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mega-T

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Everything posted by mega-T

  1. *bump* Any official words on this? What does silence mean, you cannot identify the bug? The bug is so rare that it wont be fixed? The bug is not reproducable? I dont like being ignored, but this issue's has been around for ages...
  2. Hello guys, I must tell you this bug is not fixed! It just ocurred today to me at Endless Path Level 5... I think I've the latest version of the game: v3.03.1047 PX1 PX2 - any ideas what's causing this? Have you ever looked into that bug? Please try to fix this... Im playing on Linux - I can provide more information if needed.
  3. Hi I just wanted to report that this was the problem, reinstalling with the right versions did the trick. Thanks Aarik for the fast support, also thank you Ineth for pointing out the issue with the versions. I totally agree, its stupid that GOG uses its own version scheme, its so useless and unlogical - the ones doing the product should manage the version number and nobody else. A redistribution of a product cannot change its version... this only makes it more complicated for people to deal with software. Edit: The only bug which remains and is not related to my problem, are the missing status icons in the avatar's - but I think this problem was reported already.
  4. Hi Ineth Oh okay, I just checked GOG again - yes there are now new installers regarding white_march_part_1 and 2... They werent uploaded when I did download a fresh base game yesterday (or the day before?). I'll retry with these files then...
  5. Hi again Compiled and installed fresh nvidia drivers, no change. I updated the Player.log - well this workstation is running ECC memory with an ZFS pool, so corruption at I/O level is near impossible - only thing that can happen is that the downloaded file was corrupted... sadly GOG doesnt provide any checksums to compare with. What about this $HOME/.cache/unity3d/... is this a directory I should remove?
  6. Hi Aarik Thanks for the fast response, yes this install (regarding the new one) is really a fresh one (GOG Install). Originally I attempted to update my existing one, but failed because one patch couldnt be applied (Version woes....). So the inst. files I ran are in order: gog_pillars_of_eternity_2.11.0.15.sh gog_pillars_of_eternity_white_march_part_1_dlc_2.0.0.1.sh gog_pillars_of_eternity_white_march_part_2_dlc_2.0.0.1.sh And this were the latest ones available on GOG. You can fetch my player log here: http://www.ninth-art.de/files/Player.log I wasnt able to upload it as attachment on this forum. Edit: My on disk MD5's are: MD5 (gog_pillars_of_eternity_2.11.0.15.sh) = ecb8427d23c6a8e408afb7ee93a73acb MD5 (gog_pillars_of_eternity_white_march_part_1_dlc_2.0.0.1.sh) = c28b44753e0bb43df87d94dc7081a642 MD5 (gog_pillars_of_eternity_white_march_part_2_dlc_2.0.0.1.sh) = e0d768a6545ace5c02cf7c0f4e63b1be Not sure, maybe one is corrupt - however I think the extractor should handle such issues....
  7. Hello Im experiencing some graphic glitches which indicating lacking textures or other GLX related problems. I've attached screenshots, Im using the same savegame I had before - wanting to continue my party. The glitches are not in my previous install v2.00.0706 - I didnt want to begin a new game, I could do so of course. You can download a diff output from: http://www.ninth-art.de/files/POE-diff.txt.gz (gzipped text file) which shows the directory differences of my old inst. POE-orig compared with the new one POE-WM2. Any suggestions? Im using an GeForce GTX970 graphic card with nvidia drivers 358.16-r1.
  8. Seems to me that the Windows backers get more love than the Mac OS & Linux ones:https://forums.obsidian.net/topic/72520-cloaks-are-not-shown-on-characterlinux/ https://forums.obsidian.net/topic/71859-mac-os-x-no-capescloaks/ It’s been reported six months ago, and still nothing to see… There isn't much we can do about this. We are using Shroud for our cloth simulation. At the time we were implementing it, it worked on Windows and Mac. We thought it would also be available for Linux before we shipped the game. Unfortunately, the Linux port of Shroud didn't come through and there was a bug on Mac that was causing some pretty severe issues that we couldn't fix. The only thing we could do in time was to disable cloaks on Linux and Mac. We were investigating switching our cloth simulation, but it isn't a small change and could dredge up a lot of bugs for us. Our apologies to our Mac and Linux fans. Hi I really appreciate that there is an official statement about this, so that we dont need to wait anymore. BAdler have you thought about contacting the team of Numenera, I mean they also do their game on Unity - they may have ran into the same issues (or are about to do so). If its too big of an buzz for one team, cant you share work and also share the resulting codebase for this cloak implementation? (I dont mean to open-source it, just sharing between the two teams). Would be cool if you guys find a way to get the job done anyways and then two games would benefit from this...
