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Volourn

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Everything posted by Volourn

  1. L0L, I like it; but not that much. Ha. You have a gambling addiction. Your character better seek ME's version of Gambler's Annonymous. Heh. Still, that's not bad for an hour or so of gaming.
  2. "Or am I mixing up two people?" Mixing up people. I have always thought ME would be better than KOTOR. And, it is. It's basically a suped up KOTOR. Not that it doens't have faults as it does. "There are things I'm unhappy with. They've got a few old tricks that they couldn't bear to get rid of that don't really fit into the game at all and stick out like a sore thumb. Most of them are thrown in at the beginning. There's the eager young party member who dies right away, but that fits better than the "doomsayer". Basically, you come across these scientists who are hiding, and one of them is crazy, so naturally he spews these cryptic statements that are, naturally, foreshadowing things to come. See, that's really lazy, even in a fantasy game. ME does its best to be straight sci-fi with everything from telekinesis to faster-than-light travel being explained away, and **** like prophecy has no place in it." I like ME's story, and writing; but these are excellent points.
  3. Quasar is fun as a little bonus mini game much like pazaak.
  4. The Citedal, as Slug mentions, has tons of side quests. Basiclaly talk to whoever you can, use elevators, and return to talk to people as well (espicially after your first Council meeting). Also, slight spoiler: After rescuing the one doctor (you'll know who she is quick), leave, and go back at last once more for another quest...
  5. Don't forget that your tech abilities are useful in battle too as they can effect weaponry of the enemies. It took me awhile to really start using my talents in battle. Makes things much more doable. I'm a Infiltrator, btw, so I'm a mix of soldier and engineer. Electronics, and decryption being really useful engineer talents in battle. P.S. I love this game. ME > KOTOR
  6. Yeah, it hints about it in the manual. I've spoiled too already. Gah spoiler threads (not this one since it is suppsoed to be spoilers). Heh. Seriously, the more I play this game, the more I love it.
  7. "The point is that the increase in piracy reflects the discontent and injustice of the industry model in the only way that the companies willa ctually recognise and listen to (protests? boycotts? bad press? what? really? yeah right), and ultimately may result in improved market conditions." Market conditions are what dictates games to be more 'expensive' even though they really aren't (considering inflation et al.). Gamers expensive fancier, and fancier graphics as well a sphysics so its cosst more to make games. Heck, you used to be able to make AAA games with a small team; now companies like BIo have 100s. even Obsidian a relatively new and small company have 100s of employees. All thsi costs mroe making games more expensive to make. Gamers expect more from their games now so of course it's gonna be more expensive (even though, in reality, theya ren't despite the perception). And, oh, I don't think piracy/stealing games is wrong simply because the alw says it is. i find it morally wrong, and indefensible. Games aren't a neccessary, or requirement of life nor are we owed them. One could justify some in dire straits stealing food 'cause they're too expensive or unaffordable; but games? Or movies? Or music? I don't think so. I don't care if game companies start selling games for $1000; it still wouldn't be justified to steal them. Too expensive; don't buy them. Period.
  8. I haven't been off the Citedal yet. I have found two quests I really liked - the husband who wants his dead wife's body, and the preaching hanhar. Very, very nice.
  9. High prices is not a reason to steal games. You don't need games. If a game is too high in prices; don't buy it. Really, it's that simple. It is not a right to have low priced games. That's silly talk. You aren't 'owed' games.
  10. I like ME's mini game for hacking except it's way too quick. I think they should give more time; but make it cost less omnigel if you succeed....
  11. Some of the situations in ME don't really lend itself to the 'Family Friendliness', though.
  12. I don't know yet. It's too early.
  13. Heh. Some battles cna be tricky. I remember my first Korgan battle. Fucn stuff. of course, I remember it, as it was just 15 minutes ago. L0L I'm about 6 hours in,a nd I just became a Spectre.
  14. Lefard: Healing is a combination of all three. Tech skills are determined by the best rank.
  15. "Well, that paragraph makes it sound totally crap. But I know most stories do sound crap and cliche if compressed into a paragraph." That's not the actual story. that's Meshuggers' thoughts on what it might be... "I notice some lag dont tell me that you didn't Volo.." I think it lagged for exactly .0000000000000000000000000000111111 seconds 1ce or 2ce. It was rather unnoticeable. I feel it needs to be more than that for me to count as an actual 'technical issue' to worry about.
