After the first three hours, I opened the toolset and set every rat, cliff racer, mud crab, and snapper fish to a state of relative calm. My memories of the other 70+ hours are colored by that.
Which raises the question, when a developer places an easy to fiddle with toolset in the game so you can fix the main game, and the community produces hundreds of mods, should we still only call the game 'good' or 'bad' based on the vanilla experience? I mean, it took me about half a dozen mods, but I was able to turn Oblivion into a very fun game (in a free roaming RPG sort of way.)
If I now say it's good, am I wrong?