: - You assume the Gamespot audience and the type of audience that would want to play PoE overlaps a lot. This assumption is wrong. - You assume an 8 is low enough to deter most players from playing or negatively influence aggregates like Metacritic. This assumption is wrong. - You assume reviews still influence sales as much as they used to and that Gamespot has audience trust in the first place. This assumption is wrong. Taking into account those factors, your fears are pretty groundless.