I love how in most RPGs you can select the answer "Go away, I don't want you in my party", and then have some conversation where the guy says something to try and convince you or one of your party members says something in favor of taking him with you. This is 99% of the time followed by an immediate choice where the option to not allow the party member to join you is absent.
They pull those kind of tricks in Zelda games, but why in RPGs...?