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Everything posted by Quantics
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IEMod fork, new modding framework
Quantics replied to Springwight's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Awesome ! Can't wait to try it ! -
Can we get a modding sub-forum?
Quantics replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It could also be a 'Game resources' subsection, where people could also share portrait packs/etc. -
Mods could you please move this thread to the General Discussion? Nobody is going to expect finding a quest editor in the Technical Support forum
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IEMod fork, new modding framework
Quantics replied to Springwight's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Yeah, same for me. I know a bit of python, but my knowledge of C/C++/C# is too limited for any project of this scope... And I don't know Unity at all. Damn it's a shame to see this project go to waste. Looked like a LOT of work. Here's to hoping some other brave soul joins you at some point Springwight. -
IEMod fork, new modding framework
Quantics replied to Springwight's topic in Pillars of Eternity: Modding (Spoiler Warning!)
No idea... But indeed the Nexus says the mod has been update at "22:00, 13 Aug 2015", so there must be someone in charge -
Offensive Fghter
Quantics replied to evilcat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Looks good actually ! I'll probably use it for my next play through.- 13 replies
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IEMod fork, new modding framework
Quantics replied to Springwight's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Ah, I finally found bwallace: http://forums.obsidian.net/user/151113-bman654/ He was still interested in PoE in April 2015, maybe we can get him back @bman654, come back ! -
That's entirely fair. Personally I'm just happy that this kind of game is still being made in 2015, that I'll happily pay $30. And that's regardless of my opinion of the gameplay/story, which I found good, but not exceptional. I guess I'm just secretly hoping that Pillars (one day) receives the Baldur's Gate 2 treatment.
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This is a great game, but ....
Quantics replied to Otis0310's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What? The isometric look was one of the main (if not the main) selling points in the Kickstarter. The amount of detail in the environment is simply not the same as what you get with 3D. Plus DA:O is ugly as hell. I tried playing it but the graphics and colors were so cartoony I gave up. Reminded me of World of Warcraft. -
IEMod fork, new modding framework
Quantics replied to Springwight's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Does anyone know his (obsidian) forum username? He used to post here sometimes, but I can't find any of his posts with that sh!tty search function... -
First I want to say that I've been playing PoE on my 2014 MBP since release without any problems. So I don't know if those options will fix anything... 1) The GPU option is found in Preferences > Energy > (Disable) Automatic Graphics switching 2) Try that nice little app called gfxCardStatus (free) https://gfx.io You will be able to choose which of the integrated graphics card or dedicated GPU to use (note that you will have to click to use twice for some reason). This will ensure OS X is not switching GPUs while you're playing. It's worked for me in other games.
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@Mods, shouldn't this be moved to the general discussion? I'm sure lots of people have missed it entirely in this forum.
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IEMod fork, new modding framework
Quantics replied to Springwight's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Hey, this is cool ! It's great to see modders taking interest into PoE. I'm a bit surprised by this though: I know Bester lost interest in PoE but I'm sure he would be happy if all his work wasn't lost. I think he mostly hangs on RPGCodex, and that's probably the best place to get in touch (I try to avoid this soulless place myself I'm sure there are some members here who would help ). Recently someone else (I forget his name) took on the project and wrote a lot of code for the existing framework: https://bitbucket.org/Bester/poe-modding-framework/commits/all You guys should definitely get in touch, I'm sure you'd be much more efficient together. -
Wow, I'd completely missed that one. Excellent job, and excellent news Xaratas.
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POE Modding sites.....
Quantics replied to qwert_44643's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I find it ridiculous that there STILL isn't a dedicated modding subforum on these boards. Seriously, why hasn't it been done yet?? This is the best place to centralize modding information. Unfortunately all previous modding threads were created in the Backer Beta section, and are now locked... -
Wonderful, Wonderful Wonderful
Quantics replied to DnaCowboy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's all a matter of personal taste, of course. I do like this theme, but I also commend Justin Bell for having the 'courage' to have tried a different route than the usual 'epic, military' themes that most RPGs tend to go for these days. PoE's music, I think, suits the content of the game really well. It's a bit less 'in your face', and a bit more mysterious. Because of that I am finding it quite enjoyable to listen to repeatedly. Just my 2ç -
I completely disagree with you. The theme music is great because it doesn't try to sound "epic" with sh!tloads of strings and horns, yet it has a clear identity. The music in the Burial Isle is fantastic, I was humming the melody for days after I finished.
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I would urge you to finish the game then. I thought the Music in the final part of the game was fantastic !
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How is the game on mac?
Quantics replied to Luthor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah, I can't believe that they *still* haven't fixed that ! -
@Luckmann don't quote me 100% on this though. I'm trying to find the post in question, but the search function on this forum is crap. EDIT: found them, and it doesn't look as definite as I remembered so that's good Will you guys look into using the Unity 4.6 UI system for a sequel because it's a lot faster to develop with than NGUI and it's WaAaAAAAy better at scaling 2D assets. We will have to evaluate it at that point. It may be very easy for us to convert everything over... or it might be a nightmare. Hopefully the former. I agree with Sensuki. Could you consider this for the expansion? Shadows Heretic Kingdoms is considering it for Ogre3D, I'm actually also helping To be honest, I can't imagine doing this for the expansion. It would be a very large amount of work to do this and we would need to pour a bunch of resources back into the base game to make everything play nicely. I guess anything is possible, but there are many other things we would rather spend programming time on for the expansion. I could see this for a sequel (if we do one).
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You're wrong. Extensive Modding for PoE requires Unity 4.6, which costs a lot of money. I think this is the main reason why we won't see many big mods like the Baldur's Gate series had. Unity 5 is free, but Obsidian already stated that it would be too much work to port the game to Unity 5. IIRC they even stated that potential sequels would use Unity 4.6. So yeah, not too optimistic about that really.
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EI Mod and my opinions
Quantics replied to Mdalton31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Man this is fantastic! Thanks for your work. I said it in another thread as well but we could REALLY use a separate sub-forum dedicated to modding. I'm sure lots of people are missing out on the latest mod updates because the info is scattered everywhere.