  9. Hello guys I just want to tell, that I've discovered an bug in an dialog sequence. First of all -> Im not on the newest patch, it can be that this bug is already discovered and fixed? If so please confirm and close this Thread, I dont have the time to crawl the complete forum... The version in my game is v1.0.6.0591 - Im not running the newest because I want to finish my first and only savegame prior advancing patches. (Im a slow gamer, also have not much time to spend sadly...) The bug is in the Od Nua Level 12, if siding with the Vithracks in Tcharek's dialog sequence. You get a new quest by this: "The Master's tools". If you now advance to the east to Kestorik in order to continue endless paths - you'll get a dialog sequence. Kestorik is friendly at first... You have following choices: 1: "Your leader asked us to collect some adra samples to help the colony." 2: "You speak a little better than your leader." 3: "I'm searching for the Master Below." 4: "Get out of my way or you can start calling me Spider-kicker, too." 5: "I'm just exploring. I don't want any trouble. Let me pass, and I'll be on my way." 6: "Nice spider." If one is now pretty forward in revealing that you've already sided with the Vithrack you'd probably choose 1 here. However I chose 3. The Vithracks are obviously very itchy that we got into their lair... so this should result in an battle immediadly. However due the siding I've following choices now: 1: "Wait! Your leader asked us to collect some adra samples for the colony." 2: [Attack.] "If you want a fight so be it." This choice will not work, I would like to avoid the battle chosing 1 - but prior this dialog chocie the Vithrack changed into foe already (red circle around). The dialog sequence is correct, Kestorik says we can advance further done. But since the game machanic already made Kestorik a foe it will result in a battle nonetheless. Anyone tried this already?
  10. I agree too, I'd really like to have visible cloaks on Linux as well. I usually never play on Windows 'coz Im not into the typical AAA titles (rather retro, indie etc.). Can any dev give us some updates? Why cant that Shroud Plugin not be ported? How about working with the Numenera guys, maybe they can help too... Any developer feedback is highly appreciated.
  11. Most likely your editor doesnt support unicode, or you are using a different encoding? You must change your editors encoding then to UTF-8. Apart from that, the first line in the file should reflect the files encoding... (if handled probably). Do not store XML files in a different encoding than unicode except if you have a very good reason....
  12. The wrapper is unity basically, I'd guess that Unity supports both... DirectX is not available on non-windows platforms (I dont count wine).
  13. There is no real reason, while Im no game developer (but a developer) I dont have much clue about the unity toolset. However as far as I got it, the reasources are .NET assemblies encapsulated in some unity resource format (guess they also can hold other data...). Sure .NET assemblies are great, provide reflection and can be loaded at runtime - however indeed for game settings and various script they could have used an resource loader which may either load XML (or maybe for games JSON would be better?). Then people could very easily tinker with options, test new values etc - would have be a lot better, maybe one of the development team can provide us with an insight why this wasnt done (at all?).
  14. This isnt messnig with any game file, its just editing a script - gog uses a start.sh so it can be put in there. All you need to do is export the LC_ALL env var prior starting the game (so its in the current environment) - whether you do this by editing some script, or by adding your own wrapper is not relevant.
  15. Well these things are handled different on Windows or Linux (I cant talk for MAC), but you do know that on X11 true fullscreen would rather break the idea of dual-monitor setup. On X11 the screen is combined of both monitors, so only a rare handful of people really want fullscreen mode (which would render the game on both monitors, or even multiple monitors).
  16. Could you provide more information regarding this crashes? Like dmesg logs, the Player.log in the unity3d dir and so on..
  17. Wow, Im impressed - Im developer myself but would never have expected an locale issue behind this. Are the configuration/scripts kind of localized? Why would this be the case?! Shouldnt they be read-in 1:1 no matter what the localization is...
  18. Whatever Pillars is trying to do here is probably overcomplicated and it should just be using the ffullscreenmode instead of rolling it's own solution. (Or at least give us the option so we can fiddle the nobs until it works.) I can't even see the Graphical options to try and fix this on my linux desktop, because most of the dialog is not visible on the screen. If you are using KDE4, this can be easily customized - for each window/application. See KDE4 system settings -> window behaviour -> window rules. For my window I've set the position offset to 1280,0 (because my first monitor has an max. X res of 1280) - if correctly configured the window will then always appear on the second TFT.
  19. To me its the left side, my gaming monitor is on the right side. *Lol* dude I've multiple monitors for years.. My current X11 setup: Im sorry to confuse you but Im scrolling with key arrows since the Infinity games, it worked very well to me. Imagine if they removed mouse scrolling from the game entirely and said you can only scroll using a keyboard. Do you know how hard they would get bashed in the reviews for an utterly clunky camera control mechanic? But if your dual monitor setup is faulty, then its not the game to blame... with a single monitor you wouldnt have the issue.
  20. Hello Another bug, when Im transitioning into a new area (travel from a to b) the view is not centered on the party but staying in the last state (somewhere in the area), which only shows an unrevealed view of the map (if unexplored). Happens to me on Linux (Im only testing the Linux version now).
  21. Well if max. about ~3.xGB virtual memory is satisfying for you, but dont expect new applications in the entertainment/desktop area to be compatible a lot anymore... 32bit isnt uncommon, even 16bit and 8bit are not (Im working in microprocessor development) however it is not suiting anymore as a desktop system.
  22. Either this or you just didnt notice? Anyways, as said the game is absolutly playable already but I've think I've seen a lot of small glitches which are kind of annoying... Most of these things are stuff that can be easily missed, some are hard to find and even some only occur to a certain amount of people - that's why a Q/A is important.
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