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Volourn

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Everything posted by Volourn

  1. "It will be. Have faith my good man, have faith!" The problem is, as it stands, I don't think BLs - as much as I like it - deserves to be a classics. Classics are games that don't have such obvious and nearly overhwelming flaws. I liked BL. I enjoyed it. But, its weaknesses are so mindjarring, it simply doesn't deserve to be labeled a classic. It gets this label: A Could Be Classic.
  2. "As for what it has to do with anything? Well Vol your a mouth you say alot, yet you don't know the half of what you speak about, at the end of the day you're going off your own opinion of a said game, for example to you a particle effect for a spell is just a spell effect. That's my point, you know what a particle effect for a spell is? you've seen pleanty of them. You'd be damned to make one yourself, you don't understand you just play the games, for you a cool effect is just something of a bigger picture, but ya know it most likely took a day or so to put it togeather, it was thought about and constructed, changed, revised, reworked, polished etc... You wouldn't know the difference between something thrown togeather in five minutes or something thrown togeather over a few days. Your quick to insult, but you never see anything good about anything, I never looked at a game and saw black or white. A game can suffer from extremely poor gameplay mechanics and have some absolutely awesome technical achievements, or it could be perhaps a buggy piece of crap, but the mechanics are so accessable it brings a new gamer into the fold, dungeon lords is a prime example of this, it suffers from poor collision detection, poor combat, poor PC models and poor PC animations, and or code personally i think it sloppy coding but that's something else, anyroad my g/f wouldn't even entertain gaming, she saw a friend playing Dungeon Lords and never looked back, she finished it and now she's hooked." This is a load of nonsne. i have never disputed the fact that game dev work is ahrd work. And, I have never claimed it's all black and white. Heck, just sticking with Troika. I loath TOEE yet I give it all the credit in the world for its combat system. How is that viewing things in black and white. Before responding to someone's posts at least read what they write. You obviously haven't read my posts. "I'm sick of your know nothing mouth disrespecting devs. I have always had and always will have a very simple attitude, think you can do better, think you know better, proove it go do it, otherwise shut the hell up." You have never been me, and until you are me you should never criticize me. So, until you cna prove that you can be a better me then prove it otherwise shut the hell up. R00fles! P.S. If you can't tell the above was sarcasm, oh well. P.S.S. All you can do about it is continue to whine about it. P.S.S.S.S Once again, in clear terms, I;m not disputing that dev work isn't ahrd and things take time. However, as a potential customer (or actual customer since I bought all three of Troika's games and liked 2 of them) I have every right to criticize them as I see fit. Just as you have the righ to whine about me criticizing them. Whether or not I have made a professional game is irrelevant. "Bloodlines is destined to be a classic." I seriously wish this was true.
  3. You are late. It was released a week ago, and there's a thread on it already. Started by me. Heh. No worries though. It's all good as long as it is released in stores so I'll play it.
  4. "Vol, most devs are certainly very gifted, some are indeed geniuses, your a gamer and a very dedicated one at that. Have you ever made a game Vol? Ever been involved in a project even remotely on the same scale? I assume, no. Your a mouth Vol." What does this have to do with what you quoted? The fact that I'm a gamer who hasn't made a professional game is not relevant. At least no more or no less than most of those who are disagreeing? I never said the Troika devs were untalented, did I? No. However, I have no problem saying that the Bethesda devs are, by and large, untalented compared to most other dev houses. The proof is in the pudding.
  5. "A fixing of friendly fire issues as well as some real control over henchies would have been a huge improvement too." No. Those were positive most of the time. The friendly fire was only a negative when it was due to poor AI; not because of circumstances. NPCs shouldn't be controlled by a player in a CRPG. That is for strategy/tatical games.
  6. My EB is out of the loop. This doesn't exist to them at all.
  7. I loved FO's combat, hwoever, for anyone to argue that it had no flaws is beyond silly. And, the long needless waits inbetween turns was one of them.
