
Volourn
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Everything posted by Volourn
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KOTOR is still more original than a sequel based on it which reuses KOTOR characters, storyline, plot points, and such. That's just the story too. Let's not forget game play, graphics, combat, items, and so on too. R00fles! Besdies, once again, originality is overrated. I'd rather have a good BG5, NHL 2020, F013 then a horrible DA1 or Alien RPG1 (not syaing they *are* horrible; of course Alien RPG isn't horribley original since it is based on an IP).
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I haven't fought these uber vamps yet; but has anyone bothered to try Control Undead on one? That would teach them a lesson as they bash other. HAHAHA!
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It's also rather illogical at times. It is a good idea as a game mechanics, and does add to the game play; but it *could* be handled much better.
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Nah.
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About that. I hope they cna stay .500+; but they have 4 road games coming up and they have 0 road wins on the year, and the 4 goals tonight wa sonly the second time all season they scored 4+ goals. L0L
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"I was going to say yes but I am divided on this. I liked them both." I like them both too, and fine them about equal as well. P.S. Originality is overrated, and there was nothing more 'original' about KOTOR2 anyways. It was a sequel, after all. Hard to be original when your story follows an alreayd made one. L0L
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"They clearly had a better storyline than K1." No.
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Good retirement by a classy, and underappreciated hockey player. He's one of the best players to ever play the game - at least until concussions did him in. Eric won't make the HOF due to lack of games played, and to me that's a crying shame. Though, his two or so years with the Rangers didn't lead to any big success for the team (he played good for them though); I'm glad he finally managed to wear a Ranger uniform.
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Well not quite KotOR MMORPG verified but...
Volourn replied to Kalfear's topic in Star Wars: General Discussion
Agreed. But, we're posting in 2007 and people were posting like it was 4 years ago. -
So, any plans for another NWN2 addon?
Volourn replied to Girias_Solo's topic in Computer and Console
My chocie is to have thwe sword bearer back, and have advancement up to level 40. Also add more dwarven subraces like jungle dwarf espiciallyif Chult is the setting. Still, I wouldn't complain about a low level adventure. However, epic levels need more filling ala more epic and varied spells. -
Well not quite KotOR MMORPG verified but...
Volourn replied to Kalfear's topic in Star Wars: General Discussion
"Its a console game, and a hand held at that. Who gives a crap about that? If they do someone's elses IP for the PC then you have ground to stand on, Volourn." Irrelevant to the convo. At least follow the thread before spouting off. Someone claimed that BIO had no interest in others' IPs. That is a myth. I pointed it out. What you posted is irrelevant. -
Well not quite KotOR MMORPG verified but...
Volourn replied to Kalfear's topic in Star Wars: General Discussion
"Remember when K2 was first announced about four years ago? Remember the reason BioWare gave for not wanting to develop it themselves?" CODE WORDS: Sonic RPG -
"There is a reason there was no big Planescape module for NWN1 full of all of the custom content necessary for such a thing, and there is a reason there -will- be a big Planescape module for NWN2. The reason is the engine. It is emminently moddable, very modular and flexible, and strikes a great balance between the utilitarian and everyman nature of Aurora and the stringent technical challenge of Source or the UE engines. As I've said for 12 straight months and will continue to say, the value of the electron engine will be recognized in hindsight after folks take advantage of it for 5 years." The Aurora engine is moddable hence the reason why the Electron (graphics) engine even exists. People have done a lot of weird crap with it, and continue to do so. The reason why there was no 'big' PS module actually released it wa sbecuase nobody finished it. It ha snothing to do with the modability of the engine. Same, one way or another, of NWN2's version. I do agree that it is no POS. It's a good, solid engine.
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Well not quite KotOR MMORPG verified but...
Volourn replied to Kalfear's topic in Star Wars: General Discussion
"Actually, that's fact." No, it's FICTION. Don't try to argue this as you'll just emabrass yourself. CODE WORDS: Sonic RPG. -
Then again, the old Atari bombed itself. Heh. This doesn't neccessarily mean the end of NWN2 expansions/support since those who own Atari/D&D license will still be in play.
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Talent enough to get you to buy their games. R00fles!
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Well not quite KotOR MMORPG verified but...
Volourn replied to Kalfear's topic in Star Wars: General Discussion
"Bioware isn't interested in other IP's, true." FICTION. -
Just entered Ashenwood after dealing with other stuff. Used satiate after just leveling because I was down to 5 in the spirirt meter. Lost 5k xp; but R00fles! Am level 23 (9 Wiz/7 AS/ 7 RW) with Safiya, One of Many, and Gann in the party. Safiya is loveable, One is cool, and Gann is a whiny punk. Story is good thus far. I only have one major "bug", and that's the expansion crashing nearly non stop on loads creens on the world map/boat travel. I had to attempt repeatedly to reach the Coven, and Ashenwood. And, when I say repeatedly, I mean 10+. GAGGLESZ!
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IGMS isn't all thnat over pwoered. I've seen tons of enemies take it and keep on coming. It's only over pwoered if you rest after every battle and can spam it non stop - something you can't do in MOTB after chapter 1. P.S. I just entered Ashenwood so shhhhhh.
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Spirit Meter is annoying. I love the concept of the curse, and I like the diea of it being incorporated into the actual gameplay; but at times it seems random on how much it drains down. It's also odd that the energy can fall by tens of points while walking on the same map yet just fall a handful while traveling two days on the world map. L0L Not game breaking (they give you an auto out so nobody should die due to the curse); but not as fun as it could be though the concept is cool.
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LA owns the KOTOR IP. Both publishing and developing rights. They could choose to develop KOTOR3 on their own if they so wish (they nearly did on their own; but canceled it awhile back).
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"Basically, the act of announcing the team up is confirmation that they weren't teamed up already." Nah. Just because the official announcement came recently doesn't mean they weren't already teamed up. "so I am not sure that Bioware owns the rights to Kot0R, for I believe they sold the development of the franchise to Obsidian Entertainment." You believe wrong. BIO cna't sell the KOTOR rights to *anyone* as LA owns them. LA hired Obsidian to make KOTOR2 after BIO said no. BIO, on the other hand, does own the KOTOR series engine, and they licensed that to Obsidian/LA. LA cna pretty much do what they want with the KOTOR IP.
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Well not quite KotOR MMORPG verified but...
Volourn replied to Kalfear's topic in Star Wars: General Discussion
"Fact: Bioware not interested in doing other companies single player IP games anymore" FICTION. -
It should be pointed out that the graphics aspect of both TW and NWN2 are ugraded so much that they are basically new (even so much so that Obsidian has a name for their version).
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But, it is. That's a fact. They both just have variations/updates/new graphic engines; but the engine is still Aurora. Hence why on the box of the Witcher it states - quite clearly - POWERED by Bioware's Aurora Engine. Game over.