![](http://obsidian-forums.s3.amazonaws.com/set_resources_14/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
Volourn
Members-
Posts
16354 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Blogs
Everything posted by Volourn
-
No less constructive than most of the posts in this thread which do nothing but talk about pee and weiners (damn censor). R00fles!
-
-
"Either way, one would have a hard time proving that the guy wasn't swinging the Wiimote around like a madman." Doesn't matter. The strap shouldn't be snapping. Poor workmanship on part of Nintendo is what caused the accident to occur. They should pay for both the strap and tv.
-
"All NWN1 portraits were crappy." Nintewndo should pay for the tv. They seem to have done a very poor job with their controller straps which directly led to the tv being broken.
-
"All NWN1 portraits were crappy." No.
-
" please try to imagine pws with more than a dozen folks on a server, not necessary in same location. interface gotta work for everybody. " Not all NWN MP takes place in a PW, Little One tm. :crazy:
-
"Are you saying you cannot change where that point is?" Yes. "The biggest issue I have had so far (which isn't too much. Stupid life has interferred with my toolset work) is the undo implementation." I had the same problem, however just use delete (keyboard). Select the object you want,a nd then press delete. Works like a charm. "Same as NWN1. What's new is you can control the height of the point the camera rotates around: ctrl + shift + left click + drag." Same? Think not. I was able to change the the specifc area the camera angled around much easier. Without thinking aboiut it much, actually. Thanks for the extra tip though it sounds kinda of wasteful taking 4 buttons to do it. "ctrl + c, ctrl + v. At least it works for me." Cool. I'll try it. "I want to see the area you made. Give me pictures, damnit!" Ok. But, not really fancy. It's just a walled town (well.. closer to a village since there's like 8 buildings). Not much of note. But, ok.
-
The NWN2 toolset while awesome and more powerful than the NWN1 version (as it should be) sure has a weird way of showcasing that power. Some more examples: 1. I have no idea how to make sure the camera doesn't get fixated on one specific point of the map. Every time I rotate it, it remains focused on the one point no matter making it much harder to zoom in all various areas. And, no, I have no placeables currently selected. 2. It's too bad you can't (or I seem to be missing it) copy placeables/creatures you modified in your area/module/campaign either using the properties page or right clicking it. Youa ctually can only seemingly do so from the toolset list of stuff. Not as convenient, imo. 3. One cool thing is how easy it is to connect modules within a campaign. Really nice. 4. My next big thing to learn is how to get the world map going. That should be fun. Overall, I like the toolset so don't mind too much if I share criticism. The good stuff is good so no need to whine about it. Heh.
-
Is that the best you got? :crazy:
-
Sure it is. For small group campaigns led by a DM. game over. Only an idiot would think there is no practical pause in MP. Period.
-
Weird. NWN2 took pausing out of MP? Hmm... That's just dumb. That is if youa ctually know what youa re talking about and have tried MP in NWN2. I'd be surprised if you couldn't pause in MP *unless* the host disabled it. The option is likely still there. If it isn't, that's foolishness.
-
Volourn's Wowwy Journey With NWN2:Spoiler Edition
Volourn replied to Volourn's topic in Computer and Console
"Here's a guy who's entire life purpose was to destroy the King of Shadows, and when he finally gets to it, he defects? THAT is stupid." Hey, it's possible for Sand to betray the PC and NW simply because of Qara and books. LMAO Sand doesn't really seem like the jealous type. :crazy: And, oh, does anyone know what excuse Khelgar gives for joining the KOS (if he does)? Or Grobnar? Or other npcs? -
"The problem being is that with each quest there is no chance of failure except for the trial quest. There should always be an option for failing a quest. Imagine if we failed to retrieve any of the components of the cure. I think that could have been an interesting story venue which Bioware would not go down. If there is no chance for failure what is the point of succeeding?" Absolutely; but how many games actually allow you to fail quests like that? Very few, and besides that has nothing to do with the discussion going on. How many quests in BG2 could you 'fail'? Not too many, that's for sure. :crazy:
-
This is why pl;ayers shouldn't have lopyalty to fans 'cause fans tend to only have loyalty to the ti teams. Oiler fans *never* liked Pronger. They only liked him because he was playing for the Oilers. He played hard, and heart for them all the way to the Finals. Then again, the fact that they likely won't make the Finals without him, and he's doing awesome with his new team probably gets udner their skin too. If only the Oilers had treated him well enough to keep him happy enough to stay; there wouldn't be this mess. Don't worry Oiler fans. NY has done the same thing in the past too. Every team has. You reap what you sew. You treat players poorly, they will eave or demand a trade. With every boo it makes it even clearer that Pronger made the right decision to get out of a town full of ungratefuls who didn't really appreciate him as a player or as a human being. *shrug*
-
Canada Parliament recognizes Quebecers as a nation
Volourn replied to kumquatq3's topic in Way Off-Topic
I wish Quebec would just leave, and be done with. It be a struggle for Kanada at firts; but it would manage. Quebec has proven time, and time agaon to be too bigoted for this great nation. -
Volourn's Wowwy Journey With NWN2:Spoiler Edition
Volourn replied to Volourn's topic in Computer and Console
How can NWN be 'Diabloish' and not NWN2 when they have the same combat system pretty much? R00fles! -
My first area is complete.... YAY!
-
"A which will allow me to play hundreds of other games." You own 100s of xbox games? WOWSERS!
-
"Bake the area." Hehe. is that it? In my practice mod, I baked the area. I thought not baking ana rea meant the character couldn't move art all, and I wanted to see if that's true. I guess the opposite is. Hehe. Cool. Thanks.
-
And? Goblins cna likely read common. And, some likely can use scrolls as well. Just because the faux name is Goblin doesn't mean it's a typical monster manual goblin. Did you read the MM, btw? Goblins can level in classes too. Gah.
-
Or just ebcause it's goblin does not mean it has to be a typical goblin either.
-
I didn't bake this area. They were naturally walkable. I ahevn't made them non walkable but I preusme the 'make nonwalkable' option isn the toolset will fix that. I just saw while checking out my moudle I was able to walk right through everything... except ther walls (but, that wa sliklye because they were at the edge of the area anyways).
-
Yeah; but at least I 'try' to add something more than 'I like BIO'. P.S. I like Maria. She's cool. P.S.S. I'm no fanatic. Fanatics don';t usually cause games made by their object of affection as overrated.
-
Thanks for adding that very important info to the thread! :joy:
-
"1. select starting point, rotate. Exactly the same as nwn1." That's what I thoguht. Doesn't seem to work. The arrow and facing always points downwards. "2. You do? I didn't need to." Harumph. "3. Not sure about that, haven't really played with interiors." Neitehr have I. I'm talking about exterior walls. I made a wall for my town sinc eit's iin a middle of a dangerous area so it needs the protection. As it stands, I have a functional wall that looks okayish; but anyone who takes the time to picky bwill eaisly discern the wall is not as good as it should be. "4. Yes, doors resize when buildings do, if they are part of the buiding. Otherwise, you just copy the scale - takes 2 seconds." Cool. It also seems my annoying property insta pop up has been fixed with the BETA as it no longer does it for me. Coolieos.