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Humanoid

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Everything posted by Humanoid

  1. It'd be nice if we had a medieval-era RPG without any of the fantasy elements at all. I'm mildly curious to strip something already pretty bare like Darklands and do away with the supernatural element altogether. The closest comparison would be post-apocalyptic RPGs I guess, in that it would, aesthetics aside, share elements like sparse human civilisation, mundane mechanical gadgets, limited character accountability, etc.
  2. Dragon Age wasn't even that different from is your run-of-the-mill fantasy setting. It differs from standard Tolkien stuff about as much as any other derivative setting that's popped up over the decades does. Which mainly involves renaming the various monsters.
  3. It's about as believable as them making an RPG based on South Park. Oh.
  4. I'd take the old established setting as a pragmatic decision, assuming the licencing costs aren't prohibitive, purely as an effort-saving measure. Perhaps exceptions can be made, say for example adapting the lead writer's homebrew tabletop setting, but for the most part I'd prefer to see development effort remain focused on the narrower micro perspective of whatever's relevant to the player.
  5. Trying to keep a lid on the anticipation but it's danged hard - one look at that (concept?) art posted and there's no need for any description whatsoever to immediately think Privateer, New Detroit. The downside of course is that any info that follows can't make a strong an impression and each subsequent shot might reduce the chance of it being a new Privateer game (whether with the title or without - EA certainly still own WC but maybe Privateer is considered a generic term, like Armada and Academy? P2 was released without the WC prefix anyway since it was for all intents and purposes developed as an independent gameworld). Random observations: - Tom Wilson spilled the beans a full year ago about his involvement in Chris' new project, whether this means reprising the role of Maniac is, to my mind, maybe about 50:50. - Ginger Lynn (who has recently been active on the wcnews forums) on the other hand knows nothing of it, however. - Chris has as recently as last month spoken of the difficulty in EA's continuing ownership of the WC rights. - That massive carrier concept art is much more complex than WC capital ships have been in the past (disregarding WC3/4's simplified designs due to technical limitations), including the Tiger's Claw/Concordia/Midway. - The render of the capital ship bridge (assuming it is as such) would suggest a more Confed/general military oriented title though, over Privateer's more 'dingy' technology. - Croshaw system means nothing to me. Possible plot point about undiscovered jump out of Sol?
  6. I would suggest a mod that allows fast travel from indoors - just checking the one I use, unfortunately it's been discontinued due to compatibility issues - but there are plenty of them out there. Used it specifically to avoid the multiple loading screens involved in just getting in and out of the Thieves' Guild area, really. Another one to save frustration is something to raise the pickpocketing chance cap - the default is that there's always a 10% minimum chance of failure which is kind of silly. Another big convenience one is Glowing Ore Veins, but on reflection I'd suggest just not bothering to mine ore at all, rather pointless timesink. And finally, if playing a mage, consider grabbing a mod that allows damage spells to scale, as I believe (never actually played a mage) that the spells by default do static damage which gets obsoleted very very quickly.
  7. Also playing KoDP, which I'd never heard of until the excited comments of certain people in the GoG thread here last week. Good little pickup and probably the best $6 I'll spend this year - racked up about a dozen hours over the weekend - but I think the claims about its replayability are somewhat overstated. I've played three spectacular failures to start, then won a short game. Started a long game to play over the coming week, but really, it doesn't feel all that different and I'm mostly retreading ground covered by the first win - even as I try to play differently (i.e. a lot more antagonistically for this long game). I guess my chief complaint is that it's all rather heavily railroaded. I understand it's a deliberate design decision to keep the story development roughly within the confines of the game setting, but it's not great in terms of replayability. I feel that adding a few different victory conditions would add a fair bit to it. As it stands, you freeform a bit until you're successful enough to enter the end-game plot thread, then follow that to the end rather rigidly. Specifically, it's the way there are certain hard limits to the way you develop. Want to play an expansionistic game? Game says no, you must split off part of your clan or your people will whine. Want to build a massive army to crush all your neighbouring clans underfoot? Game says no, your warriors don't like having so many fellows. Want to rid yourself of the threat of neighbouring non-human civilisations? Game says no, instant game-over screen. Heroquests, RNG gotchas aside, are also very predictable - it would have been nice to maybe have a random subset of each myth played out each time instead of doing the same abridged full myth everytime. Anyway, I emphasise that I think this is a very good game, and that I understand their reasons for doing what they did (after doing some basic research about the setting - I knew nothing about RuneQuest), but I also see why it's confined to a very small niche and why it's mostly found success as a casual mobile game.
