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Calax

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Everything posted by Calax

  1. Honestly, Bounty Hunter and Smuggler seem like odd choices to put in the game if you're really pushing this war thing. Both are known for having loyalty only to money, it's just that they're staples of star wars so... Also interest in TOR has started getting Blizzard worried.
  2. Honestly, Revan in that doesn't seem to match up with much from the KOTOR game. And the Exile is just... ewwwwwwwwww
  3. Well, the thing is that with the way I play this stuff I'd want to find a stable crew I could run with when I get to max level (of course, usually you get to max level FIRST then find a stable crew to rock out with...) One of the biggest detriments to WoW's player community HAS to be the random dungeon finder. Seriously. Before you actually had to have a rep on the server you were playing for not being a **** before you could get a group together to run, now you just sit around and wait for one group to be formed by a computer... none of whom have any clue who you are and will never ever see you again.
  4. I might. It depends on how many people I know who would play it at least somewhat. The thing about WoW is that it's getting stale beyond belief at this point and seriously needs to be rebuilt from the ground up so that you don't slam into walls in terms of mechanics every so often. If I'd had the player base in rift and managed to find a stable crew to run around with, I'd probably have stuck with that. I have a better chance with Star Wars, but again, I'd need to have friends who I could run with (although the game seems pretty dang sweet). TOR has a very good chance right now, because WoW is loosing some serious steam overall (1.9 million subs in the past year? Mostly attributed to china but still) and TOR is the biggest thing that could snap up the losses.
  5. Honestly, I much preferred the Inquisitor from what I played. I did that and the Sith soldier (the dark Jedi base class basically), and the dark jedi one just seemed.... boring. I didn't get to do much else because I only got one weekend thus far, but I much more enjoyed my Inquisitor. I would LOVE to be in again for the non-jedi classes.
  6. Desert Bus is now running. AND they have a PlanetScape: Torment that's been signed by the Obs guys who worked on it that's going to be auctioned off desertbus.org Also, Chris Avallone should be calling them today at 1 pm PST.
  7. Nah, I had work but could hear the screaming through my window. Up next is the OTHER oklahoma team.
  8. wewt! My game gets "bowl action" Er.. School we just beat the number 2 ranked NCAA FB team.
  9. That's a low blow lady
  10. And... finished Revelations. The storyline would have worked great if it had been a tad bit longer, and had been built around more action set pieces. As it is it feels very thin and somewhat rushed. The only character who's really given enough screentime to have a characterization is Ezio's love interest, Sophia. The game is structured so that for each memory segment, you really have two "stories". One is the main story about Ezio trying to find the keys to Masayyf's Library, the other is him setting up the Assassins in Istanbul, and hunting down the Templar's Key that they stole at the start of the game. They BARELY intertwine much, with the Key finding always being done with Sofia, and everything else done with the Istanbul Assassins. The Key's are also the device used to inject Altair into the game. For those who don't know he's the protagonist from the first game, and where in ACI he had an american accent, in this he's got a proper arabic accent. His bits are fairly short and sweet, but are really where I got the most intrigued/drawn in, because it seems to have SO much more weight to it. Of course I've always liked Altair better from the start so... Anyway, his bits are the end cap to each "find a key!" mission. These missions play out like the Assassin Tombs from 2 and the Romulus lairs from Brotherhood. They really limited themselves with where Altair could be simply because they didn't want to add to many maps to the game. Basically anything with Altair will be done in Masayyf, and Ezio visits there once at the start of the game. I will say however, that this is the first time I've actually LIKED Ezio rather than been at a point of toleration. In 2 and Brotherhood he always felt a bit... arrogant about his position, and he always seemed a bit overt (I've complained about that before). This is exemplified in brotherhood by him wandering around rome with Machiavelli and having Machiavelli tell him "Yeah, you don't want to go there, the Borgia are in control because of the tower" so Ezio promptly shrugs and burns the thing down. In this he's an Italian in Constantinople/Istanbul and he's having to deal with his aging (he's in his 60's or so). So it makes sense that he's feeling more vulnerable (the way the game starts helps too). But ultimately the new system that was touted by the devs all over, "YOU CAN MAKE BOMBS!", falls flat because there isn't much reason to USE the things. I still performed combat how I did in Brotherhood (counter once then go on a kill string), and didn't need the bombs to provide distractions given the variety of other ways you could work. The other one, the hook blade, both works and doesn't. It works on the level that it changes how Ezio moves (because you can zipline around) and shows how he's aging (where before he'd just do a HUGE jump up a wall, now he hauls himself up with the hook). But on a different level I couldn't help but wonder "Wtf mate!" because he still uses this as a killing tool. He stabs a HOOK into somebodies body and pulls it back out like nobodies business... And yet there are other kill animations (with the sword mainly) where he stabs a normal flat blade into a guy and then lets them slide off (sometimes while the guy is scrambling to keep themselves upright). I know I'm supposed to suspend my disbelief and run with it, but something about the fact that he uses a hook exactly the same as his hidden blade bugs me. Anyway, the ending sets up for what we all figured, Desmonds game. And personally, that game better friggin release on 12/12/12 given how much emphasis they've put on that date.