  16. Mass Effect is dominating my game time as expected.
  17. Yeha, they did the KOTOR inventory style thing again. Urgh. Too bad too as I find the equipment rather cool, and the system is a lot deeper than it appears on the surface consideirng there's only 4 basic weapon types. With the ability to add mods to the actual weapon, chnage bullet types, different ranks of weapons, and different prototypes (manufactures) adds up to some variance and choice so not evryone should end up with the same type of pistol or shutgun (at least till the best stuff is found, most likely).
  18. "about, Oblivion dialogue quality." Nothing that bad. BIo's dialogue is as good as it's ever been if not been steadily improving. And, to comapre even BIO's worst dialogue to Oblivion is hilarious!
  19. I'm rather early in the game; but I thought I'd spam my impressions of the early part of the game. For the record, I'm about 4 hours into the game, and fully half of that has been spent reading the awesomely awesome Galatic Codex so take my thoughts on the game with a grain of salt. I haven't even done any space travel (not counting auto trips), or used the mako yet. That's how early I am. I just finished talking to the Citedal Council, and they gave my main mission. Here are my foolish opinions. Character Creation: Fanastic. It's not D&D; but it more than gets the job done. You have two variant backgrounds (history/background, and pychological profile). These are used in convo as people who know (of) you will often refer to your past, dialogue options cna open up, and supposeldy future quests cna be opened stritcly due to this. 6 classes (3 main + combos) as well. There are over 30 talents (counting class class ones) that rnage from weapons to armour to combat to biotech to non combat skills as well along with the two dialogue skills. You get (at the start as it changes later on) 3 skill points a level. Each character has about 12 talents (if you count non class specific ones like the charm/intimidate) to choose from), and each talent has 12 levels. It should be noted that both certain talents, and talent levels need to be lunlocked only after certain requirements are met (ie. at first, charm can only be risen to level 3 until your paragon status goes up and an infiltrator cna only access the sniper rifle talent after raising the pistol talent to the 5th rank).The higher the talent level the better you are. Duh. The system can be both complex as often times you have to do f to get k than do z for r; but it's also easy to figure out since the character screen shows at what level a certain skill or bonus is granted. At certain levels, talents can give extra bonusesabove the normal pluses the sniper rifle will open up the 'assassination ability' at rank 3, and that gains in power at rank 8. The charts needed to show all the combinations, powers, and abilities linkage amongts the various classes and talents literally fills pages of charts in the LE (manual covers the very basics). Overall, a very system. It absolutely crushes KOTOR's character system despite KOTOR's use of d20 and feats. It's very robust in a matrix sort of way. JE's character system isn't even near it. I would make it akin to BL's character system except BL has more variancy in non combat skills. Charm/Intimidate vs. Paragon/Renegade: I have a seperate category for these as the convo skills work a tad differently than most games, anmd play off the morality scale big time. First off, like I said above, you cna't just go ahead and max out these abilities. They start at max 3 ranks, and you have bonus ranks. To do this, if you want to focus on charm you should concetrate on being a Paragon (Good Cop), and if you want Intimidate concentrate on being a Renegade (Bad Cop). The higher your ranking in a certain Morality Scale, the higher your ranking in the linked convo ability. Remember, the morlaity scales are actually seperate, and you can never have 100% in both. These will definitely effect dialogues as while both charm, and intimidate can be used in the same convo; the tone used is very different (duh!). As a side note, charm gets you cheaper prices at stores while intimidate gets stores to pay more for your used goods. A different kind of use for these dialogue skills indeed. You could play 'neutral', and increase both charm and intimidate to the same degree (or mix and match); but if you do that you'll likely never have the best rank (12) of either one; but a split option of both. These skills can open up potential variant quest solving as well as other rewards to boot. Dialogue System: I like it. The short responses seem to work well enough, and it's very rare for me to see a response that doesn't fit. There is a lot of dialogue though (espicially on the Citedal) espicially if you take the 'inquisitive' path. Your responses will often lead to Paragon/Renegade points. This is, so far, the biggest evidence of C&C. Sadly, often times, whatever you say gets reacted to and then the NPC just moves on. And, OMG, stop with the forced npcs! When i say I don't want her in my party it means I don't want her in my party, punks! (p.s. I was just testin' that out). That's