  8. Heh, just replaced a mouse too, but in my case it's because I got sick of trying to manoeuvre a mouse around a coffee table, so I picked up a Logitech M570 wireless trackball. It's a known quantity for me since I already have the corded version that I use for my notebook, but still, it's a market that I wished had more options. I'm also a big fan of Logitech's free spinning Revolution scroll wheels, so I hope that someday that gets implemented in a trackball. Also bought a 4-drive HDD enclosure for my HTPC which was running out of space (12GB filed to the brim), but can't bring myself to buy enough drives at current prices to fill it up, so at the moment I only have one 2TB disk in it which I had spare (from back when they were <$70 a piece *sigh*). It's a Vantec NexStar HX4, and while the chassis is fine, the stock fan it uses is a horrible grindy thing - not sure if it's faulty or just crap. Luckily it seems to be a simple two-pin 80mm case fan, so it should be fairly simple to replace - except all the spare fans I have are 120mm. Blergh. Guess I'll try oiling the hub for now. Oh, had to add a USB 3.0 expansion card to the HTPC as well to run the thing properly since in my spectacular lack of foresight a couple years back I thought that saving $20 on the motherboard in exchange for USB 2.0 only ports was a good deal. 4-port "Astrotek" (looks generic to me), seems to be working fine. Doesn't require an extra molex plug which is nice.
  9. Oh absolutely, did a quick count and of my ~120 titles owned on GoG (counting bundles as one item), I own about 70 of them in hardcopy somewhere - most of which are still in my parents' garage. And yeah, NOLF2 is still the most recent FPS I've played, unless DXHR counts as one.
  10. Not necessarily after good games, but there's stuff I'm interested in as a sort of historical curiosity, e.g. - The more obscure Sim-games, like SimIsle, SimFarm, SimAnt and er, SimHealth. - Ultima 8: The Lost Vale expansion, which was completed but then cancelled with no known copies surviving. Then there's the more obvious stuff like a fair chunk of LucasArts' adventures, late 80s to mid 90s flight sims, some ignored Microprose titles like Covert Action, Grand Prix 2, Transport Tycoon. Privateer 2. On a more mundane level, GoG ought to work on finishing up the various titles they have that are still missing their expansions.
  11. You're not the last, I'm going through NV veeeery slowly, about 2-4 hours a week, and I haven't started any of the DLC, none of which I had on my first playthrough. About level 12 now I think, supposedly too low to start them, but I hear the recommended levels for the new stuff is very conservative - so I'm not sure whether to go on with the post-reaching Vegas drudgery (a bit of an exaggeration, but the weaker half of the game for mine) or take the plunge. Not playing anything else either, knocking off one or two movies a week from my couple-hundred title long backlog. Did pledge a hundred to the Broken Sword Kickstarter though, and I imagine the QFG one will be up soonish.
  12. Not that I'm not delighted, but I was under the impression that the game was just about done already given the hints we got last year and earlier this year. Given that, I'm somewhat surprised to see they've had to go to Kickstarter to get it finished. Hope it doesn't mean they ran into trouble. It was also "known" that Revolution was working on another (new IP allegedly) adventure at the same time, but that it wasn't Beneath a Steel Sky.
  13. EDIT: Just for fun, since I've got my game designer wannabe cap on, an example of how the original scenario could play out if you shift the scale to be external to the character, i.e. reputation-based. For the sake of this scenario, I will call the system the nasty/nice system. Some outcomes are straightforward, and not all necessarily modify your reputation. Now the way the above is constructed is deliberately constructed to remain a single-step depth decision tree modified by a single variable. Given the resources, some options can lead down interesting and perhaps unexpected paths. Restating:
  14. I'm not thinking pie-in-the-sky options that aren't there and would need to be implemented, I'm talking options that already exist in the codebase but are hidden from view because of the value in the internal variable. So out of that hypothetical dozen or so choices, the system is selecting a handful it deems most in-character for a given savegame and presents those only. I can understand the information overload angle, and while I'm personally fine with leaving all the options visible, I'm happy to accept that some may view it as confusing. I also admit I haven't really fully taken in the full text of the first few posts -it's generally a case of me sitting up in bed at 8 in the morning to start my day and check out the new posts, as the timezones thing mean the vast majority of posts on this forum are made while I'm asleep. So really the main thing I've been trying to address are the big multiple choice examples in the first post. From an imaginary me-as-a-game-designer perspective, I don't see the value of designing and coding a system which is designed to expose X out of Y number possible options when presenting all Y is, at the worst case scenario, adding a bunch of text that the player can just skim over. I realise I probably have latched onto one particular aspect of this whole proposal without looking at the bigger picture in depth, which I don't really have much to add to. Happy to leave it at that for now.
  15. It's still having the computer guess at the character's personality traits - "He'll enjoy dialogue that conforms to his style of play" - you'd have the game stop you from sneering, from being condescending, from being infuriatingly obtuse? Is your character choosing those "insane" dialogue options because he is insane, or because he's feigning it? My position is that evaluating a choice should be made in the context of whether it fits in the scope of the game world, rather than what the alignment system guesses your character to be. You can't make neon pink elvish armour in Fallout because you can't make any armour at all. In a game allowed you to craft and dye any armour you wanted, and one in which elves exist, then I'm not seeing a reason not to allow that choice, even if you've been roleplaying a Johnny Cash doppelganger.