  11. Thor is just a fun popcorn flick where Kirk's dad wants to bone Queen Amidala.
  12. I gotta say, Ezio looks like an old alien in this.
  13. Post counts only increment outside of the WoT forum. Include this forum and you could probably triple his post count. Also, you missed my stealth edit, I tried to email him through the link in his profile and it bounced back. Just as you misunderstood my self-deprecating humour. *insert waving of the e-peen here*
  14. A little bit... not as much any more.
  15. Revelations
  16. I just hope they put it up for long term stress testing soon
  17. well... effectively it feels like Kotor with the questing and such being fully voiced (although I could see that being annoying the second or third time through). although I'm only at the low low end of the leveling curve still.
  18. And THQ is swearing that they know exactly where 25 4 foot long sex-toy swords are when others say they're missing
  19. I must say, what I've played of TOR (yes, I got in) makes me happy.
  20. Something like that. I know that in the EU they have the "Massacre at Ghroman" or something (I'm spelling the planet wrong), where basically then-general Tarkin had a whole crew of tax ships, and when protesters showed up agaisnt the taxes, he just landed on them anyway. Now given the scale of the ships, he couldn't have killed more than a thousand, but this was something that made the entire galaxy go "OH EM GEEEE GUYZ!"
  21. Well, the office is one big, unfunny joke.
  22. Well, when the number of sentient beings alive in the galaxy is in the quintillions, a million is just a statistic... it's one of the few things sci-fi writers need to learn from 40k.
  23. Systems theory is the transdisciplinary study of systems in general, with the goal of elucidating principles that can be applied to all types of systems at all nesting levels in all fields of research. The term does not yet have a well-established, precise meaning, but systems theory can reasonably be considered a specialization of systems thinking, a generalization of systems science, a systems approach. The term originates from Bertalanffy's General System Theory (GST) and is used in later efforts in other fields, such as the action theory of Talcott Parsons and the system-theory of Niklas Luhmann. Thus quoth Wikipedia. From Same Article (Titled "Systems Theory") In the 1960s, systems theory was adopted by the post John Von Neumann computing and information technology field and, in fact, formed the basis of structured analysis and structured design (see also Larry Constantine, Tom DeMarco and Ed Yourdon). It was also the basis for early software engineering and computer-aided software engineering principles. By the 1970s, General Systems Theory (GST) was the fundamental underpinning of most commercial software design techniques, and by the 1980, W. Vaughn Frick and Albert F. Case, Jr. had used GST to design the "missing link" transformation from system analysis (defining what's needed in a system) to system design (what's actually implemented) using the Yourdon/DeMarco notation. These principles were incorporated into computer-aided software engineering tools delivered by Nastec Corporation, Transform Logic, Inc., KnowledgeWare (see Fran Tarkenton and James Martin), Texas Instruments, Arthur Andersen and ultimately IBM Corporation. The UNIX operating system, as described by Eric Raymond, is a good early example of a symmetrical, integrated system within the area of computer science.
  24. But not for 18ish months at a time. Those were 1-2 month trips. http://kotaku.com/5856724/welcome-back-to-...u-were-not-gone They also took guitar hero it seems.
  25. I imagine him as talking like Christopher Walken. Who knows what tone they'll actually take with GTA V. I just hope it has more FUN things to do than IV (IV had a lot of things to do, sure, but not many of them were actually... fun).
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