I honestly can't believe that this group, as gamers, is arguing in favour of the 'games as cheeseburgers' mentality. Are we seriously saying that all we want nice glitzy potboilers that tell us nothing and amount to nothing more than an electronic MacSpamwich?
I _know_ we enjoy novelty and bold things when they succeed, but if you think there's a sure-fire formula for making anything that is novel and bold then you're huffing modelling glue. There's a direct tension between governance and creativity in my experience. There is also a state of diminishing returns that affects excellence measured against time/effort.
In my opinion, which has been unaffected by any of the arguments I've been catching up on, is that Troika were aiming for that 99% product. But producers/publishers were wanting their 80% product for 20% effort. Which might be excusable if Troika had not been perfectly clear what kind of outfit they were. Moreover in my opinion it is clear, given the half finished but high quality elements in the games they did produce that given more resources the results would have been classics.
But no-one's still reading this thread, so I really only say this because it helps me clarify my philosophy.