
StubbinMyToe
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Everything posted by StubbinMyToe
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Custom Formation bug
StubbinMyToe replied to StubbinMyToe's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Ok, here is what I had to do to make it work: Any time your party changes (or the party order), and you have a custom formation, you need to go back and edit the custom formation for it to re-save the order. Then it works. It is a bug, but at least there is a work around. Thanks -
Linux crashes after character creation
StubbinMyToe replied to h3st's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It's not a Unity bug, the version they have does not contain the support. -
Custom Formation bug
StubbinMyToe replied to StubbinMyToe's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thanks, I will try to rearrange the party and recreate the formation. -
Custom Formation bug
StubbinMyToe posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I have three people in my party and set up a custom formation with my tank and mele DPS on the frontline, and the wizard in the back (plus there is one empty row between him and the front line). I have this formation selected (it has the selection marquee animating around it). What I noticed is that after moving around with just left mouse clicks (no right clicks) and changing directions, the formation will rotate 180 degrees and the wizard will be the front line and the tank + mele DPS is now in the back, so I constantly have to rotate the formation with the right mouse button! I assume this is a bug because the formation feature is useless if you constantly have to adjust it using the right mouse button. Note: Probably doesn't matter but this is on the PC version. -
Why does this game run poorly?
StubbinMyToe replied to Ebolaids's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
You are clueless, Unity isn't the problem. -
Release Time
StubbinMyToe replied to Sanquiz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
According to Steam, it will not unlock until 10AM PST tomorrow. Shows it right on the store page. From steam right now... Available: March 26This game will unlock in approximately 1 day and 3 hours -
Where is the Bakers Portal
StubbinMyToe replied to Rumor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Depends if you are baking a cake or just donuts.- 26 replies
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PRE-LOAD is now available!
StubbinMyToe replied to Slish's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
According to steam it will not unlock until 10AM pacific on the 26th, not 9am. -
Can you respec?
StubbinMyToe replied to PBJam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This discussion is moot because if they do not add respec, you can simply use a game save editor to do it anyway. This discussion is stupid because we have a single player game here, if someone decides to respec it does not in any way impact other players! If you do not like it, just don't do it, simple as that. Anyway. like I said there will be savegame editors, there already are! So the discussion is moot! -
Can you respec?
StubbinMyToe replied to PBJam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Why did you respec your character then? Also, PoE has no online mode. -
Can you respec?
StubbinMyToe replied to PBJam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would like to see a respec feature! Since this is a single player game, not a competitive multiplayer game, it has no negative impact on anyone. If this were multiplayer, I might not want it, but even MMO's today have respec. -
That is what I think too. I am no expert at PoE, nobody really is since all they have played is the beta. But with that said, I would assume an Obsidian employee that works on the game is an expert, and yet he failed (and gave up after multiple tries) to get past them. I like a hard game too, but these are the first things you fight in the game. Difficulty when done properly should ramp up and expect the player to gradually learn the system and gear up to fight properly if they want to keep moving ahead. I am going to assume that they made them hard just to mess with the beta testers, and that the release game will do as expected and ramp up the difficulty.
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How do the rules vary from lets say Icewind Dale or BG2? I assume the beta content is somewhere beyond the starting content that will be in the release game. I just thought it was funny because I can easily own the humans outside of town for one quest, but the beetles that come as soon as you enter the second zoen destroy me no matter what I do Plus, like I said, the Obisian employee (I assume he knows the rules) wiped twice and gave up on them at Gamecon! hehe
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Are they supposed to be godlike in difficulty? I know this is only a beta zone that will not match the release content, but considering these are the first mobs you have to fight in the beta, is there a reason why they are so difficult even in normal mode? I assume in the release the difficulty will ramp up like it does in Icewind Dale and other CRPG's PS: There is a video from Gamecon where even the guy who works at Obsidian could not kill them bugs and wiped twice trying! lol
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My old school solid UI mock-up for Pillars of Eternity
StubbinMyToe replied to Grotesque's topic in Backer Beta Discussion
Making a major change at this point in the development cycle is something they would likely not do. I've worked for various game and application developers for the past 30 years (worked at Adobe before I retired), and usually at this point the code is locked down to making bug fixes only. I think it should be left up to modders... BTW, I take it they used Unity 3D?