Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by EricKei

  1. Another one: In Od Nua floor 3: Something on the floor with a text box containing no text. Seems to be clickable but characters don't do anything when the point is clicked. Screenshot in the same location.
  2. On the quest in Ondra's Gift where you need to find the stolen cargo container -- The text mentions four enemies even when more show up. In this case, seven on Hard mode. Screenie uploaded to same location.
  3. Sanguine Armor is one of the first items to have Retaliate -- it's available via a sidequest in Defiance Bay.
  4. I found a save in Roderick's Hold that took place after killing pretty much everything but Roderick's team. Some loot piles are there, maybe this will help by associating them with an ID further back in the file?? Uploaded to same location as before. More bugs with screens same place: Old bug: If a character is Maimed/max 1 HP and you level them up, their new (temporary) Endurance cap will rise to match the new HP total, even though they're still Maimed. Possibly WAI? Old one that was supposedly addressed in the recent patch: Items gained from quests do NOT show up in both logs. Uploaded a screenie of each from the same moment in-game to demonstrate.
  5. Also, post-patch only: When fighting enemies capable of using poison, Eder will frequently say that he's been poisoned aloud (no text in the log), whether he's actually been poisoned or not. Repeatedly. *e.g., "Not to alarm you, but I'm slowly dying of poison.")
  6. A group of issues, all either introduced with the most recent patch & hotfix, or which were in the launch version on Steam and persist post-patch. Win 7 64 bit, 8gb RAM, GTX 660 video Thanks in advance! New glitches: Roderic's Hold -- Unable to reproduce (will try some things later and upload a save if I can trigger it again) but I have screenshots - Went through hold, entering via climbing vines in NW corner. Killed many of the enemy groups in there except Roderick's group and mercs near the front doors. Wore priest robes to bypass floor full of priests (and loot it clean - possibly WIA, but wearing the robes allows looting of every container on that floor safely). When I went to the front door area (both inside and outside), enemies were red as usual, but most of them simply stayed put, and made no attempt to fight me even if I had attacked them; affected melee enemies would not even move to my position. Once it began, this behavior carried over to other areas of the Hold where I had not yet killed all of the enemies. Stronghold - "bad" visitor shows up, has an escort assigned. After save & load, his effect on stats is no longer shown on his status screen, though the penalties are still in effect Pet names sometimes doubled (one on top of the other, with an Endurance meter) -- only happens in combat Old glitches still in there: Books with really really tiny text titles at default font size -- Increasing size fixes those but makes many others oversized Not all Stronghold updates show up (esp building completed messages) (no screenies because...well...^_^:>) Stronghold messages queue hotkey (on the left) shows a number even though there is nothing on the list Stronghold messages -- Sometimes "Recall" will change to "Assign" even when an ally is already assigned to a Stronghold mini-quest Item names sometimes blank in shops -- scrolling the item off of the screen and then back on, or exiting and re-entering shop usually fixes this All screenshots may be found here, named to suit: http://www.mediafire.com/folder/y0qwc94mub9nv/set_01
  7. I had the Sanitarium go all-hostile on me (both floors) when I threatened to turn the researcher downstairs in to the statue guy. The guards were nowhere near my party, yet they all went red as soon as I saw them.
  8. Hrm, it seems the forum puts a time limit on edits. Anyhoo: Tested both of the above -- Matuse appears to be correct. I did a run through of the starter area, ending with juuuust over 3000 EXP when I recruited Eder (just enough for level 3). Even though my chara was level 1, Eder was level 3. Note that Aloth (grabbed just before this) was level 2 but about 300 EXP short of level 3. I tried loading an earlier save --- IfI level up to 3 before grabbing either one, then I go an sleep in the Inn *without* triggering Aloth's fight (there's an upstairs entrance for a reason ), then take Eder, Aloth is level 3 with EXP similar to my main's. Bit of column A, bit of column B, I suppose. Banking is confirmed too I leveled from 1-2 (at that same EXP point amount), and the game simply had me do the level 2-3 upgrade immediately after the 1-2 upgrade, without leaving the leveling screen.
  9. Yeah, I had the exact opposite. Saves are incredibly fast for me now.
  10. Interesting. Sounds like a reportable bug to me Might wanna send them a save of the "level 2" version if you still have it. I was planning to start over after this patch anyway (I used the prepatch version to experiment..which mostly meant 'seeing which factions I could tick off the most'). thanks, all!