  8. "Bloodlines is a better game than Jade Empire though" Believe it or not, I really want to agree with you on this. BL has some things that ar every, very good (writing, role-playing, and atmosphere); but its combat is beyond dreadful, the garbled endings which was nearly all that poor combat, and bugs/slowdowns up the wazoo drops it drown to being a good game. BL is a game that should have easily been in my top 10 if not my top 5; but BL screwed Bl so it's not. As for Arcanum, I like the game. In fact, I think I overrated it ebfore. I loved the game. Even the combat which people whine about, I actually like for the most part... but, it has its flaws too. TOEE has a great combat system. But, that's it. Otherwise, it's just whatever. Troika made games with potential that may or may not have been fun. But, theyw ere not top teir. Neither was their games 'Einsteinish' or 'too complicated' to understand. LOL :D
  9. btw, The thread title is a lie! Gothic 3 is no longer gold! http://www.rpgdot.com/#50909
  10. "using a stable and working ToEE engine." Does. not. exist. "FALLOUT's combat (and FALLOUT in general, anyway) was meant to be an as accurate as possible representation of the way PnP Combat is handled. Just as in PnP Combat the DM has to do rolls for every "enemy" after the players take their turn, the same happens in FALLOUT. Slow process or not, it too contributed to the game's great atmosphere." You obviously didn't read the thread. FO's combat is nowhere near remotely representative of how pnp combat is handled. The only thing in common is they are both turn based. I have NEVER seen any DM including the most anal ones who force the players to wait for an entire town to make a move. Never. It's real simple, and should be common sense. Someone not involved in said combat should not get a turn. Period.
  11. Oh please. You make it sound like Troika were geniuses that were simply misunderstood. Their games were far from perfect nor were they as complex as people claim. No more complicated than the average RPG, imo. To comapre them to Einstein is laughably hilarious. And, Troika doesn't have a history of small bugs. Their bugs are often huge, and game breaking. I like Troka games overall (2 out of 3, anyways); but they are from being classics. They haven't come close to making FOs-BGs-MVP 2005s-Ultimas-NWNs. Those are the true classics of gaming. I will determine what I point out as a clasic or as comparable Einstein. No one will tell me what I think is a classic. Thanks. Game over.
  12. "I have no idea what it is, but it looks brutal. I wanna hug it." Um.. It's a gargoyle. The screenshot says so. P.S. The troll looks horrid.
  13. GO GIANTS GO!!!
  14. "This forums is chockfull of blithering fanboys of top-down hack'n'slash adaptations of pnp to electronic format. Their idea of fun is to replay BG for the 21st time and they keep whining how there's no good games produced anymore, even though they play absolutely nothing else then their blatant fixation." Interestingly enough, this doesn't describe me AT ALL. YAHOOOOOOOOOOOOOOOOOO!~!!!!!!!!!!!!!!!!!!
  15. "I agree. Both were equally bad." Weird. Your next answer will either make you considered sneaky wordsmith or illogical (again). So... MW's dialogue/writing is as bad as NWN's... and, Oblivion's is much better? Hmm... Ok then. P.S. At least I gave examples of NWN's dialogue/writing being meaningful and worthwile. You have given none for either MW, or Oblivion. Coincidence? Hmm..
  16. He stole Epiphany's job!!! Get him!!!
  17. FO is a fun game!!!!
  18. Damn. If you say so... I just have one question more... What's the fun in that?
  19. Just having found with the facts.
  20. One small dialogue in NWN OC had more meaning, and depth, and quality than anything found in any ES game. Mother with children who were murdered. That's all that is needed to know. Game over in this NWN vs. Oblivion Dialogue Wars tm. P.S. Heck, i'd wager justa dialogue by a whiney beggar in the city of NW over the plague had more emotion and depth to it than any dialogue found in Oblivion. LOLOLOLOLOLOLLIPOP
  21. You claimed matter of factly that NWN didn't have a demo when in fact it did have a demo. The fact that the demo didn;t come out until after NWN was actually released dooes not change the fact, that in fact, NWN did have a demo? Do you factually understand these facts?
  22. "NWN didn't have a demo." That's what you claimed. Your claim was proven wrong.
  23. "The OC is better written than the NWN OCs that is for sure." Now, I know youa re making stuff up. This is Bethesda we're discussing. They don't know how to write dialogue. Their skill is in making large empty worlds where you can go everywhere; not meaningful dialogue. Heck, even the biggest fanboys of Bethesda don't usually defend ES games by defending the quality of dialogue. At least the wise ones don't.
  24. That's not what you claimed though...
  25. Eh. The ES series has had numerous chances to get me to enjoy their games. MW was actually the first one I bought (my brother had a collection of the earlier ES games ala DF). And, oh, I'm not disputing that Oblivion has improved graphicalluy from MW. From screenshots/videos, it surely doesn't look like 'poo poo' anymore. However, that doesn't change the fact that from a ll accounts it is still a huge soulless world, with .5 horses, a horrible 'dialogue' system, and so on so forth. Like I've said ebfore, I'll buy Oblvion when the price drops significantly (around $20 Kanadian); not before. That's the only amount of money I'm willing to risk on that franchise.
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