  16. Presenting my view simplistically: alignment system bad; reputation system good. I feel what an alignment system tries to do is frame a character's mindset, and restrict your options based on some preconceived notion of what a 'good' or 'evil' act is - and we've seen some pretty counterintuitive examples of each in a lot of games. Personally I feel that the player-character's state of mind really has no business being quantified: let it stay in the player's mind. There's no point in the game trying to guess whether your character is feeling vindictive, mischievous, elated, angry, or depressed - the player can take the input, being whatever the character has recently been faced with, and come up with an in-character response. I don't see the value of filtering those possible responses based on some internal metric - it's a lot of effort designing such a system with little-to-no payoff. The player has a brain, they can filter better than any computerised tally can. Reputation on the other hand affects how the game world reacts to the player and can be much more interesting. If you've spent the game channeling Charles Bronson blowing everyone away, that bad guy you've been trying to catch would sensibly be more likely to fight to the death when cornered, whereas if you have previously shown a merciful streak, they may attempt to surrender and submit to your interrogation. The key difference I see here as compared to the alignment system is that the player can still take any action the character is physically able to which is far less of a straitjacket, but still provide payoff for the manner in which you've been behaving. A simple example would go like this. Under an alignment system, if you've been behaving "evilly," your character doesn't get an option to save a kitten from a tree. That's it, can't even try. There's no conceivable reason in the world your character would ever do such an action ....really, who's playing the character? You, or the writer? (It really isn't hard to justify - after all, evil masterminds tend to have a genuine liking of cats :D) Under a reputation system, there's nothing stopping you from rescuing the kitty. Except, oh, you've been known in the neighbourhood for being a mean bastard with a history of cruelty to animals. You try to rescue the kitten for whatever motivation you have (game doesn't need to know), but the little girl who owns the critter screams at you to get away and leave them alone. Just like that, instead of narrowing your RP options, you now have an interesting new situation to handle.
  17. Don't care about the game, but sad that JvC has been reduced to this.
  18. Will be interesting to see whether you actually start out as a member of the clergy/chantry thing from the beginning or whether you get railroaded into it like DAO railroaded you into the wardens. That one thing was the single most offensive thing in the game for me, so any improvement there would be a small glimmer of hope. Having you be, say, raised from childhood as a member of a fanatical church then having the option to go on a righteous quest to purge the infidels or to go rogue would be far more interesting than being a warrior/thief/mage that's for whatever reason forced to fight for the church because the plot demands it. Unfortunately that thing that looks like a press blurb sounds like the latter scenario is the likely one. Ah well.
  19. The comments about Wilson sound so like the comments about Casey Hudson that I could easily mistake myself for being in the ME3 thread.
  20. AMD to bundle Sleeping Dogs with HD78xx series cards, and I assume there's a good chance of it applying to the 79xx cards too. Presumably a response to nVidia just announcing they're bundling Borderlands 2 with their current generation cards. While personally I'd prefer lower prices instead of bundling games I have no interest in, at least both GPU vendors are now moving towards more current games with broader appeal (as opposed to say, the previous headline bundled title, DiRT). Hopefully not just a once-off. This leads to an interesting hardware recommendation for those with a video card budget of ~$250-300USD. Which card to buy depends on which bundled title you prefer. As for DA3. I'm too lazy to even make the Inquisition joke no one expected.
  21. Doesn't sound good. Can you still hear it spin up normally and such? It *probably* isn't a head crash which means the data is technically still 100% recoverable if it's critical stuff - my guess is that the electronics failed - but will likely cost you hundreds of pounds to pay a data recovery specialist to get it out. In the past it was (relatively) easier to swap out the PCB in the event of a failure like this, but I don't believe this is a practical end-user solution with more recent drives - no personal experience with it though. Not saying that you can't buy a replacement PCB for your specific drive, but it'd be a lot more complicated than just ordering it in and plugging it in. Do physically inspect it though, often you can see when one of the chips or whatever has blown. In terms of things you can try, there aren't many: you could try swapping the cables/ports that it connects to in case it's a problem with either of those, or try it in another PC, but I'd not be terribly optimistic. P.S. Looking for replacement PCBs on Google brings up stuff like this - http://www.onepcbsolution.com/index.html
  22. I have no personal experience either really, I buy my movies on disc (generally from the UK and US) and rip them myself. At 30-50GB a pop for a typical blu-ray, it's pretty space intensive, filled up about 12TB thus far.
  23. That's what you *have* to do to play "properly" last I knew - just like ME2's (can't recall the others) system where if you don't go to either extreme, you don't get the optimal rewards. In this case it was that you can't use certain gear unless you've maxed out the alignment bar. It's not a hindrance for someone just playing the 1-50 story I guess, but I imagine for someone planning to do the endgame content, it basically forces them to blindly pick either the top option all the time, or the bottom option all the time. Making each decision on its merits as I did, by level 40 I was basically flip-flopping between the neutral zone and "Dark I" which meant I couldn't use any alignment gear at all.
  24. There's no Netflix or equivalent in Australia, so it's assumed the movie files will be regular non-streaming 1080p video. Even if there was, the general speed of Internet connections here would preclude its use anyway. And for good sound on a (relative) budget, I'd recommend at least a pair of active bookshelf speakers such as these Audioengine A5+, I personally use the regular version (no remote control) as my PC speakers.
  25. Us Americans need something in our favor, what with our distinct lack of top hats and "cheerio." But when I see the words "top hat" the first thing I think of is Abe Lincoln.

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