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Everything posted by LadyCrimson
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I just had some water too! Tasty stuff! :D It's funny how there may be all these different things to drink in the world, but when you're really thirsty, water is the only thing that truly hits the spot.
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Ever since Sci-Fi channel has been running the Enterprise episodes, I've been catching that on Monday nights. It's nice to be able to watch 4 all in a row. At first it seemed kind of so-so, but it steadily improves. Being a Trek geek, tho, I keep noticing all kinds of minor to large possible inconstincies re: Trek history timelines. I hope they gave it a decent series-ender.
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My cat's still sickly and likely to remain so for whatever remains of her life, and I find it pretty much a downer. :/ But the rest of life/the day is going fairly swell, in that general kind of way. : )
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Sorry for the confusion - I was using glare as a way to describe the combination of the light that comes from the monitor itself and the refresh rate flicker eyestrain stuff - anything that makes you squint, basically, I tend to think of as being glarey. It's not a dictionary definition ... I know, I'm nutty. The light given off by monitors is very bright to my eyes, even with gamma/brightness and such turned down to the max you can go and still be able to at least see a dark corner in games, haha - it's like looking at a light bulb all day. LCD's have a flatter, duller, light-emitting effect on my eyes, even in a dark room where there's no light to reflect off the CRT glass.
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As long as it's not every day of your life, 2-3 day game marathons can be a blast. As long as you remember to go to the bathroom, have a few crackers, and drink some water, you're fine. And I'm still bouncing between Titan Quest and WoW. Mostly WoW tho, now.
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Where you live affects screen-glare? I'd be curious for clarification/more info on that? I'm not typically bothered by CRT glare; I do keep my contrast/gamma fairly dark etc., a personal preference unrelated to glare - so perhaps that's partly the reason. But long gaming/photo editing sessions can make the eyeballs start to feel drier than a desert, sometimes.
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Sacred was fun for a few days. After that, it swiftly became annoying - and I like action-rpgs. But I did like its sense of humor - all those funny gravestone titles and such.
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There's some stuff that I'd like about LCD's - less glare for one, weight another - but at least for certain types of work, CRT's still have the best color, contrast, etc etc.
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Mage. I like raining down destruction from afar. Plus I'd be a good hermit-in-a-tower sort.
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I've been trying to take some very long exposure streaking star-horizon photos, just to see if I can. But so far, they haven't been too great. Doesn't help that I don't have a remote switch to reduce camera shake when you repress the shutter at the end. :D
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I don't own a wii - but I have amusing visions of people standing in their living rooms swinging their arms.
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So far, I've managed to avoid too many wrinkles. Atari's blocky pac-man and breakout from the very early 80's was certainly the precursor to addicting gaming for me. Hours in my kiddie nightgown playing Breakout, hogging the TV for it. Sheesh. But my later teen years were more about boys then gaming.
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CRT's still rule.
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Can you be a little more specific about the "not working" part? Could the disc just be fubared? I'm also a little mystified why your video card isn't even showing a card name, let alone "Video Memory=0" - even if it's on-board/integrated video, shouldn't it show something in those two details? ...
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For its time: Descent, because of the dizzying up/down all around aspect. It never really caught on, tho, probably because it was too disorienting. Myst had me thinking "Wow, this is awesome". But so did Doom at the time. And the first time I played the original Age of Empires I thought "Look at those deer and crocs and stuff, and I can hunt them, those guys walk around with mini-steaks, and ..." Heck, back then, almost anything seemed marvelous and fresh. First time I played Half-Life I was mighty impressed, too. More currently: Oblivion was very pretty, but there was something about it that threw me off - and I'm not talking about the funky faces. I'm not sure exactly what it was - maybe those pastel colors, again. Or the fact I felt like everything was in soft-focus most of the time, even when I turned bloom off. Maybe that was more my video card. WoW wins for in-game detail and imo, world immersion, even tho it's not the best in terms of "pretty" and also uses a lot of funky colors. Although if you have everything on high at 1600x1200 with 8AA etc. the quality goes up a few notches - plus I still get 60+ fps on my aging machine. Blizzard is so good with that. Um...I guess I can't really pick a "best." There's a lot of games with good graphics for their times.
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I remember that breakdown of GW cost before - which is why I asked - and it did assume they'd keep up with those expansions. They were banking on the fact players psychologically might be more willing to buy a tangilble in-my-hands product (expansion) vs. the idea of a constant monthly add to their credit cards, or whatever. So was curious if that actually seemed to be so.
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They're very fun sometimes.
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Stronghold series is still one of my favorites. Most of the rest, I may love a few of the tracks - Nox and Majesty had a couple of the most delightful themes, I thought - but overall not so much. That sort of thing. I also tend to turn music off in games, particularly action/RPG's - it always feels a bit odd to march around in fields and dales with music playing mysteriously 'from above.' :D Plus sometimes music gets in the way of the other game noises I'd rather hear, like the crunch of bunny footsteps in the snow.
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I'd agree w/Cant's analysis about pay-to-play - particularly in terms of the cost to the player. But there's only so many players, even if it does number in the billions, and most aren't likely to become monetarily dedicated to more than a 1-3 at a time. So I do wonder if, in order for the concept to become truly common, vs. a few "giants", if the price isn't going to have to come down. By that I mean, how many never-ending pay-to-play MMORPG's can the market really support? I haven't kept up with GuildWars news - how is their method of paying (theoretically more frequent expansions instead of per-month) working out, anyone know?
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Not a video, one of those ytmnd pages. Don't know how old or 'net famous' it might be but someone linked to it and it cracked me up. How to make an AGP vid card work in a non-AGP slot? Makes me wonder if it was a real forum post.
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No and no. That said, based on the guys name in the articles, I think these are two videos that show some of this new footage from aired news stories. One's on youtube and the other some news website where you have to watch an ad first etc. video.ap.org link It's just another blurry dark shape in the water video.
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I've only seen a few of those shows, and he's still Shatner in terms of the frequent speech-pausing ... only he talks a lot softer, so it gives a different feel. In ST:TOS he was almost shouting every line. I think he's matured as an actor in his old age - or at least mellowed.
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Well, I've never been able to level super fast in any action-rpg game, barring being "rushed" in some fashion by higher level players. I hear people say how fast they reached max level and I always think I must be playing a different game.
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I suspect Greedo's father might be involved.
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Just piping up to say I agree with the above. Mostly, I don't like the overuse of pastels or neon-bright colors, and I feel like I see far too much of it in games these days. Kind of ... renaissance or Picasso painting palette oriented, perhaps. Which is fine in some cases, but it's an overall trend I haven't particularly liked.