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jaguars4ever

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Everything posted by jaguars4ever

  1. ahahahahaha <{POST_SNAPBACK}> Harsh! Right on!
  2. Mike Gallo? We need a credible source. ^_^
  3. Charismatic manipulation. :cool:
  4. Pfft...and you call yourself a "Kotorian". *tsk tsk*
  5. Item creation was so much fun, because quite a few of those items are unlikely to be found, and cannot be bought. And since the workbench/labstation only shows you the items you can build in the vicinity of your skill point levels, it was great fun raising skills and then checking back later to see what goodies await....followed by breaking down your unwanted trash into components/chemicals and building some good stuff. But you don't get Force Jump. <_< <{POST_SNAPBACK}> What good is Force Jump if you don't have a lightsaber? "
  6. That's pretty interesting...I thought he couldn't wear any Jedi armor. It doesn't even matter to me, because I never turn him into a Jedi. Correct me if I'm wrong, but if Bao turns into Jedi Guardian, he'll lose skill points right? <{POST_SNAPBACK}> Yeah, he doesn't gain as many skills per level. So what I do is when he's a Tech Specialist, I concentrate his skill development in only a few categories rather than spreading it across the board. This doesn't use up all the skill points he gains per level-up, thus creating a skill point surplus. Then, when he turns into a Jedi Guardian, the relative skill gain deficit is offset by the skill points he has in the bank.
  7. That's because Bioware is fairly competent. On the otherhand... :ph34r:
  8. I hope Obsidian doesn't equate the lack of XBOX live support with a proposed lack of PC patches.
  9. If you want Bao-dur to look cool, have a good defense bonus and be able to use force powers, give him the Zeison Sha Warrior Armor or the Jal Shey Neophyte Armor. Do note that Bao-dur cannot equip the Jal Shey Advisor Armor or the Zeison Sha Initiate Armor.
  10. *steals Darque's Power Armor and upgrades it*
  11. Danny Tora? Danny isn't even a good name in real life. <{POST_SNAPBACK}> Owned.
  12. Not if you played LS in KOTOR <{POST_SNAPBACK}> "
  13. But Vandar didn't go to Katarr - he died in the space battle for the Star Forge. (w00t)
  14. You mean Zhar and Dorak, not Vrook, right? "
  15. Hey Epiph, is that the new clan on these boards? We already have the pollerators, the spamorators and those fool 'KotORians'....but now we have the exaggerators as well.
  16. Well, the sneak attack feats are free for the Jedi Watchman, so you get them no problem every couple levels. The superior two weapon fighting and lightsaber specialization feats for the Weapon Master are not free however - you must invest feats into them. In that respect the Watchman's sneak attacks gain more value as they'll always be active once you incapacitate your enemies with wave, stun, insanity or what not. Furthermore, the Jedi Watchman has THE BEST SAVING THROWS in the game, hands down. No other class, Jedi or Sith, can compete with the Watchman's saving throws. :cool: Sentinel + Watchman = Best Class Combo.
  17. Well, KotOR II did have its strengths - and the original poster seems to have acknowledged that all in the most positive way. :cool: However, K2 was far from perfect; and this seems to be the dilemma for even its earnest fans - we expected so much more given all its promise and potential. We see this glass as one quarter empty rather than three quarters full.
  18. If you're missing like that, it has nothing to do with the class, but has to do with the build - Both Sentinels anbd Guardians have equal BaB this time around, not 0-15 compared to 0-20, like in K2. The problem lies in with your primary stats. If your strength is 12 or less, you may fiind yourself having problems hitting things early on in the game, as your BaB will be relativley lower. Additionally, your miss rate could be attributed to usage of featts which are effectively unusable at that stage of the game. One can't rally hope to be able to hit with the attack penalties of -4 or -3 incurred by Flurry or Power Attack, when you don't have a high enough BaB to support it. Lastly, it could be because you're a dexerity based fighter, but have failed to purchase any of the Weapon Fineese feasts, such as Melee Weapon Finesse. If you do have weapon finesse, do note you may still have difficutly early on if you're dex is 12 or lower.
  19. It is possible to get all of them at Jedi and Mastery, but the mastery bonuses tend to be bugged every now and again on the XBOX: That is, sometimes they're maxed out, but they fail to obtain the mastery bonus. Other times they are achieving mastery, but the bonuses fail to add.
  20. There are female sandpeople in the enclave. <{POST_SNAPBACK}> And how excactly do you know this? <{POST_SNAPBACK}> They were a bit slender and had a slightly different attire or mask. You could tell easily that they were female. <{POST_SNAPBACK}> Of course the floating bubble above their head labeled "Female Sandperson" greatly assisted in decipering... "
  21. Always more questions, never enough answers, eh Plooby? :D
  22. OK. Nice links. Copied those, thx. So according to these the sentinel and guardian get the same saving throws, and for feats guardian gets 11 and sentinel 10 by the lvl20. Seems it's been balanced, good thing I suppose. BaB sth also interesting. All this makes the choice a little harder, hav'to admit, but I'm still not sure how sentinel is actually BETTER. <{POST_SNAPBACK}> You're forgetting that Guardians hardly get any skills compared to Sentinels. As you have yet to play the game, you have no idea how important skills are this time - They unlock dialogue options, allow one to access additional quests and are used in item creation. Also, as someone previously noted, 'Force Jump' will effectively be unavailable for the first 18-20 hours, whilst the Sentnels immunities from Fear, Stun & Paralysis remain always active.
  23. The only thing that made the Soldier and Guardian unique in terms of attack potenital in K1 was a 0-20 Base Attack Bonus. The Sentinel, had a 0-15 BaB. In K2, all Jedi classes gain 1 BaB every level, so that advantage is now nullified. Also, the Sentinel posseses far superior saving throws than the Consular. And whilst Consulars gave you more force powers & force poinits in K1, come the end of K2 you'll have 500+ force points and more force powers than you know what to do with, so Consulars aren't really necessary. K2 Saving Throws K2 Feat Gain
  24. *waits patiently for Transformers live action movie*
  25. Maybe there's "More Than Meets The Eye".

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