lameo, and must stop. Still, other times C&C is involved as evidenced by various Citedal side quests (ie. Preaching Hanar quest, totally sweet!). In this regard, it's no different than your typical BIO game. No better than KOTOR, BG2, or NWN OC. JE is still king here in BIO Land. This is so far, though, as it may change. I admit, however, I'm a tad dissapointed in this aspect of the game. Probably the only part that I am dissapointed in. Technical issues: I've had none. Period. End of story. Sure, elevators are 'slow'; but that's because they are basically load screens. And, they're no slower than other games to eb sure. The best part is that at leats ehre the npcs will talk about what just happen (ie. Ashley and Kaiden exchnaged their thoughts on the Council meeting we had just attended). Other than that, no hang ups, no graphical anomalies, no silly weapons not firing when supposed to, etc., etc. Combat: It's fun. I find it challenging (but not 'hard') espicially since I'm still getting used to how it works. My companions tend to listen to my orders though it would be nice if I could order them seperately. They do get stuck or confused; but very rarrely. They are useful in combat, and can often get kills before me. The game is unforgiving for those who don't use talents, and decided to have a fire fight in the open without making the best use out of cover. Both player and character matter much like any solid Action RPG ala ME, JE, G3, and BL. If your character has a low ranking in a weapon talent, you will likely miss way more foten than a character who is highly skilled. Guns don't run out of ammo; but they can over heat if you just spam the shoot button, and some take awhile to recharge as well as range limits. Armour is more about blocking incoming attacks then actually making you dodge. You can order your allies to group together, take the lead, attack a specific enemy, or fall back (good when they're wounded). Helaing is done by the Y button and effectiveness is determined by the team's med skill (not sure if it's a combo of all 3 party members or the best one). You press Y, all 3 are healed; but you must have a medigel. Combat still has the lame ass KOTOR/NWN2 style respawn at end of battle; but with the added twist of if PC dies; game is over ala BG series. Overall, combat is hella fun. KOTOR isn't even in the same league. Graphics/Music/Sound/Voiceovers: Near perfect. Not much to say about this. Citedal just looks fantastic. Weapons,a rmour, the alien races, every thing. Voice oevrs ar every cool, and sound effects all add to it. Music is overall good; but not as good as I would have thought they be. For exmaple, the main theme music (when starting the game) is passable espicially after hearing it so much.. Not much elee to say about this category. Equipment: First off, the inventory sucks. No way else to put it. It's a mess. It's kind of scrappy to describe it. This is one area that even KOTOR beats it. The inventory is THAT bad. Sloppy. Anyways, the equipment itself is rather good. Combat equipment (armour & weapons) have different rankings (up to level 10), and can have different manufactures which effect a weapon (or armour's) quality. This pretty much goes for all equipment. Guns, armour, and ammo cna all be upgraded with addons or variant ammo types. This lets you customize your stuff even more. The game has lots of equipment so people who whined about JE's lack of inventory cna't her ethough ME doens't have the D&D/fantasy style of equipping rings, bracers, and the like for special abilities. Omnigel/Medigel/Credits/Stores: Omnigel is an all purpose substance used to make repairs to the Mako as well as used to open doors, and other mechnaical stuff (very useful if you fail the mini game when opening locks and whatnot). You get some in the field as well as scavaging it from your own junk (usually 4 omnigel per item). It is very important. Medigel is a version of omnigel needed to heal oneself. Without it, you can't bandage your or allies up no matter how good your med/first aid skills are. You start with a limited batch; but you can eventually earn the ability to carry more. Credits is basically cash. Stores, while not a sloppy as the inventory, cna be handled better. It's seperated in sections like buy/sell/common items/rare items/special items. Not bad on service; but exiting and going back in cna be annoying. Coolest part of stores is the ability to purchase licenses for different companies so you have the ability to buy their specialized items. Also, of note, is the ability to buyback sold equipment at any store in case you regret doing so. Howeevr, it should be noted that you only get 15% of atcual cost when selling (unless you have intimidate). Some might find it silly to be able to do this; but it's a nice gameplay solution for those who smack their heads when selling something they want to keep much later when they notice the mistake (without cheaply reloading). Minigames: Opening locks, and other stuff involves a combination of things. You always have two chances. First off, you must have the proper talent (decryption or electronics usually) to even access it, have the correct