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GhostofAnakin

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Everything posted by GhostofAnakin

  1. Played a bit of the online hacking games for Watch Dogs today. I stuck with the tailing missions. They're a breeze when your opponent is new to the game. Just hide behind an object in a busy part of the city and he spends his time scanning the people he can see. Easy XP.
  2. *Four door sedans. I have no clue if the sedans were dour or not.
  3. This is not true. When I drove as big car, I could drive through the other cars like they were made of papier mache. I once even crushed a pursuing car against the concrete wall on a highway until it exploded. When I drove the Fiat 500 equivalent, they did the same to me. I was driving one of those Ram 1500 equivalent pickup trucks, and was trying to follow some guy when he called in reinforcements. His reinforcements were driving four dour sedans, and every time they attempted to run me off the road, they easily pushed my car where they wanted it to go.
  4. Another thing that I dislike about Watch Dogs is how when you're being pursued, it's so easy for the other cars to run you off the road. Doesn't matter what size car you're in and what size car they're in, the game makes it seem like you're in a mini and they're driving a tank. IMO, a bad design decision in order to add challenge to the game.
  5. The spacing/pacing of the side missions in Watch Dogs is lacking. I just finished Act II (finished the first mission in Act III), and every single side quest mission is done. There's still the fixer contracts, but the various investigations are done. In my opinion, they could have paced it better so some of the investigation locations show up each act.
  6. My Portuguese friends are all in mourning right now.
  7. That's what I find so awesome about the TW2. So many parts where how things play out afterward are dependent on your choices.
  8. I'm almost finished Act II in Watch Dogs' main quest, and I'm finding the main story is rather meh. The fun parts are all the side stuff you can do, plus the whole novelty of being able to hack into stuff.
  9. I think the bolded is what they were going for. While it's more of a shooter, it's still supposed to resemble XCOM, which is all about squad management in combat. I can live with that, but something like Valkyria Chronicles for PS3 would have worked better. In that game, you take turns to make your moves. Yeah, that was the only annoying part about it. It just slows down time when you're issuing your squadmates orders rather than actually pausing so you can plan properly.
  10. I think the bolded is what they were going for. While it's more of a shooter, it's still supposed to resemble XCOM, which is all about squad management in combat.
  11. I know that most games are guilty of this, but as I'm playing Watch Dogs I can't help but think what a terrible brother Aiden is. , but meanwhile Aiden's out stealing cars for people, solving investigations that have zero to do with him, and even playing the odd drinking game or game of chess. No rush or anything.
  12. Go England Go!
  13. The truth about Revan is revealed in Drew Karpyshyn's novel. Whether you choose to acknowledge the novel or not (I thought it was rubbish) goes a long way to whether or not you believe that to be the canon story for Revan's end story.
  14. I like blowing them up with a steam vent. I'm not good at gauging distance for those kinds of things. It works for me once in a while during car chases (using the steam vents on vehicles behind me/just slightly ahead of me), but when I'm standing still and a car is moving toward me but is still around 100 meters away, I suck at judging when to activate (I barely seem to get those blue notices to "neutralize" during convoys).
  15. I probably should try a few different strategies for the criminal convoy missions in Watch Dogs. Right now all I do is wait for them to come near me, and combination grenade launcher/IED proximity charge and it's over.
  16. The one I had an issue with turned out to be one of those "D'oh, are you kidding me?" ones after I finally broke down and looked up a youtube video of it online. It was one of the ctOS breaches in Brandon Docks, where to access the one that was giving me trouble, you had to go to a lift that was sitting by itself diagonally from the building where the machine was you had to hack, climb into the lift and let it take you to the very top, so you could access a camera up on a roof that you couldn't access from the ground, then use that camera to hack the device. The other three devices for that breach were pretty easy. After finally completing that one, I finished off all 16 ctos breaches. Now I'm onto the convoys and fixer contracts. I loath the fixer contracts that require you to shake pursuers, largely because it seems even when you get away from one set, they start searching for you again while you're making your way to the designated "finish" point, and have to do it all over again.
  17. Especially when you can barely tell the gender under the assassin robes anyway. It's not like one of those games with boob armor and loin clothes where it's pretty clear who is male and female, or even a game where you have dialogue choices that may differ based on playing a female or male character (though BioWare seems to have negated even that with their "everyone is bisexual" design decision).
  18. Why do the refs consistently fall for these blatant dives? It reminds me of my days watching WWF (WWE) wrestling, when the referees would miss glaringly obvious dirty tricks by the "heel" wrestlers, while every fan in the audience is yelling "he's cheating!".
  19. The co-op looks good in theory, but anytime I've attempted any sort of co-op play with strangers online, there's zero teamwork like you see in the video. Each person just sort of tries to play like they're doing solo. Maybe I just end up getting stuck with crappy co-op players.
  20. That one was pretty fun (and easy to figure out). Yeah, I know. But this one building, there isn't access for a flatbed truck to drive next to. There's a sidewalk and railings and the railings can't be smashed over to allow me to park next to the building.
  21. The problem with Mass Effect importing your choices was they either didn't follow through with it, made the choice inconsequential, or just found a way to get around that choice. The Rachni Queen thing was the biggest example of this. "Oh, you killed the queen? Well, err, here's a NEW queen instead because we absolutely need this mission". I hope CD Project Red aims for something better than that. Because BioWare dropped the ball big time when it came to "choices mattering" for a lot of the so called big decisions. Hell, I'm surprised Kaiden didn't show up as a clone or something even if you sacrificed him at Saren's facility.
  22. So essentially the new Mass Effect is just concept art at this stage? In the new Mass Effect - You play as Casey Hudson with your trustworthy wise-cracking side-kick Mac Walters. If you get to play as Casey Hudson, then I hope they do another ME2 suicide mission again where you have the chance to kill yourself off.
  23. I'm trying to finish off all the ctoS breaches in Watch Dogs, but a couple of them I can't figure out. The boxes I have to hack are on top of buildings, but there don't seem to be any cameras in the area that can focus on a couple of the boxes, and there's no way to physically climb the buildings. One in particular is frustrating because only 1 of the 5 boxes are giving me problems, but it's the shortest building. So I've tried every method of trying to climb it to no avail, and there are no cameras that focus where I need them to focus.
  24. It's new for me because I didn't follow BG2's development.
  25. Unless you are so morally opposed to such a thing as using game guides, I believe on the Mass Effect wiki there was a (frighteningly) exhaustive guide to getting specific combinations of people killed on ME2. I tried doing a "vanilla" play through of ME3, using no imports and using the "massive amount of casualties" option on setup. I was disappointed with how many characters actually lived. I was expecting pretty much every person who could die, to be dead. Instead, the bulk of them showed up in ME3. I guess the only way to have pretty much everyone dead is to go through the first two games and literally have everyone who can die, die.
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