  11. Just curious if anyone's had experience with either of these: On my next run, I would like to snag all of the "story" companions at level 1, so as to better control their leveling. My question is, is their base level dependent upon my MAIN character's level at the time they are found, or on the average of ALL my characters' current levels and/or the highest one? e.g.: If my main is level 1 and the rest of my group is level 4, will the new Companions be level 1, or closer to level 3? It seems to be based on the main only, but I was wondering if anyone's actually tried just not leveling the main while leveling the others, just to see what happens. On a related note: Older versions of D&D, both on computers and in PnP -- a clear influence on this game -- discouraged people from "banking" EXP levels. They did this by making it so you lose excess EXP when leveling up, if you have enough to go up more than one level (it drops you down to 1 EXP short of the second level, the rest is lost). This was, in part, a money sink, as leveling costs quite a bit of coin in those games; it also forced your characters to take a break and find/go back to a decent-sized town for some downtime. In other words, let's say you need 5,000 total EXP to reach say, level 2, and 10,000 total EXP to reach level 3, and your current EXP is 12,000. When you click the level up button, you will end up as level 2 with 9,999 current EXP -- the "extra" 2,001 EXP would simply disappear. Does this game work that way, or will you end up as level 3 with 12k EXP? I ask because, if this game allows you to bank EXP, it would simplify getting those post-Caed Nua allies at level 1. FWIW, planning to play a ranged Rogue, so his relative fragility won't be too much of an issue. That, and damage output in this game depends quite a bit on simply having a decent weapon; at low levels, a Fine Hunting Bow should be plenty for him unless the mobs simply run past the tank. Thanks!
  12. Thanks for the list! I know that the notes are tentative, but is the save game fix gonna be in there (the issue with inactive traps bloating the filesize/load time)?
  13. Devs - Thanks for the update on the update! As for games releasing with tons of bugs --- They shouldn't have more than a handful of significant bugs (this one has a lot of bugs, if only a few truly major ones (save bloating and the associated load time and crash issues, stats disappearing or getting multiplied, etc)) -- but they're obviously working hard to get them squished. I've seen many a game that was in FAR worse condition at launch, and I've seen many that were in better shape. A buggy release is a risk I've come to accept, after having been a gamer for nigh upon forty years. I'm not saying that this is the way things *should be*, it's just the way things *are*. At some point, you need to finish the current build and push that baby out the door. Just be glad we're not still in the cartridge era, when there WERE no patches, period. Once a game went Gold, that was all she wrote. On the other hand, I'll be the first to admit that, had I not backed the KS, I would have waited a few weeks for them to smooth out the bumps before buying this game. As it stands, I'm just running through to play around and experiment, and I'll just start over once the patch drops, as I'll have a better idea of what I'm doing, and will know what I should and should not prioritize in terms of skill/talent/spell selections. Even games that have been out for some time can still have long lists of bugs -- Heck, look at the modern, EE versions of BG1/2/IWD -- still plenty of bugs to squish. Still great games despite their flaws, like this one is. For another, much higher-budget example or two, look at the modern XCOM and Deus Ex: Human Revolution as examples of this same thing -- great games with major bugs. The latter case is especially problematic, as their Director's Cut edition re-introduced a number of bugs that had already been fixed in the base game, due to the DC being based on an older build. In both cases, there are no plans (of which I am aware) to do anything about them.
  14. Makes sense to me -- If you've never been to a given map/area, the game just needs to keep track of the fact that you've never been there, and assume that it's in its default state. Once you've gone to a new location, it now needs to add the flags (such as "does this object/mob exist?" and coordinates & item colections for dead enemies) to the save file for everything in there. That crap adds up over time. )
  15. The "story" companions you meet will be near the bed where you rest in the Stronghold. Not sure about created companions.
  16. On the saves -- The game makes a separate set of save files for each character -- No real reason to delete old ones unless you either feel like it, or wanna reclaim some HD space.
  17. This actually explains a l lot -- I did not have the "saves take much longer to save and load" until after I started using that Chant! I've removed it from the rotation now. Thanks!
  18. On the Stronghold Actions screen: The flags icon on the left-side icon bar (second from top) indicates 2 Actions, but the Actions screen says "No events currently pending." the latter is correct. Saving th egame, exiting the client completely and reloading that save fixes the issue. I have a screenie but I cannot upload them Also, the game almost never tells me when a building has been completed in the Stronghold, either by tooltip or by an indicator on the main toolbar in-game. I have only seen indoicators (in the top-left "update scroll" area if an event took place during travel time incurred by changing cities/areas; even then, I have only seldom seen building notifiers, and I have NEVER seem any indicating Stronghold quest (Action) availability.
  19. I have a character assigned to a Major Adventure, but the button on the right hand side says Assign when it should say Recall. Can't upload screenies yet, but I have one). Save/Load corrects this.
  20. On a couple of books with long titles, the font size is so small as to be nearly unreadable, even though some other books with similar-length titles just scale down the font less drastically. I have screenies, but the website here won't let me upload them with either simple or normal uploader. Titles I've found with this issue: The Light of Dawn: A Readceran Morality Play, Part 1: Charity and Generosity The Light of Dawn: A Readceran Morality Play, Part 2: Compassion and Judgment I believe both of them are from the Reymont family home area
  21. I got permanent Blind on one of my characters during one of the group undead fights in the Lighthouse. Save/Load does not fix, and neither does completely exiting the client (and Steam) and reloading. Please see attached screenshot; combat log is backed up to where it happaned. Affected character is third from left, in the closest Inn. (Cannot attach screenshot for some reason) TEMPORARY WORKAROUND: Remove the affected character from your party at an Inn, zone out and go back inside the Inn, and then re-add them.
  • Create New...