rank (easy, normal, and hard) and then you cna try to deal with the lock. The first chance involves a mini game that is very similar to Simon Says. Be quick as this doesn't waste time (you get more time the higher your required talent rank is). If you succeedd, you are in. Otherwise, be prepared to use a lot of omnigel as you only get one chance at the minigame and it costs a LOT of omnigel. Or you can be cheap, and do one of the fllowing instead: a) reload your last save over and over until you get past the mini game or b) whine on the official boards like these people: http://masseffect.bioware.com/forums/viewt...um=104&sp=0 (l0l). Personally, I enjoy the idea of it even though I have done poorly at the minigame thus far. With practice, I'm sure I'll do better. It's a good combination of player and character skill which is fitting for a Action RPG. Galatic Codex/Journal/ME Universe: The journal is your typical RPG journal. Nothing to see there. The Galatic Codex, on the other hand, is awesome. It's basically an advance journal that covers all the info (background and pertinent) about the ME universe. It has sections on weapons, Mass Effect technology, omnigel, worlds, races, and history of humankind, the Citedal, and the Spectres amongst other stuff. It's very detailed and mostly options. To me, it really adds to the game's atmosphere; by giving the player access to 'extra' info like this. This information is usually added to the Codex when they player takes the 'inquisitive' option in dialogue (usually nets some xp as well) or at terminals or when you encounter a new place, being, or technology. The universe definitely feels alive with a history. The races all have their prejudices , lots of strife, and lots of drama unfolds. I really like some of the really alien races. While some races are ho hum human like; others are out there (though I'm sure some lameo will point out how they're a rip off of x alien race in some other SCi Fi crap; but meh). These include Krogan, Hanar (my favorite), and Elchor. I simply can't do all this justice. Sure, the ME universe touches on most of SciFi's cliches; but together it simply works. Where I Am Right Now: I am a level 5 Earthborn War Hero of the Infiltrator Class leaning towards Paragon. I just finished my first meeting with the Citedal Council, and have been sent on my first mission for them. The game was rather linear through the prologue (up to arriving in Citedal); but has now seemingly opening up. I have a handful of side quests in my journal (and, some main ones). My first was the Preaching Hanar quest. Very good quest with convo skill useage, different ways to complete, and different rewards, and such. Not deep C&C; but ti's there. The quest is also fun (albeit short as it's just ahandful of convos). But, as above, it should be noted, that I've played for 4 hours but a full 2 hours or so was spent reading The Codex/fooling around learning the game. The npcs I've interacting witha re rather interetsing, and the joinables do share their input quite a bit. Small comments here,a nd there. Non party members seem to ahve their own motivations - some obvioius; others not. The main plot point is solid; but not incredibly deep. I prefer the main story (Shepard as the spear of humanity) much more, personally. Overall, a great game. I am disspaointing in the C&C as I expected more so I hope that picks up as I further explore the Citedal and beyond. I still haven't done space travel, driven the Mako, and other stuff... Ask any questions, or not. .. I'll keep updating my experience here...
  20. Rant is short: Sand played the NWN OC 3+ times. He liked the game. He just has to admit it now.
  21. No obvious bugs yet.. load times are as slow as most games' loading times are. *shrug* I do got other issues though... Fun game; but not perfect.
  22. You are where I am, actually. I presume we get full access of the Normandy after completing that quest (and, become a Spectre). Just a hunch.
  23. "Plus, have you even played Mass Effect? Why are you talking about it like an expert?" He can read reviews like the rest of us, you know.
  24. So do I. But, we always don't get what we want.
  25. "It has Neverwinter, West Harbor, Port Llast, Highcliff, and Crossroads Keep" Only city here is Neverwinter. The rest are towns, and villages. And, while having tons of towns/cities would be cool; it's just likely not to happen unless BIo were to cut out worlds (which they likely should have). btw, Despite this, ME has millions of words (dialogue and otherwise) as well a splenty of shops, and more than likely as many npcs as most other CRPGs of its length. Again, ME has more than one civilized place. BTW, You do explore the galaxy in ME. probably too much 'cause BIo seemingly added a lot of fluff to pad the number of worlds. HA! P.S. No earth visit; but a visit to our solar system, and a drop off on our moon. P.S..S games with lots of cities/towns tend to be lttered with npcs that add nothing to the game, anyways. P.S.S. My ideal would plenty of towns and crap with deep detailed npcs. I'm still wishing myself luck on that one. l0l
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