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Skazz

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Everything posted by Skazz

  1. Dark Souls disagrees with you: Well Dark Souls also calls this a Great Sword, so i don't think Dark Souls' opinion matters. Indeed. Clearly, this is the Greatest Sword. I'm so sorry.
  2. I'm terrible at picking bests, even more so in threes. So many factors. If I had to pick *one*, I think I'd have to go with VTM: Bloodlines. There's this meme about people reinstalling certain games as soon as they're mentioned, and indeed, I've lost count on how many playthroughs I've had for that game. (Speaking of which, the relative shortage of Bloodlines in this thread is disheartening. )
  3. Additionally, I recall Josh specifically shooting down that particular dual wielding option in one of the recent streams, too.
  4. An excellent point that I haven't really considered. Still - and I don't want to sound like a NV fanboy, I liked parts of Fallout 3 just fine - I swear that it was slightly more toned down in New Vegas. Then again, I haven't played NV in a long, long while, so I could be entirely wrong there.
  5. So you're saying...the Grieving Mother may have died a painful sacrificial death in vain? Good! (jk please don't hit me - I love Chris as much as the next guy but the dialogue with her could get so ridiculous at times)
  6. I think that's what I dislike about Bethesda's handling of Fallout in general: the need to turn every new piece of world building into a gimmick. I didn't mind Fallout 3 all that much until it dawned on me that every single location in the Capital Wasteland was based around some kind of wild and exotic theme park flavor (town sitting on a bomb, town full of slavers, town full of kids, town full of kids from the town full of kids who are now grown up...). I mean, can't we have an actual place for people to live in? In the case of Vaults, I realize the idea of Vaults being experiments-slash-gimmicks is technically older than Fo3, but I'd say 3 was the installment where the whole angle manifested in full force. Or, well, at least it felt like that to me.
  7. I'm sorry for going on a tangent, but are newly-hired videogame developers really this well-off? Holy cow, have I picked a wrong field of work. Yeah, that kind of raised an eyebrow for me, too. Certainly not the case for the industry in Poland. source: myself
  8. If you play a perma stoned priest of Wael, you should talk like the malkavians in VtM: Bloodlines. In that case I might even consider playing such a char, it was very funny. Different dialogue options for Wael/Nalpazca that only make sense after a playthrough or two? Yes, please. Was this the case in the beta? Or are we talking about a typical "endgame plenty" scenario? I have a feeling that balancing a class based entirely on the access to an outside resource is going to be a headache. I just hope the Nalpazca doesn't get wrecked too hard in the process - to me, they're one of the more flavorful (and organic) subclass choices available.
  9. What was wrong with Fallout 2? Also, on the topic of the tone of PoE in general, I don't think a more lighthearted approach is bad by itself, much like a grimdark atmosphere isn't automatically a positive quality. The way I see it, it's like every other aspect of a game in the sense that it's just a component that needs to be done (or in this case, written) right, and since humor is extremely subjective, it's much easier to get repulsed by a dud. So, I guess what I'm ultimately trying to say is that as long as it's not full-on poop jokes, I'll be fine with it.
  10. Sounds like a fun and fluffy idea! So much that I might steal it for a second playthrough. The joys of multiclassing! I was considering going that route, but I guess the summons' duration could be a problem? Then again, I have no idea how long-lived Deadfire's summons are.
  11. Oh, sure. I can get behind that reasoning. I mean, in pretty much every single RPG I've played I had a terrible case of consumable hoarding. My Zahua appreciation aside, I'd definitely want to include Nalpazca in the mix somehow for thematic reasons. My PoE 1 chanter was a guy from Ixamitl, so an Ixamitl-specific order seems like too good of an occasion to pass up. I'm fine with the overall multiclass combo being a little creaky, I just hope it won't be case of class A ending up completely incompatible with class B. Which, as the posts so far indicate, thankfully doesn't seem to be the case.
  12. Thank you very much, Boeroer! This is exactly the kind of comprehensive explanation I was hoping for. I had no idea Skald was so melee-centric. Also, given the lack of mentions overall (e. g. in other threads), it seems like the Nalpazca subclass itself isn't really multiclass material, which is a bummer. The Long Pain + Sure-Handed Ila combo sounds both awesome and flavorful. I'll definitely give that one a whirl. However, if I may sneak in one additional question, I'm wondering about weapon choices. Obviously, this rules out the The Long Pain, but for a non-fists approach, is there any particular weapon type that would stand out for a Chanter/Monk? EDIT: Thank you too, Winterheart - I somehow didn't notice your second response.
  13. I'm kind of shooting in the dark here, but I don't suppose this could work with ranged weapons?
  14. Hello everyone! Long time lurker, first time poster. I apologize in advance if this seems like a stupid topic, but as I haven't been able to get my hands on the Deadfire beta, I'd like to refer to folks more experienced than myself. First of all, let me preface by enumerating two of my favorite things from PoE 1: Chanters and Zahua. With PoE 2, I was absolutely ecstatic when they announced the multiclass feature, and even more so when I learned that one of the monk flavors available was Nalpazca. So, my character would be able to become the ultimate erudite stoner? To my tastes, it was like a match made in heaven! That said, I'm also a fan of complementary features and synergies, and so far I haven't been able to find any topics discussing the Chanter/Monk combination. How viable would such a build be? Was there anything for chanters in the Deadfire beta that a Nalpazca (or, barring that, a vanilla monk) could benefit from, and vice versa? I'm not talking about cookie cutter stuff here; I'm mostly looking for fun if not necessarily optimal combos.
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