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xa7ex

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Everything posted by xa7ex

  1. Wanted to try this out. But That stupid weapon didn't want to use weapon focus acc bonus for some reason
  2. Nubmers in accuracy field are correct same numbers will be in combat log, but 1 item seems to be broken 1. Spelltongue 2. Greenstone Staff 3. The Unlabored Blade 4. Steadfast Steadfast seems to be broken
  3. 21 dex with resting? You have 2w style and Swift Strikes. +3 from item. I would drop few points from res and dex to max out mig.
  4. You can always load save before he shows up, pass time and he'll appear again with random item
  5. Depends how you use monk. You can live without FoA. T'R still can do damage if you don't mind that debuff last less
  6. I would ditch INT. That's why i never play monks and rogues and main... they are stupid
  7. Devs should Since they improved AI setting this far i hope they add some sort of filter in future too
  8. The best way is just to buff up AI setup window Ontop of all we have now add some filter to abilities/spells of character and may be priority system if needed. There ll be other issues after, but most of micro will be gone
  9. That's always was problem for wizards. Since... ever. They like to take a nap on a grass more than anybody else. Yea.. 100-145 is not high and limited per use.. Same as other buffs. May be it's better just forget defences for most of the game and use buffs just for offencive purpose. Then throw some cc and annihilate every single lifeform infront of you while you have that crazy attackspeed and damagebuffs.. I am melee kinda guy So when i see such topic about melee wizards i always like to check it out PS It's good to have those per fight casts, but honestly imo it would be better to have Sorcerer or some kind of it in game...
  10. So how good is melee wizard full buffed with def wearing Spelltongue and shield to prolong buffs and killing things with summoned pikes?
  11. I don't know either, because for me there is only 1 difficulty - PoTD Anyway. I saw videos when players were engaging dragon on PoTD and he didn't spawn any ghosts right away, only after he was dead. So i was wondering if it's because of that dialog option i took before to help him out. Sorry for offtopic
  12. Right. Messed up. Played WM only once and quite fast, so do not remember droplist 100% Btw that option. I remember some lets plays and there ppl were fighting only dragon and his adds. Even if they stand at entrance. When i was killing that crazy dragon once i start fighting those spirits were spawning right away which made fight quite challenging.
  13. Yea. Go write more interesting builds here, so we will know what to expect in next DLCs :D
  14. Yes. http://pillarsofeternity.gamepedia.com/Soulbound_item
  15. I also preparing self to start new run after WM2 was released. Thinking of full melee party: paladin, chanter, barbarian, monk, cipher and priest hanging at their backs. Should be fun
  16. Topic next ot it https://forums.obsidian.net/topic/84278-wm-ii-items/?p=1778949
  17. So there is 2h hammer. Is there any other soulbound weapons? Just interested in their types mostly. Always nice to give soulbound weapon to each party member And what class req for that hammer?
  18. Oh. Good to know! I don't have mage in party. May be it's time to think about 1 just for this kind of battles. But i belive i have 1 use of Arcane Dampener from some item. And i didn't take Deprive the Unworthy on Paladin. Guess cuz it was created before all this immune crap and i didn't bother after to think about it
  19. Yea. That one was quite hard. I am aswell like perma CC style. That's why i have druid and cipher in party. Most of fights becomes too easy when you nonstop stun and knockback everything. W/e is not dies by paladin and monk, rest just melts with rogue. For me dude with weapons, Adra and Alpine dragons and ofc Thaos. First just bring too much chaos with all those adds.
  20. Killed him yesterday on PotD. Full party max lvl paladin, monk, rogue, cipher, priest, druid Took fight right infront of the door. Priest buffing non stop. Some heals here and there from both druid and priest. Except for that hammer stupid crap there was no actual damage to party. Long fight. Those deathknights are crazy fat.. If i knew what will wait me in this keep, i would come here before 14 and without this 'scale' difficulty, cuz it's just rediculus. Dragons dies faster than them
  21. Rogs are good. Yes, they die fast, but if they aren't focused they can kill fast too. Sometimes they can just stay backlines with ranged weapon. But other times they flank and nuke the hell out of enemies
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