Everything posted by Quantics
-
IEMod fork, new modding framework
Awesome ! Can't wait to try it !
- Can we get a modding sub-forum?
- > Preview < Pillars of Eternity Quest Editor
-
IEMod fork, new modding framework
Yeah, same for me. I know a bit of python, but my knowledge of C/C++/C# is too limited for any project of this scope... And I don't know Unity at all. Damn it's a shame to see this project go to waste. Looked like a LOT of work. Here's to hoping some other brave soul joins you at some point Springwight.
-
IEMod fork, new modding framework
No idea... But indeed the Nexus says the mod has been update at "22:00, 13 Aug 2015", so there must be someone in charge
- Offensive Fghter
-
IEMod fork, new modding framework
Ah, I finally found bwallace: http://forums.obsidian.net/user/151113-bman654/ He was still interested in PoE in April 2015, maybe we can get him back @bman654, come back !
-
The White March expansion price revealed - $15 per part, $25 for both
That's entirely fair. Personally I'm just happy that this kind of game is still being made in 2015, that I'll happily pay $30. And that's regardless of my opinion of the gameplay/story, which I found good, but not exceptional. I guess I'm just secretly hoping that Pillars (one day) receives the Baldur's Gate 2 treatment.
-
This is a great game, but ....
What? The isometric look was one of the main (if not the main) selling points in the Kickstarter. The amount of detail in the environment is simply not the same as what you get with 3D. Plus DA:O is ugly as hell. I tried playing it but the graphics and colors were so cartoony I gave up. Reminded me of World of Warcraft.
-
The White March expansion price revealed - $15 per part, $25 for both
That's a very strong statement, no?
-
IEMod fork, new modding framework
Does anyone know his (obsidian) forum username? He used to post here sometimes, but I can't find any of his posts with that sh!tty search function...
-
Reproducible crash on OS X, support file linked.
First I want to say that I've been playing PoE on my 2014 MBP since release without any problems. So I don't know if those options will fix anything... 1) The GPU option is found in Preferences > Energy > (Disable) Automatic Graphics switching 2) Try that nice little app called gfxCardStatus (free) https://gfx.io You will be able to choose which of the integrated graphics card or dedicated GPU to use (note that you will have to click to use twice for some reason). This will ensure OS X is not switching GPUs while you're playing. It's worked for me in other games.
- > Preview < Pillars of Eternity Quest Editor
-
IEMod fork, new modding framework
Hey, this is cool ! It's great to see modders taking interest into PoE. I'm a bit surprised by this though: I know Bester lost interest in PoE but I'm sure he would be happy if all his work wasn't lost. I think he mostly hangs on RPGCodex, and that's probably the best place to get in touch (I try to avoid this soulless place myself I'm sure there are some members here who would help ). Recently someone else (I forget his name) took on the project and wrote a lot of code for the existing framework: https://bitbucket.org/Bester/poe-modding-framework/commits/all You guys should definitely get in touch, I'm sure you'd be much more efficient together.
-
Are there any mods in the make yet?
I know it's not new, but you guys are aware of the IEmod, right? http://rien-ici.com/iemod There's also this made by Bester, and currently only kept up to date by one or two other people: https://bitbucket.org/Bester/poe-modding-framework
-
MacBook Pro CPU Overheats on launch ( 1.0.7 )
To be fair it also happens to me, and I have the hi-end 15" Macbook Pro 2015 model, which is really fast.
- > Preview < Pillars of Eternity Quest Editor
-
POE Modding sites.....
I find it ridiculous that there STILL isn't a dedicated modding subforum on these boards. Seriously, why hasn't it been done yet?? This is the best place to centralize modding information. Unfortunately all previous modding threads were created in the Backer Beta section, and are now locked...
-
Wonderful, Wonderful Wonderful
It's all a matter of personal taste, of course. I do like this theme, but I also commend Justin Bell for having the 'courage' to have tried a different route than the usual 'epic, military' themes that most RPGs tend to go for these days. PoE's music, I think, suits the content of the game really well. It's a bit less 'in your face', and a bit more mysterious. Because of that I am finding it quite enjoyable to listen to repeatedly. Just my 2ç
- Pillars of Eternity Expansion/Sequel Wishlist
- Pillars of Eternity Expansion/Sequel Wishlist
-
How is the game on mac?
Yeah, I can't believe that they *still* haven't fixed that !
-
A proposal -- the community can contribute if the code if open-sourced
@Luckmann don't quote me 100% on this though. I'm trying to find the post in question, but the search function on this forum is crap. EDIT: found them, and it doesn't look as definite as I remembered so that's good Will you guys look into using the Unity 4.6 UI system for a sequel because it's a lot faster to develop with than NGUI and it's WaAaAAAAy better at scaling 2D assets. We will have to evaluate it at that point. It may be very easy for us to convert everything over... or it might be a nightmare. Hopefully the former. I agree with Sensuki. Could you consider this for the expansion? Shadows Heretic Kingdoms is considering it for Ogre3D, I'm actually also helping To be honest, I can't imagine doing this for the expansion. It would be a very large amount of work to do this and we would need to pour a bunch of resources back into the base game to make everything play nicely. I guess anything is possible, but there are many other things we would rather spend programming time on for the expansion. I could see this for a sequel (if we do one).
-
A proposal -- the community can contribute if the code if open-sourced
You're wrong. Extensive Modding for PoE requires Unity 4.6, which costs a lot of money. I think this is the main reason why we won't see many big mods like the Baldur's Gate series had. Unity 5 is free, but Obsidian already stated that it would be too much work to port the game to Unity 5. IIRC they even stated that potential sequels would use Unity 4.6. So yeah, not too optimistic about that really.
-
EI Mod and my opinions
Man this is fantastic! Thanks for your work. I said it in another thread as well but we could REALLY use a separate sub-forum dedicated to modding. I'm sure lots of people are missing out on the latest mod updates because the info is scattered everywhere.